On 1/09/2011 4:08 PM, Marine Kelley wrote:
> On 31/08/2011, Robert Martin wrote:
>
>> 2 are there any simple tools to make models (Blender does not qualify).
> Why doesn't Blender qualify ?
Blender's simpler than most 3D modelling applications (as a modeller),
but most folks have the impression
On 01/09/2011, Lance Corrimal wrote:
> Am Donnerstag, 1. September 2011 schrieb Marine Kelley:
>> On 31/08/2011, Robert Martin wrote:
>> > 2 are there any simple tools to make models (Blender does not
>> > qualify).
>>
>> Why doesn't Blender qualify ?
>
> try it, then look at the word "simple" ag
Am Donnerstag, 1. September 2011 schrieb Marine Kelley:
> On 31/08/2011, Robert Martin wrote:
> > 2 are there any simple tools to make models (Blender does not
> > qualify).
>
> Why doesn't Blender qualify ?
try it, then look at the word "simple" again :)
bye,
LC
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On 31/08/2011, Robert Martin wrote:
> 2 are there any simple tools to make models (Blender does not qualify).
Why doesn't Blender qualify ?
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On 1/09/2011 4:30 AM, Lance Corrimal wrote:
> Am Mittwoch, 31. August 2011 schrieb Kadah:
>
>>> 2 are there any simple tools to make models (Blender does not
>>> qualify).
>> None that I know of.
>
> without having tried any of them I believe maya and google sketchup
> work too, but don't ask me
On 8/31/2011 12:16 PM, Robert Martin wrote:
> Questions i have
>
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
Already answered by many that it aint that simple, not going there.
> 2 are there any simple tools to make models (Blender does not qual
With Soft's suggestion implemented, I'd set an away timeout.. as things
stand its always "never"
On 8/31/2011 10:53 AM, Brian McGroarty wrote:
> What about removing the automatic disconnect instead?
>
> Avatars are disconnected after some amount of time in the away state,
> which is silly given
llRezObject will rez an object with the center of the to-be-rezzed object's
bounding box at the position specified.
llRezAtRoot will rez the object with it's root prim's center at the position
specified.
You won't see a difference unless the object to be rezzed has a center of
bounding box th
Hello there,
I have a question that I am putting here out of desperation because nobody
seem to know, even the very best experienced folks I could tap into.
What exactly does llGetGeometricCenter do?
'http://wiki.secondlife.com/wiki/LlGetGeometricCenter'
The entry on the wiki is depressing as this
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On 8/31/2011 11:43 AM, Kelly Linden wrote:
>> 3 are non-biped avatars supported in mesh?? (quads are the biggest
>> concern)
>
> While Kadah is correct, for a 'quad' I would bet you could use the arms
> with custom animations.. This page has a
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
As was mentioned, this is not simple.
There are three "measurements" for each mesh object:
-Download weight
-Physics weight
-Server weight
That is:
-how expensive is it to download the mesh object
-ho
On Wed, Aug 31, 2011 at 10:16 AM, Robert Martin wrote:
> Does anybody know of some sort of documentation on the ins and outs of
> mesh??
> And before you say the SL wiki everything there is one or more of 1
> Outdated 2 FICTIONAL 3 without any actual details
> (unless of course its been massively
Am Mittwoch, 31. August 2011 schrieb Kadah:
> > 2 are there any simple tools to make models (Blender does not
> > qualify).
>
> None that I know of.
without having tried any of them I believe maya and google sketchup
work too, but don't ask me if they are easy to use or not.
bye,
LC
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On 8/31/2011 10:16 AM, Robert Martin wrote:
> Questions i have
>
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
Its not even anywhere close to that simple.
> 2 are there any simple tools to make models
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---
Review request for Viewer and Paul ProductEngine.
Summary
---
Changes:
Does anybody know of some sort of documentation on the ins and outs of mesh??
And before you say the SL wiki everything there is one or more of 1
Outdated 2 FICTIONAL 3 without any actual details
(unless of course its been massively updated in the last week or so)
Questions i have
1 what is the c
What about removing the automatic disconnect instead?
Avatars are disconnected after some amount of time in the away state, which
is silly given how few resources a minimized viewer window uses. The reason
many people turn off the away timer is that they don't want to be
disconnected, not that the
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Ship it!
- Vadim
On Aug. 31, 2011, 7:29 a.m., Oz Linden wrote:
To clear some things up, i'm talking about taking LLWearableType::EType
and LLVOAvatarDefines::EBakedTextureIndex
and with both of them figuring out which LLVOAvatarDefines::ETextureIndex is
to pass along.
Example: if the wearable is of type LLWearableType::WT_ALPHA
and the baked texture index is
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Review request for Viewer.
Summary
---
Simple change to the Away timeo
This is a somewhat specialized question.
I am currently exploring ways to commit a texture onto an avatar layer
without having the appearance panel open.
>From what i understood in the code, the function *
gAgentAvatarp->setLocalTexture* that applies the texture in
*LLPanelEditWearable::onTexture
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---
Review request for Viewer.
Summary
---
Fixed the button index, which b
On 8/31/2011 12:53 AM, Mysty Saunders wrote:
> /home/mysty/slq/viewer-development/indra/newview/llviewermessage.cpp: In
> function ‘void process_improved_im(LLMessageSystem*, void**)’:
> /home/mysty/slq/viewer-development/indra/newview/llviewermessage.cpp:2858:
> error: ‘region_access’ may be used
You can initialize region_access variable with
region_access = SIM_ACCESS_MIN;
This is an old bug which I am sure was previously fixed in some branch
but obviously is not in current v-d and has been consistently breaking
compilation with GCC for some time now.
Maybe a new JIRA needs to
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