Impressive video on that site you linked.
Is your intent to be compatible with both Second Life and Opensimulator?
How are you communicating PBR parameters with the server? I did the
original Materials implementation in OpenSimulator but left the project
several years ago and I'm not aware of the
That's quite a list and it's good to see them al in one place. I noticed
several of them could be implemented (nearly?) entirely viewer side;
perhaps some users aren't aware of this. I haven't been associated with
OpenSimulator development for several years now but I did take notice of
the #1
You might be able to detect it by having a bash script check to see if the
associated Robust sockets are active. I'm not sure if it means Robust is
finished it's startup but it's probably at least pretty close.
On Wed, Nov 17, 2021 at 1:25 PM Leal Duarte wrote:
> Hi,
>
> in absolute terms,
All the console output should be in a file: "OpenSim.log" in your bin
directory.
On Sun, May 2, 2021 at 9:38 PM Thomas GARCIA
wrote:
> Hello,
>
> i've got 4 crashes on my simulation.
> I want to record all the session log (all the lines of the console) for
> my next test.
>
> Do you know to do
I've seen people make AIML conversation bot scripts in the past where they
used a AIML web api via llHttpRequest() bur I don't know if that call works
with https. If not, perhaps you could convince Ubit to add it or use a
proxy of some sort.
-D
On Sun, Feb 21, 2021 at 10:26 AM Dr Ramesh Ramloll
result", at least
> unrecoverable by script. Definitely not something one should rely on.
>
>
> At 5:22 PM -0700 8/1/20, Dahlia Trimble wrote:
>
> >I think part of the problem is the viewer uses an object attribute
> >"AngularVelocity", which, in t
ions. Note that I've only tried it in SL
and on XEngine and I don't know if it will work on YEngine.
// Interpolation between rotations with llTargetOmega example
// Dahlia Trimble
// 6/14/2013
list gRotKeys = [];
integer gRKIndex = 0;
integer gRKStride = 1;
ProcessNextKeyframe()
{
r
A single prim is essentially a linkset of one prim.
On Fri, Jul 31, 2020 at 9:25 AM Jeff Kelley wrote:
> At 10:08 PM -0700 7/30/20, Dahlia Trimble wrote:
>
> >You're only setting llTargetOmega in state_entry().
> >Note that if you put that script into the root pr
You're only setting llTargetOmega in state_entry().
Note that if you put that script into the root prim of your linkset, the
rotation will be in region coordinates. Since you're only setting it once
during state_entry(), changing the orientation of the prim or linkset
should have no effect on the
If you have MySql 8 installed there's a problem with the database connector
that OpenSimulator uses and MySql 8. There's a way to configure MySql 8 to
use the older authentication method which I believe is
"mysql_native_password". I'm not sure how to invoke MySql on Ubuntu to use
that but
e old authentication method
> > per-user in mysql with a command
> >
> > On Sat, Dec 7, 2019 at 9:10 PM Dahlia Trimble
> > wrote:
> >
> > > I don't think the mysql connector is compatible with mysql 8. I had the
> > > same problem and I had to use 5.7.27
&g
I don't think the mysql connector is compatible with mysql 8. I had the
same problem and I had to use 5.7.27
On Sat, Dec 7, 2019 at 7:19 PM Clint Ellis wrote:
> I am getting an error complaining that
> "MySql.Data.MySqlClient.MySqlException: Authentication method
> 'caching_sha2_password' not
The j2kDecodeCache folder is different than the asset cache. The files in
it are *decoded* jpeg2000 images. Decoding these images is an expensive and
slow process and caching them speeds things up. The files have one current
use that I'm aware of: decoded images for making collision meshes for
Much of the code in Opensimulator assumes a single level linkset. The main
structures are SceneObjectGroup and SceneObjectPart. I remember Ubit once
mentioning he thought some clever manipulation of these structures could
allow more levels of hierarchy but I can't remember exactly what he was
There's a file that is part of the viewer distribution:
message_template.msg which defines the UDP packet layouts. There's some
minimal documentation on the SL wiki at
http://wiki.secondlife.com/wiki/Protocol
libopenmetaverse has a protocol analysis tool: wingridproxy.exe which can
intercept,
I am sad to announce that I will be leaving OpenSimulator Core. I've been
finding lately that I no longer have a use for this type of software and I
don't have the time to contribute at the level that I'd like. I know that
many users and several of the current Core members have a lot of ideas for
I wonder why the scripts need so many listens? I seldom have more than 1 or
2.
On Thu, Jun 4, 2015 at 9:40 AM, Karl Dreyer paoli...@islandoasis.biz
wrote:
OK, just to close the loop on this.
After making the adjustments to the correct set of ini files(ugh); the
issue appears to be resolved.
Do you know whether it's the listener or the sender which is failing? Also,
I've heard there are problems with llSleep() so if any of the scripts are
using that it might be contributing to the problem.
On Mon, Jun 1, 2015 at 10:06 AM, BoneZ bo...@dogzhouse.com wrote:
Hi Karl,
I think since
I'm not sure if this is your problem but some recent changes that improve
inventory loading may be contributing to this. As I'm told (I haven't
verified this personally), prior versions would make many redundant
requests to the inventory server. Now, fewer requests are made and they may
be for
Var regions will use more memory than standard 256x256 regions because of
the memory needed for the terrain and associated overhead, caching, etc.
However if the memory use far exceeds that which the larger terrain can
justify, there could be some other issue(s) at play.
On Thu, May 28, 2015 at
OSGrid is not officially the opensim test grid. They are a seperete
entity but happen to be very generous in helping test and reporting
results. That said, I have very good memory usage in my OSGrid regions
which are somewhat isolated, however I have seen regions which share
borders with other
I have seen memory issues with mono 3.1-3.2.x; they were so bad that I
stayed with 2.10.8.1 until I tried 3.99.x which worked quite well. I
haven't seen the CPU issues you mention at all. Note that measuring memory
is difficult with managed applications as many memory monitoring systems
cannot
no one has been complaining about
memory usage, I was thinking it was some default or some new parameter that
had been changed and I missed making the change.
Tom
*From:* Dahlia Trimble dahliatrim...@gmail.com
*Sent:* Tuesday, May 26, 2015 4:01 PM
*To:* opensim-users@opensimulator.org
Do you see that when you start the region? If so, it *could be* corrupt
region data rather than bad assets. I really don't know what could have
caused something like that in your case but I'd suspect a corrupt region
database. I hope you have a recent oar or other backup of your region. I'd
I've only had trouble saving scripts if I have the script open, teleport to
another region, then TP back and try to save it. Usually the viewer will
crash. Probably not related to what you are seeing though.
FIrst off, clearing viewer cache should be tried. Aside from that, keep
your eyes on the
I went there, everything loaded fairly quickly and I didn't notice any lag
except for a breif moment when I opened the map.
On Tue, Mar 17, 2015 at 5:04 PM, Thomas Ringate tring...@gmail.com wrote:
I am at a loss for where to look for a serious LAG problem on more than
one of my regions.
I
.
I have a workaround for that. But a command that need to scan the whole
sim to get something. I agree with dahlia, bad idea.
On 2015-03-13 21:12, Dahlia Trimble wrote:
Some initial thoughts
Why not a function that returns a uuid for a name? Actually this could be
done with a sensor now
Some initial thoughts
Why not a function that returns a uuid for a name? Actually this could be
done with a sensor now. No need to duplicate llGetObjectDetails
functionality, just call it once you get the uuid.
Such a function would need to scan every object in the region for a name
match,
I had a typo in the last message; I had changed the time to 12 hours after
the test but before copy/pasting. The time is specified in minutes and for
1 hour it would be:
AutoBackupInterval = 60
On Mon, Feb 23, 2015 at 2:56 AM, Dahlia Trimble dahliatrim...@gmail.com
wrote:
The AutoBackupModule
The AutoBackupModule is in OpenSim.Region.OptionalModules.dll. I'm not sure
of the origins of the code, if it works properly, or if it is fully
implemented or maintained.
I added the following to the bottom of *OpenSim.ini* and it appears to work:
[AutoBackupModule]
AutoBackupModuleEnabled =
Sorry, but loading an OAR file normally wipes anything that was in the
region previously. If you didn't save your previous build with the save
oar command, it's gone =(
On Sun, Feb 15, 2015 at 1:04 AM, Ian S ishe...@gmail.com wrote:
Hi all
My first post and a very new member so please
I'm afraid you would need to become familiar with the source. IClientAPI is
the interface in OpenSImulator which was intended for adding protocols for
other clients, however it is very complex, very LL-client protocol
specific, and is incomplete (in the sense that not all viewer
communications use
Compile.bat hasn't worked for me for years. I suspect it may be sensitive
to having multiple compilers and/or framework versions installed. I just
open the .sln file in Visual Studio and compile it there. Lately I've been
using the new Community version of Visual Studio 2013 with excellent
The units in OpenSim are generally interpreted as meters, so a normal
region would be 256x256 meters. Terrain textures can be any size that can
be uploaded, typically they range anywhere from 4x4 to 2048x2048 pixels and
both dimensions must be a power of 2. There are 4 textures for a given
region
Just a guess but maybe your installation is messed up with some old .dll
files or some missing assets. I'd probably try a fresh installation from
scratch.
On Mon, Oct 20, 2014 at 12:25 PM, Chris mewtwo0...@gmail.com wrote:
Hello all,
While attempting to test the latest master (commit
LL viewers use OpenGL 2.x API which is fairly inefficient for small batch
content such as most of the content in SL/OpenSimulator. Newer OpenGL
drivers for newer GPUs probably optimize for OpenGL 3+ or 4+ which has more
efficient methods for processing such content but until the LL renderer is
Unity and OpenSimulator are not designed to cover the same application
space. Uinty is designed for mostly single player gaming and adds a few
features to help support multiplayer; whereas OpenSimulator is more
designed for multi-user shared collaborative experiences. You can build a
multi-user
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