Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Science Fiction Computer - SCi-Fi PC
LL Snowstorm/Opensource-Dev, To stimulate SL growth and accessibility to the mainstream, one or the collective SL Viewer developers and/or decision makers ought to think & design universally. If mesh becomes a standard in SL, a basic mesh editor ought to be included by default. The ability to pl

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Stickman
On Mon, Oct 4, 2010 at 1:38 PM, Frans wrote: > I really hope LL is not going to add a Mesh Editor in the client. That's > just going to be so bloated. I think it's a terrible idea for LL to try to recreate tools that teams of professionals have already been working on for years. Photoshop, Gimp,

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Fire
Im in all support for Unity 3d Daniel!!! Very cool! Keep the embers burning! On Mon, Oct 4, 2010 at 1:15 PM, Daniel Smith wrote: > > Am happy to see some input on the idea of Unity. It makes me smile. > > My intent, of course, was to jolt a bit out of idea of a monolithic 2.x > codebase.

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Glen Canaday
On Mon, 2010-10-04 at 13:15 -0700, Daniel Smith wrote: > > Am happy to see some input on the idea of Unity. It makes me smile. > > My intent, of course, was to jolt a bit out of idea of a monolithic > 2.x codebase. A lot of folks want the viewer to do quite a bit (mesh > editor, anyone?). Fulf

Re: [opensource-dev] New Snowstorm Builds?

2010-10-04 Thread Oz Linden (Scott Lawrence)
On 2010-10-04 10:55, Zak Escher wrote: > There hasn't been a new build of Snowstorm (Second Life 2.2.1 (210917) > Sep 30 2010 05:11:51 (Second Life Development)) for several days. Any > ETA on when new builds will be available? There just have not been any new commits since then. People have

[opensource-dev] Fwd: Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Robert Martin
-- Forwarded message -- From: Robert Martin Date: Mon, Oct 4, 2010 at 4:52 PM Subject: Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable? To: Frans On Mon, Oct 4, 2010 at 4:38 PM, Frans wrote: > I really hope LL is not going to add a Mesh Editor in

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-04 Thread Kelly Linden
On Mon, Oct 4, 2010 at 1:05 PM, Aidan Thornton wrote: > On Sun, Oct 3, 2010 at 2:47 AM, Kelly Linden wrote: > > Unfortunately no. LSL scripts take up 16k of memory no matter how much > they > > actually use. > > Is there any technical reason why this can't be made adjustable, > though? I know th

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Frans
I really hope LL is not going to add a Mesh Editor in the client. That's just going to be so bloated. I agree though, that plugins will be important, and some months(year?) ago it was mentioned that there is a team at LL working on doing just that. Can anyone (at LL) confirm that there is still a

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Daniel Smith
Am happy to see some input on the idea of Unity. It makes me smile. My intent, of course, was to jolt a bit out of idea of a monolithic 2.x codebase. A lot of folks want the viewer to do quite a bit (mesh editor, anyone?). Fulfilling the wishlist without going to a plugin strategy will result i

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-04 Thread Aidan Thornton
On Sun, Oct 3, 2010 at 2:47 AM, Kelly Linden wrote: > Unfortunately no. LSL scripts take up 16k of memory no matter how much they > actually use. Is there any technical reason why this can't be made adjustable, though? I know that changing the amount of script memory available for LSL scripts wou

Re: [opensource-dev] Uses of the Lookat target Crosshairs

2010-10-04 Thread Black Hat Design
I am going to have to agree that too much is read into "look at targets" but I will also have to disagree that this tool serves only rudimentary uses. Tools of this nature have been in use for ages before TPVs came on the scene. I remember using them when I was an administrator in the Dreamland san

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-04 Thread Glen Canaday
I agree with Neil -> very nice post. But I do think that this really hasn't been tested well enough to declare that all scene-graphers and 3rd-party renderers won't perform well on SL data, though. For me, that's up in the air and is something that should be tested before it's tossed out. That wou

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-04 Thread Frans
Teravus++ On Mon, Oct 4, 2010 at 2:32 PM, Teravus Ovares wrote: > When working on IdealistViewer, I noticed that, generally, third party > 'general purpose' renderers like Irrlicht and Ogre are not well suited for > rendering objects at the quantity that SecondLife prims require. Rendering > p

[opensource-dev] Uses of the Lookat target Crosshairs

2010-10-04 Thread dz
Folks, Thanks for the informed responses. I admit that most of my concern was NOT a function of seeing the cross-hairs, but rather the response I got when I inquired about it. The fact that the avatar was 10 days old, was folded up in a corner not moving, and that he basically told me to "kiss

[opensource-dev] New Snowstorm Builds?

2010-10-04 Thread Zak Escher
There hasn't been a new build of Snowstorm (Second Life 2.2.1 (210917) Sep 30 2010 05:11:51 (Second Life Development)) for several days. Any ETA on when new builds will be available? -- - Zak Escher email: zak.esc...@gmail.com Join me in Second Life http://secondlife.com/ss/?u=f76730f9dee0d54e

Re: [opensource-dev] Question about LOD debug setting

2010-10-04 Thread Henri Beauchamp
On Sun, 3 Oct 2010 21:01:00 -0700 (PDT), Ann Otoole wrote: > Whats the jira for this defect you say exists that I have never once observed > despite always using a setting of 4? I don't contribute to the JIRA any more: what's the point when LL marks the issues as "will not finish" or just plain

Re: [opensource-dev] Uses of the Lookat target Crosshairs

2010-10-04 Thread Robin Cornelius
On Mon, Oct 4, 2010 at 2:55 AM, Latif Khalifa wrote: > You are reading too much into these "targets". Those are just viewer > effects that help your viewer position head and the direction of eyes > of the avatar to the desired location. They have no other use. > Yes as Latif says there only purpo

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-04 Thread Teravus Ovares
When working on IdealistViewer, I noticed that, generally, third party 'general purpose' renderers like Irrlicht and Ogre are not well suited for rendering objects at the quantity that SecondLife prims require. Rendering prims /can/ be done with them, however, not at the level that can be done wi

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-04 Thread Neil Canham
Just want to says thanks Teravus for a very insightful and informative post. Neil Canham On Mon, Oct 4, 2010 at 1:32 PM, Teravus Ovares wrote: > When working on IdealistViewer, I noticed that, generally, third party > 'general purpose' renderers like Irrlicht and Ogre are not well suited for >