Yes, unfortunately memory the operating system says a particular process is
using is inaccurate with a managed environment like Mono provides and
doesn't take Mono's internal memory management and garbage collection into
account. Typing "show stats" in the OpenSim console can provide some memory
st
To help clarify a few of your points let me add that I am running mono 2.10.8.
The CPU and memory increases when “any” avatar arrives. My regions all run in a
single instance on four different servers. The test region I am working with
is running in a dedicated server with nothing running othe
I have seen memory issues with mono 3.1-3.2.x; they were so bad that I
stayed with 2.10.8.1 until I tried 3.99.x which worked quite well. I
haven't seen the CPU issues you mention at all. Note that measuring memory
is difficult with managed applications as many memory monitoring systems
cannot acco
I have noticed now for about a month or so that when an avatar arrives on a
region, the simulator memory usage skyrockets. Usually the idle memory usage
has been 200MB or so for a region with no prims at all on it. Just the terrain
with nothing added. Now the same region will skyrocket to ove