Apparently some folks put a bit a thought into using Lua. One link at
https://sledjhamr.org/git/docs/SledjHamr/LuaSL-New-scripting-engine.html
On Wed, Feb 27, 2019 at 10:39 AM Adam Frisby wrote:
> Free helpful tip - Lua has a lot of good runtimes. We're using MoonSharp
> in Sinespace's client
Much of the code in Opensimulator assumes a single level linkset. The main
structures are SceneObjectGroup and SceneObjectPart. I remember Ubit once
mentioning he thought some clever manipulation of these structures could
allow more levels of hierarchy but I can't remember exactly what he was
sayin
Apparently hierarchical linksets is too hard to be implemented on the
opensim platform.
R
On Thu, Feb 28, 2019 at 4:23 PM Serendipity Seraph
wrote:
> One thing that bugs hell out me is that an object that is a linkset cannot
> be added as a subpart of a more complex object without adding its lin
One thing that bugs hell out me is that an object that is a linkset cannot
be added as a subpart of a more complex object without adding its linkset
prims to the overall object. Consider a car with wheel linksets and other
linksets. It would be great to script the wheel standalone and yet have i
In my Lisp hacking a good rule of thumb is that if a property list or assoc
list (basically lists of pairs) has 20-50 (depending on implementation) or
less items then don't escalate to a hash table.
On Wed, Feb 27, 2019 at 2:05 AM Ethan Gardener wrote:
> On Tue, Feb 26, 2019, at 10:16 PM, Haravi
Maybe a bunch of IRC channels? Any usefulness to using Slack?
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An idea that keeps popping into my head is to add more client side
scripting. That would remove a lot of the resource/security backend issue
thinking. Of course it would demand some new client-server APIs to be
workable. But in the process perhaps we would get more interesting objects
flowing ac
Sure. But it would be 1000% better than LSL
On Wed, Feb 27, 2019 at 1:43 AM Ethan Gardener wrote:
> On Tue, Feb 26, 2019, at 7:34 PM, Serendipity Seraph wrote:
> > javascript and embedded V8 engine? Particularly something node-ish with
> > easy of protocol handling, event handling, async event
Uh, I have been in SL since 2004 and I never saw much of anything in the
way of tech support for users except various forums and websites, many user
run in no small part. And back in the day a wandering Linden or two. So
they are not and as far as I know have not invested much in tech support
for