There is a comment that says it is a test to see what breaks
when Quicktime support is removed.
At 09:50 PM 4/20/2016, you wrote:
Quite a few widely used SL TV sets still use quicktime media. Those
TV sets no longer play the movies now I've uninstalled quicktime
from my Windows box.
It appea
In the past, I have been setup for compiling the viewer under
VS2005. I haven't done any viewer-compiling for several years. One
thing I remember having to do to setup that compiling environment is
install the QuicktimeSDK that I had to independently download from
Apple, and it took a very l
ion I would ask you: when you
register any original written work for a
copyright in France, don't you have to put in
some kind of identifying information?
Regards,
Andromeda Quonset
___
Policies and (un)subscribe information available he
So far today, I have had 2 strange messages forwarded to my email
from Second Life. The messages were not formatted as I would expect:
they had a graphic in them. Replies to the messages bounce back. Is
there some work going on?
--Andro
___
Polici
So far today, I have had 2 strange messages forwarded to my email
from Second Life. The messages were not formatted as I would expect:
they had a graphic in them. Replies to the messages bounce back. Is
there some work going on?
--Andro
___
Polici
If we had viewer-side AO's, I am wondering about a couple of things,
and maybe I just don't get it:
1. Would the only person that sees "us" animating just be
ourselves? Or would other people in-world be able to see the
identical animation? If so, does that mean the animation is stored
local
o find with no effort, so I don't know why the error came
>up.
>
>Your using the express edition arnt you? Because that file only comes
>with pro or higher.
>
>On Sun, Jan 30, 2011 at 6:13 PM, Andromeda Quonset
> wrote:
> > I want to thank everyone who helped me with get
I want to thank everyone who helped me with getting the viewer to compile.
I also want to post this here for future reference, and anyone else
having trouble.
First, I have been successful in compiling a viewer, and running it
from within VS2005.
Here is what I did:
1. I uninstalled all th
st again.
At 02:40 AM 1/30/2011, Alexandrea Fride wrote:
its is
develop.py -G VC80 configure
you forgot to but configure after
after that you can use
develop.py build
or opening project files and build there
From: <mailto:andromedaquon...@gmail.com>Andromeda Quonset
Sent: Sunday, Ja
s might help you. make sure you have Python Installed
Good Luck,
<https://wiki.secondlife.com/wiki/Talk:Microsoft_Windows_Builds#VC.2B.2B_Express_2005_Settings_that_resulted_in_a__successful_build_of_snowglobe_2.0>https://wiki.secondlife.com/wiki/Talk:Microsoft_Windows_Builds#VC.2B.2B_Express_2005_Settings_that_resulted_in_a__succes
I am using VS2005, attempting to compile viewer 1.22 (I wanted to
start with 1.23.5, but the source seems unavailable).
My problem ATM is with running develop.py
I am getting the following error message:
CMake Error at cmake/Python.cmake:47 (message):
No Python interpreter found
Call Stack
Trilo,
I had the ???'s displaying last night on my friends list for quite
awhile, and I have never had a Display Names capable viewer even
installed. The version 1.xx viewer I use predates by several months,
and I am posting to let anyone know that the problem is not "only
appears to be happ
the *microphone*, not the incoming sound. (Ditto for some other
apps I've seen, such as GoToMeeting. "Hold" is the closest
analogue, which turns off both directions.) I'm guessing this is
probably the source of some of the confusion.
Celi
On Fri, Nov 5, 2010 at 5:43 PM,
FWIW,
I would also like to see the return to "Mute" instead of
"Block". With all due respect to your user testing, the telephone on
my desk has a "Mute" button, not a "Block" button, and I consider it
a very heavily used communications tool. Perhaps there should be an
option in preferences
Sounds reasonable to me.
I would like to extend this a little bit: Suppose I can't login to
the grid for some reason using my main AV. And I need to login to
take care of some things. So, I login with an alt.
I would like a checkbox that says AllowOnlyMyAlts ToUseMyNameForDisplay.
Maybe have
I shall attempt to clarify my clarification.
I realize in point of fact that you are not
saying that my current, login name, of Andromeda
Quonset was going to change to something else.
What I was attempting to do was post what amounts to pseudocode. My mistake.
What I said was if I set my
04:54 PM 8/17/2010, you wrote:
>This is correct. Andromeda Quonset will be Andromeda Quonset forever.
>At some point, new residents won't be able to choose a last name -
>only these will be "Resident"
>
>No existing script function will return different results than i
Indeed. Wasn't there an issue in recent weeks/month with regard to
the forum software and the case of the first letter of a name?
At 04:23 PM 8/17/2010, you wrote:
The fact that people have lower case first names isn't always a
typo, in many cases it is intended. Please do not force
capitali
ripts malfunction. I assume that llDetectedKey would return
the correct key regardless.
It appears to me that if I create a script using viewer 1.X, it will
show as being created by Andromeda Quonset. It also appears to me
that if I create the same script using a 2.X viewer, that it will sa
Andromeda Quonset groans very loudly.
How can we get this new "feature" cancelled before it ever gets
implemented? Seriously. Very bad idea.
At 03:34 PM 8/17/2010, you wrote:
>...
>http://blogs.secondlife.com/community/features/blog/2010/08/17/display-
>names-bringing-grea
At 12:56 PM 8/16/2010, you wrote:
On 2010-08-16 14:23, Henri Beauchamp wrote:
Well, the first improvement to do is to actually revert 80% of the UI
to the way v1.23's one was working, especially getting rid of that
moronic side bar is its modal tools which impair productivity and
user-friendli
I went there. I saw a "GC Continental" was on the ban list for both
of the sims. That was the closest I could find to you.
I am not aware of there being any autobanners that ban by client that
any landowner or sim owner can use. I don't know of any way to
detect via script or estate or land
On Wed, 28 Apr 2010 13:50:11 -0600, Andromeda Quonset wrote:
> That aside, I investigated the application form for the 3rd party viewer.
> It does ask for my real name, but has that already filled-out for me,
> and is marked as something they won't publish. It asks for age
At 12:40 PM 4/28/2010, you wrote:
On Wed, 28 Apr 2010 18:02:24 +0200, Marine Kelley wrote:
> Hi, I'd like to thank whoever changed the application page on the Viewer
> Directory, the RL info fields used to be "publishable" (they had a little
> cross next to the little star indicating that they w
It is my understanding that it is to be voice.
At 09:05 PM 4/8/2010, Frans wrote:
>Maybe we could setup a chat bridge?
>
>So people can comment from the web or opensim. Though that depends
>if it is going to be voice or text.
>
>
>--
>Jeroen Frans
>Virtual World Technology Specialist.
>VesuviusGr
Indeed.
You should see how far behind the scripting language is.
Here is a question I've always wondered: is LSL and/or Linden
Scripting Language a trademark? It isn't listed in the trademark page.
Andro
At 12:49 AM 4/4/2010, you wrote:
>I just tried using the SL 1.x client with OS grid for
At 10:42 PM 3/10/2010, you wrote:
>Andromeda Quonset wrote:
> > I'd like to see the entire alpha wearables support and feature
> > removed in it's entirety. Ever since it was introduced, AV's are
> > generally invisible unless I am within 5 meters of them.
I'd like to see the entire alpha wearables support and feature
removed in it's entirety. Ever since it was introduced, AV's are
generally invisible unless I am within 5 meters of them. I'm more
than a little tired of attending meetings that are nothing more than
me, and a bunch of floating na
I would be happy if the built-in editor could be upgraded to handle a
larger source code file.
When I code, I am quite heavy on the commenting, as I maintain many
scripts, and I rely on my commenting to refresh my memory about what
I was doing, when I revisit a script that I haven't needed to
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