Re: [opensource-dev] About memory management on macOS 10.12 (Sierra) potentially affecting all viewers

2016-07-09 Thread Argent
I've been following Apple for over 35 years now, and they have introduced and abandoned technologies on a regular basis. You can't dismiss the fact that they introduced and abandoned GC in only a few years and confidently declare that Swift won't go the same way. It might stick. It might not. It mi

Re: [opensource-dev] About memory management on macOS 10.12 (Sierra) potentially affecting all viewers

2016-07-09 Thread Argent
The point is, They announced garbage collection and then deprecated it only a few years later. Meanwhile traditional manual memory management which is like 25 years old, that's still supported. So the odds are, the course of action you're proposing ... it would have lead to TWO big development eff

Re: [opensource-dev] About memory management on macOS 10.12 (Sierra) potentially affecting all viewers

2016-07-09 Thread Argent
Look, Geir, not so many years ago the now-deprecated and soon defunct garbage collector was the new hotness. If we'd followed the course you're suggesting now, of always switching to Apple's latest APIs, we'd really be in a pickle now. On Jul 9, 2016 8:58 AM, "Geir Nøklebye" wrote: > In comment t

Re: [opensource-dev] Replacement for QuickTime media plugin - a straw man proposal

2016-06-04 Thread Argent Stonecutter
> • Ask for help from open source developer community to create a > version for Linux using LibVLC Since Linux currently doesn’t use Quicktime, why doe it need to be converted? ___ Policies and (un)subscribe information available here: h

Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-07 Thread Argent
Ok, well, I'll be sad to see lscript go, I had some good times there, but it makes sense. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated

Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-07 Thread Argent Stonecutter
On 2015-02-07, at 16:24, Cinder Roxley wrote: > On February 7, 2015 at 3:13:31 PM, Oz Linden (Scott Lawrence) > (o...@lindenlab.com) wrote: >> On 2015-02-06 16:12 , Cinder Roxley wrote: >>> It would simply things greatly to remove lscript from the viewer >>> completely, thereby removing the depe

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Argent Stonecutter
On 2013-07-30, at 10:25, Carlo Wood wrote: > Well, since everyone has to download the same amount of data > in the end, its rather hard to use a "disproportional" amount > of resources, unless a viewer just downloads the SAME thing > over and over again, which would be severe bug. Let's say we ha

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-26 Thread Argent
On Jul 26, 2013 12:32 PM, "Darien Caldwell" wrote: > So basically while this system is probably beneficial to those with bad internet connections, it's rather punitive to those who have excellent, wide pipe connections. The only way to increase the bandwidth max is to recompile the viewer. One sh

Re: [opensource-dev] Is the Cocoa project still alive ?

2013-05-11 Thread Argent Stonecutter
On 2013-05-11, at 12:15, Laurent Bechir wrote: > I haven't seen any new build of the Cocoa Project viewer since 02-28, and the > last one freezes on startup on my Macbook Air with Mountain Lion 10.8.3. I think replacing the arguments.txt file with the one from the original fixes the crash on s

[opensource-dev] Cocoa Project Viewer

2013-02-24 Thread Argent Stonecutter
Where should I report bugs in the Cocoa Project Viewer? On a MBP running Snow Leopard with an 800 pixel high display, the window is taller than the screen and can't be shrunk, even by editing the NS window size settings in the .plist file. This makes it unusable on that laptop. Other than that,

Re: [opensource-dev] BUG-1610: Current development source does not build with glibc 2.17

2013-02-09 Thread Argent Stonecutter
On 2013-02-09, at 15:40, Cinder Roxley wrote: > Here's a better fix than the other one I posted earlier… Don't use > extern "C". That... shouldn't work, unless it's generating C++ code in lex/yacc/bison/whatever. ___ Policies and (un)subscribe informa

Re: [opensource-dev] Rebuilding Breakpad

2012-11-11 Thread Argent Stonecutter
Shouldn't builds be based on build rules, and not on tweaks in the application? On 2012-11-11, at 12:06, Nicky Perian wrote: > I saw some message list traffic on the cmake list about the newer cmake > versions having some lion behavior tweaks. > http://www.cmake.org/mailman/listinfo/cmake that

Re: [opensource-dev] Formal Animation Set Replacer

2012-11-04 Thread Argent Stonecutter
On 2012-11-03, at 22:39, Carlo Wood wrote: > LSL AO's have always failed majorly. I have used and written LSL AOs for 7 years now, and I haven't seen this "majorly" failing. Certainly nothing compared to the shortcomings of client-side AOs. Being able to load AOs from a wearable is kind of a k

Re: [opensource-dev] Formal Animation Set Replacer

2012-11-03 Thread Argent Stonecutter
I think the requirement for this is somewhat overstated, and I hope that LL does not include any such function in the viewer. A well written LSL based AO has very little overhead, because it can get by with fairly slow timers by using control inputs to detect state changes. Even the somewhat con

Re: [opensource-dev] Review Request: Put the viewer version into marker files, and report errors only when the version matches

2012-11-01 Thread Argent Stonecutter
On 2012-11-01, at 21:30, Ricky wrote: > Well, all I have is anecdotal evidence from my own family of four, everyone > an SL user: we all keep multiple versions of the SL viewer, and even a few > TPVs, on our machines. If one viewer crashes it's more often that the person > it crashes on will r

Re: [opensource-dev] Review Request: Put the viewer version into marker files, and report errors only when the version matches

2012-11-01 Thread Argent
Wouldn't this only be an issue, normally, for people switching from one the viewer to another, where there was an leftover crash filer from the older viewer? Doesn't seem like leaving these events out would cause significant deviation. On Thu, Nov 1, 2012 at 11:09 AM, Ricky wrote: > Wouldn't it

Re: [opensource-dev] Monospace ASCII-art font

2012-10-27 Thread Argent Stonecutter
Full Unicode, I would hope! On 2012-10-27, at 18:08, gistya gmail wrote: > I'd like to help work on a monospace font option with IBM PC ASCII box > drawing characters for use in notecards and settext. > > Notecards would get a simple checkbox at the bottom to toggle between > monospace and r

Re: [opensource-dev] feature suggestion: make "doubleclick navigation" more "immersive"

2012-09-21 Thread Argent Stonecutter
User story: I would love to be able to set waypoints like in Everquest for mouse navigation. It's not too confusing, I don't know how many people played Everquest but they were all able to figure it out. ___ Policies and (un)subscribe information availa

Re: [opensource-dev] Talk/shout circles on minimap, lost in the cracks?

2012-05-09 Thread Argent Stonecutter
On 2012-05-08, at 11:27, Oz Linden (Scott Lawrence) wrote: > No... the user experience folks decided that the minimap was confusing > enough and that the circles made it worse. o_O ___ Policies and (un)subscribe information available here: http://wiki.

Re: [opensource-dev] allowing client side AO's to swtich with outfits

2012-04-16 Thread Argent Stonecutter
On 2012-04-16, at 09:34, Erin Mallory wrote: > I doubt it would be that hard to establish a way to ensure that the config > could be exported to an easy to read table that can have the option to save > to either a file on the computer (for easy reference) or as a single notecard > within the ao

Re: [opensource-dev] allowing client side AO's to swtich with outfits

2012-04-16 Thread Argent Stonecutter
On 2012-04-16, at 00:50, Erin Mallory wrote: > Why would it need to be in the inventory taking up space when it would ONLY > do the same thing that either of these options do? I have over 300 outfits, each with their own set of AO choices... maybe 15 or 20 different sets of AOs depending on the

Re: [opensource-dev] allowing client side AO's to swtich with outfits

2012-04-15 Thread Argent Stonecutter
On 2012-04-15, at 12:13, Erin Mallory wrote: > 1) Allow outfit folders and AO sets to be able to share a "hotkey" so that > pressing that hotkey will both equip the outfit and activate the AO > 2) Script in a right click menu option at the outfit folder level that asks > if you want to link an A

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Argent Stonecutter
On 2012-04-13, at 20:28, Ziggy Puff wrote: > Agreed, for purely selfish reasons. I hope LL adds new LSL functions > that enable AO features / performance / scalability that is impossible > today. Then someone else will write the next ubiquitous AO, and I will > eventually stop getting the "Your

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Argent Stonecutter
On 2012-04-13, at 18:05, Kadah wrote: > I believe FS's was designed to mimic the ZHAO II hud, it even uses its > config notecards. "Franimation Overrider" is a new one to me. Franimation is what ZHAO was originally based on. ___ Policies and (un)subscri

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Argent Stonecutter
On 2012-04-13, at 12:17, Zi Ree wrote: > Am Freitag, 13. April 2012, 18:35:00 schrieb Adeon Writer: >> Alright, here's some features that, if missing, *someone* would complain: > > All of your requirements are present in the Firestorm viewer side AO. Only because he forgot to include the extremel

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Argent Stonecutter
On 2012-04-13, at 00:09, Adeon Writer wrote: > Wouldn't a new inventory item type make most sense? That way it could be put > in with any outfit folder or packaged with sold avatars. For a LL-provided feature, yes. I was still disappointed when TPVs didn't implement something like an "AO attachm

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Argent Stonecutter
The overhead of a conservative scripted AO is pretty low, and the ability to switch AOs by wearing an asset (attaching the AO HUD) means that I can have appropriate AOs for each of my avatars and outfits without having to tweak my client settings each time I jump from kangaroo to grasshopper to

Re: [opensource-dev] Review Request: STORM-1823 - Replace current specular model with Normalized Blinn-Phong specularity

2012-03-25 Thread Argent Stonecutter
odel was a deliberate compromise between the older even-toonier renderer and a more "realistic" model that made avatars look horrible. - Argent Stonecutter On March 25, 2012, 2:07 p.m., Geenz Spad wrote: > > --- > This is an a

Re: [opensource-dev] Review Request: STORM-1823 - Replace current specular model with Normalized Blinn-Phong specularity

2012-03-22 Thread Argent Stonecutter
On 2012-03-21, at 12:42, Geenz Spad wrote: > > For a while now, Second Life's deferred renderer has had a somewhat "toonish" > looking specular model, as opposed to other platforms which try to go for > more physically accurate looking models, such as blinn-phong and similar. Could we see some

Re: [opensource-dev] View on Lion

2012-02-01 Thread Argent Stonecutter
> For that matter, what is the status of Lion, period. OS Xista? Or is it ok? OS X Vista. Definitely. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to k

Re: [opensource-dev] Review Request: STORM-1793 1) Treat all mini-map altitudes above 1020 m as the same height 2) Improve z-level accuracy

2012-01-27 Thread Argent Stonecutter
How about reducing the vertical resolution of the packet by 4? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] FUI project just out - no more sidebar

2011-10-20 Thread Argent Stonecutter
On 2011-10-20, at 12:23, Kadah wrote: > To me local chat is the same since 2.0, except now the local chat log > and chat bar panels are in the same floater. I agree that it should be > a stopper, but I have thought since 2.0 beta. I don't use the local chat log, I use the chat overlay. ___

Re: [opensource-dev] FUI project just out - no more sidebar

2011-10-19 Thread Argent Stonecutter
On 2011-10-18, at 21:09, Geenz wrote: > I can't be the only one who thinks that window management needs to be > re-thought for FUI. As it stands, it seems as if that actually took a step > backwards. One thing that's an immediate show-stopper for me: chat as a separate floater. After all the d

Re: [opensource-dev] Review Request: Allow objects to have 99.99% max hollow for default hollow shape.

2011-07-16 Thread Argent Stonecutter
On 2011-07-12, at 14:57, Boroondas Gupte wrote: > > I think by "ticket", Vadim meant the jira issue. I've already left a comment > there with a reference to this discussion. Ah, thank you, I added my comment there as well. ___ Policies and (un)subscri

Re: [opensource-dev] Review Request: Allow objects to have 99.99% max hollow for default hollow shape.

2011-07-16 Thread Argent Stonecutter
On 2011-07-11, at 23:05, Dahlia Trimble wrote: > One thing I noticed while coding collision geometry for OpenSimulator is as > hollow is increased and prims are twisted or otherwise manipulated such that > the hollow shape doesnt exactly follow the outer shape, the probability > increases that

Re: [opensource-dev] Adding Neck and Root Attachment Points

2011-06-25 Thread Argent Stonecutter
Me Too ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] A question/comment about the behavior of auto-pilot camera.

2011-06-25 Thread Argent Stonecutter
On 2011-06-25, at 10:58, Lee ponzu wrote: > Maybe we need to think through a more general solution. It occurs to me that > llRayCast() is going to make it easier to create scripted route/path finders > using simple AI. Some possible useful behaviors... > > • Go here. > • Go here an

Re: [opensource-dev] Question about DD philosophy.

2011-06-19 Thread Argent Stonecutter
On 2011-06-18, at 13:00, Robert Martin wrote: > > one thing that i don't understand is why you can be at 4000 meters in > an untextured skybox and still within seconds get GROUND TEXTURES and > other objects on the sim before the contents of the skybox or > attachments on the client avatar (this

Re: [opensource-dev] DD Philosophy

2011-06-19 Thread Argent Stonecutter
On 2011-06-17, at 11:41, Hitomi Tiponi wrote: > Please no automatic DD - there are two many variables and differing > circumstances for it ever to work. Much better to work on other ways of > improving fps e.g. selective updating of avatar movement. Me too. At the very least, make it a non-def

Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-12 Thread Argent Stonecutter
On 2011-06-12, at 17:30, Hitomi Tiponi wrote: > /me looks forward to seeing someone draw this one in a 16x16 pixel grid :) I think three small pine trees could be rendered in a 16x16 grid. ___ Policies and (un)subscribe information available here: http:/

Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-12 Thread Argent Stonecutter
How about a camera iris? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-12 Thread Argent Stonecutter
On 2011-06-12, at 10:42, Hitomi Tiponi wrote: > Trouble with that is that LL already have that symbol [[magnifying glass]] > used for Search and also for Zoom on the World Map, and it isn't really a > 'zoom' feature. You're right. Suggestion withdrawn. ___

Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-12 Thread Argent Stonecutter
I think the icon should be a magnifying glass. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] in-viewer translation is dead soon.

2011-05-29 Thread Argent Stonecutter
On 2011-05-29, at 06:39, Daniel wrote: > You didn't read my previous comment apparently. They are NOT shutting > off all translations. > They are shutting the freestanding translation page in favor of embedded > translation web > elements within pages. That's not what I read. What I read is

Re: [opensource-dev] in-viewer translation is dead soon.

2011-05-29 Thread Argent Stonecutter
On 2011-05-28, at 22:52, a...@skyhighway.com wrote: > i don't know if i misunderstood or not, but are you really talking about > Google translation services particularly picking on SL access? All the > mail sounded to me like it was more of a policy decision at Google > affecting everyone everywhe

Re: [opensource-dev] Review Request: Change to description for ShowNetStatus in debbug settings.

2011-04-09 Thread Argent Stonecutter
I agree with Boroondas. "Viewer and Network Usage" is wrong. Either "Packet Loss and Bandwidth" or simply "Network Performance". On 2011-04-05, at 16:55, Boroondas Gupte wrote: > This is an automatically generated e-mail. To reply, visit: > http://codereview.secondlife.com/r/251/ > > indra/new

Re: [opensource-dev] Snowstorm 2.6.1 with Advanced and Basic mode

2011-03-20 Thread Argent Stonecutter
On 2011-03-20, at 15:04, Da5id Kronfeld wrote: > I like "tourist", with maybe (eventually 3?) modes: "tourist", "resident", > and "creator" (or "resident-creator"). I don't think separating "creator" like that is a good idea. Everyone in SL is potentially a creator, at every moment, that's what

Re: [opensource-dev] Snowstorm 2.6.1 with Advanced and Basic mode

2011-03-20 Thread Argent Stonecutter
I like the suggestion that the "basic" mode be called something like "tourist" or "introductory" or "beginners" mode. There's just so much stuff that people need to be able to do that it seems to be ruling out, I can't imagine anyone sticking with it for long. "Basic" implies that someone could

Re: [opensource-dev] STORM-9 - sharing location and status message to Twitter

2011-03-20 Thread Argent Stonecutter
On 2011-03-20, at 13:43, Opensource Obscure wrote: > I just commented STORM-9, that is > "As a User, I want to share my location and a custom status with friends > on Twitter so they can follow what I’m up to in Second Life" Thanks for bringing this to my attention. This is not something that belo

Re: [opensource-dev] VWR-3156

2011-01-29 Thread Argent Stonecutter
On 2011-01-25, at 03:09, Nexii Malthus wrote: > It would be great if the mini bar graphs would make a comeback. But I think > they might need some improvement so they can be easier to "relate to". Be very careful. The last time they decided to "improve" them the result was the worthless lag mete

Re: [opensource-dev] from debug to prefences

2011-01-29 Thread Argent Stonecutter
On 2011-01-24, at 11:25, Erin Mallory wrote: > Here's how it would work. We take the existing advanced preferences tab and > turn it into a floater activated if you click on where the advanced tab is > now. we then bump many of the preferences that are in the debug over. we can > do it in kinda

Re: [opensource-dev] STORM-243 - simulator version notifications

2011-01-19 Thread Argent Stonecutter
On 2011-01-18, at 15:58, Sarah (Esbee) Kuehnle wrote: > This is not a feature belongs in the Viewer. If there's more data you want > out of llGetEnv(), I'd suggest filing an SVC feature request. "Just wait, next month we'll have someone needing help figuring out why llGetEnv is broken on the la

Re: [opensource-dev] Pre-processing chat input (was Re: Review Request: STORM-829 Viewer 2 does not parse /me in object Instant Messages

2011-01-13 Thread Argent Stonecutter
On 2011-01-12, at 16:32, Joel Foner wrote: > Skype still supports /me... Many of the folks I know use /me regularly, for > what it's worth. Skype displays the difference much more obviously, placing > the text centered with different styling than normal chat with /me, so it has > more emphasis

Re: [opensource-dev] web profiles.

2011-01-12 Thread Argent Stonecutter
On 2011-01-11, at 21:47, Simon Quinnell wrote: > How about you specify the security and privacy issues? No-one here is a mind > reader. Well, the obvious minor privacy issue is sharing information about your account with sites outside Linden Lab, if only because you're passing cookies and br

Re: [opensource-dev] Review Request: VWR-24420: PNG images which specify "background color" lose alpha layer when imported.

2011-01-11 Thread Argent Stonecutter
On 2011-01-10, at 13:03, Zi Ree wrote: > Am Montag 10 Januar 2011 17:34:08 schrieb Ponzu: > >> What if the upload dialog had a check box? >> >>[ ] This texture should have an alpha channel. > > Would it be possible to do this on a per-face basis rather than on texture > upload? So people

Re: [opensource-dev] Convexdecomposition for open source devs

2010-12-31 Thread Argent Stonecutter
On 2010-12-30, at 08:47, WolfPup Lowenhar wrote: > That is why I put the link to the sites where the source is hosted so you can > check this and the license they are using are full GPL which is compatible > with LGPL if I remember correctly. If you use a full GPL component then you have to use

Re: [opensource-dev] Very Strange occurrence...

2010-12-31 Thread Argent Stonecutter
> > There should be a few fallback strategies like: > a) Try to keep the old cache entry. > b) Use the normal user name. > c) Maybe even use the UUID. > > But just showing everyone (in the worst case) as ??? really screws > things up IMO. Agreed. The TPV I'm using seems to use the Legacy Name if

Re: [opensource-dev] STORM-34 Test Binaries

2010-12-31 Thread Argent Stonecutter
On 2010-12-28, at 14:40, Celierra Darling wrote: > It seems a little unclear to try to communicate "this can have privacy > implications" by putting the setting on the privacy tab. It might be better > to write the setting label so it's more explicit (i.e. something like "Show > my favorites to

Re: [opensource-dev] STORM-797 and other ideas about Landmarks&SLURLS (was "Daily Scrum Summary - dec. 23")

2010-12-31 Thread Argent Stonecutter
Why not just paste it into a notecard? On 2010-12-24, at 10:09, Garmin Kawaguichi wrote: > > - Original Message - > From: "Opensource Obscure" > To: "OpenSource Mailing List" > Sent: Friday, December 24, 2010 12:17 PM > Subject: [opensource-dev] STORM-797 and other ideas about Landmar

Re: [opensource-dev] Linux 64bit and gstreamer

2010-12-12 Thread Argent Stonecutter
On 2010-12-12, at 20:03, Mike Chase wrote: > On 12/12/2010 04:09 PM, Argent Stonecutter wrote: >> You know what would really help people get over the hump of setting up for >> building SL? >> >> A VMware appliance containing a working SL build environment, for 32 an

Re: [opensource-dev] Linux 64bit and gstreamer

2010-12-12 Thread Argent Stonecutter
You know what would really help people get over the hump of setting up for building SL? A VMware appliance containing a working SL build environment, for 32 and 64 bit Linux. On 2010-12-12, at 09:02, Aidan Thornton wrote: > On 12/12/10, Marc Adored wrote: >> Awesome I will checkout the latest

Re: [opensource-dev] Arrow Keys Always Move Me

2010-12-04 Thread Argent Stonecutter
See STORM-560 for more details. On 2010-12-03, at 19:48, Glen Canaday wrote: > Hey, > > I'm a little curious - what's the expected behavior of "Arrow Keys Always > Move > Me"? I was under the impression that this was meant to cause the arrow keys > to > be the only movement keys, freeing up

Re: [opensource-dev] ReviewBoard email to this list?

2010-12-03 Thread Argent Stonecutter
On 2010-12-02, at 07:52, Oz Linden (Scott Lawrence) wrote: > This will mean a considerable increase in list traffic, I think, since every > commit to viewer-development should be reviewed. I think that the increase > in transparency of what is happening, and the opportunities for everyone to >

Re: [opensource-dev] SL Browsification

2010-11-20 Thread Argent Stonecutter
On 2010-11-18, at 04:06, Opensource Obscure wrote: > this is interesting - what exactly is your estimation based upon? Stickman covered it pretty well. Basically, I was comparing concurrency with the number of sims and assumed that a GPU cost about as much as a CPU core to provide... but didn't

Re: [opensource-dev] SL Browsification

2010-11-18 Thread Argent
On Wed, Nov 17, 2010 at 8:35 PM, Daniel Smith wrote: > On Wed, Nov 17, 2010 at 6:29 PM, wrote: >> the mail below is a copy of a msg i got from SL this afternoon.  Is it >> some kinda sign that the viewer is in danger of going extinct? > No, it would just be yet another way to get to the same exp

Re: [opensource-dev] What was the point of display names?

2010-11-07 Thread Argent Stonecutter
On 2010-11-07, at 16:33, Bunny Halberd wrote: > On Sun, Nov 7, 2010 at 4:21 PM, Ricky wrote: >> And to a simplified logon process using OpenID or other tools. > Oh yeah, how could I forget about that? :) There's no reason they couldn't accept "bunny.halberd" or "Bunny Halberd" as a login, and l

Re: [opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin

2010-10-29 Thread Argent Stonecutter
On 2010-10-29, at 03:23, kow wrote: > If that is the case, then Linden should go ahead and ignore the bug as it's > caused by the nature of a ~10 year old operating system. A ten year old operating system that is still supported and widely used, more widely used than Vista for sure, and will no

Re: [opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin

2010-10-29 Thread Argent Stonecutter
On 2010-10-27, at 16:33, Zabb65 wrote: > My only concern with some of this, is that it eliminates the support > teams easy one line answer to everything odd or unexplained. Uninstall > and reinstall the client. Good. Replace that with a "reset to default settings" option in Preferences. If you w

Re: [opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin

2010-10-29 Thread Argent Stonecutter
On 2010-10-27, at 09:45, Kent Quirk (Q Linden) wrote: > Au contraire. Some people get very upset when an installer leaves any files > behind that were created by the program automatically, such as log files. > It's simply not true that the uninstaller shouldn't remove anything in the > profile -

Re: [opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin

2010-10-27 Thread Argent Stonecutter
The uninstaller shouldn't remove ANYTHING in the user's profile, period. It's not being "unclear" by removing files in the user's profile when it removes files in the Program Files directory, it's simply doing the wrong thing. This has been an ongoing problem for years, I suspect there's a Jira

Re: [opensource-dev] 64 bit pointers

2010-10-24 Thread Argent Stonecutter
On 2010-10-24, at 15:44, Boroondas Gupte wrote: >> If so the 32-bit app will usually run faster. They do in the HP-UX and >> Solaris environments, anyway. > I've never worked with these two UNIX systems, but I don't think this is > generally true. On Linux and Windows, a properly optimized 64-bi

Re: [opensource-dev] Building Alignment Tool by Qarl Fizz

2010-10-23 Thread Argent Stonecutter
On 2010-10-22, at 14:00, Nalates Urriah wrote: > > Since the code is already written and working by a former Linden, will it be > added to the SL Viewer? Qarl's comment that TPVs are free to use it and that his rates for Linden Lab are reasonable imply... not yet. :)

Re: [opensource-dev] Enhanced Script Editor Request

2010-10-21 Thread Argent Stonecutter
On 2010-10-20, at 18:07, Ricky wrote: > lol... That comment reminds me of this (tongue-in-cheek,) graphic > representing the learning curves for a variety of common editors: > http://blogs.msdn.com/b/steverowe/archive/2004/11/17/code-editor-learning-curves.aspx Pet peeve time: I understand the co

Re: [opensource-dev] Enhanced Script Editor Request

2010-10-21 Thread Argent Stonecutter
On 2010-10-20, at 13:20, malachi wrote: > For you windows developers who are using Visual Studio, When you type a > function name and get to the ( point of the function it pops a tip up > telling you what is needed to complete this function. The SL editor already has this: you just hover the m

Re: [opensource-dev] Fermi Viewer

2010-10-21 Thread Argent Stonecutter
On 2010-10-20, at 11:21, Daniel Smith wrote: > On Wed, Oct 20, 2010 at 2:29 AM, Argent Stonecutter > wrote: >> On 2010-10-18, at 12:08, Daniel Smith wrote: >>> would be better all around.. for the community to say .. hold up.. how to >>> merge the best of 1.x an

Re: [opensource-dev] Stuff I'd like to see in the coming sprint

2010-10-20 Thread Argent Stonecutter
On 2010-10-19, at 09:05, Boroondas Gupte wrote: > Heya > > Sprint planning meeting is later today, so I thought it'd be good to list > some issues that I think should be tackled soon: > Low hanging fruits https://jira.secondlife.com/browse/VWR-17011

Re: [opensource-dev] Fermi Viewer

2010-10-20 Thread Argent Stonecutter
On 2010-10-18, at 12:08, Daniel Smith wrote: > would be better all around.. for the community to say .. hold up.. how to > merge the best of 1.x and 2.x We already have that. It's called 1.x. ___ Policies and (un)subscribe information available here: ht

Re: [opensource-dev] O.O Display name code DROP!

2010-10-17 Thread Argent Stonecutter
On 2010-10-16, at 22:57, Ricky wrote: > Assuming that the order of fields is fixed, a fair assumption as LLSD > requires it I believe, then the XSLT isn't so bad, and a prototype has > already been made. That depends on the details of the XSL transform tool. Streaming tools preserve order but the

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-17 Thread Argent Stonecutter
On 2010-10-16, at 22:09, Tateru Nino wrote: > A year or two ago, I was treated to a demonstration of working mirrors > in SL. It was an override of Shiny, and I had to install a custom shader > file to my SL viewer installation directory. As far as I know, the > project died because - in order t

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-17 Thread Argent Stonecutter
On 2010-10-16, at 18:18, Dave Booth wrote: > Yeah, windlight added so much but we lost a lot at the same time - Thats > one of the biggies we lost. That single image of Argents has more > "reality" to it than we'll ever see in a current viewer no matter how > far we tweak our windlight settings

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Argent Stonecutter
On 2010-10-16, at 17:31, SuezanneC Baskerville wrote: > I'd be quite content with mirror surfaces that only, for example, reflected > avatars. They had a lot better than that... http://www.sluniverse.com/pics/pic.aspx?id=139865 ___ Policies and (un)s

[opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Argent Stonecutter
On 2010-10-16, at 16:58, leliel wrote: > OpenGL has been able to do reflections for a long time now, it's just > a very demanding process since you have to render the scene from the > point of view of each reflective object in addition to the camera's > view point. Older games would cheat and just

Re: [opensource-dev] O.O Display name code DROP!

2010-10-16 Thread Argent Stonecutter
On 2010-10-15, at 16:36, Ricky wrote: > All that's needed is a linked XSL stylesheet to make it just as easy > to read as the text files were. 1. It's not in XML, it's in notation format. This is a good thing, because... 2. LLSD is really badly designed from the point of XSL transformations. Inst

Re: [opensource-dev] Fix for "Attachments displayed in mouselook" bug

2010-10-09 Thread Argent
I don't normally gripe about stuff like this, but somehow this one triggered my twitches from 20 years of supporting PhD programmers. Brilliant guys, but sometimes it's SO hard to figure out what they're trying to do. This is a case where the trinary "?:" operator is much more readable and underst

Re: [opensource-dev] Where oh where has my rendering gone?

2010-10-06 Thread Argent
On Wed, Oct 6, 2010 at 10:57 AM, Joshua Bell wrote: > Of course, once you have monochrome output, you could tweak the shader and > get sepia-toned rendering. Old-timey SL, anyone? Don't forget the vignetting and cracquelaire effect. ___ Policies and (un

Re: [opensource-dev] Vertex Edit Capability

2010-10-06 Thread Argent Stonecutter
On 2010-10-05, at 12:58, Daniel Smith wrote: > One of the most likely starting points I see is the terrain editor. That is > a limited mesh editor in itself. That would be... really horrible. The terrain editor only operates on one axis and is extremely hard to use for any kind of precise work.

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Argent Stonecutter
On 2010-10-03, at 17:39, Reed Steamroller wrote: > Run Unity in a VM. Works for me. Run a 3d graphical application in a VM? [insert picture of the Biting Pear of Salamanca here] ___ Policies and (un)subscribe information available here: http://wiki.sec

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-03 Thread Argent Stonecutter
On 2010-10-02, at 20:47, Kelly Linden wrote: > On Sat, Oct 2, 2010 at 4:40 PM, Argent Stonecutter > wrote: >> Could this be applied to LSL scripts as well, since they could be made >> potentially MUCH smaller? A kilobyte might be enough for a poseball, for >> exam

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread Argent Stonecutter
On 2010-09-29, at 18:06, Kelly Linden wrote: > * In the end the number of scripts shouldn't be important. I have lofty > desires to remove the arbitrary limit on script size so that we can stop the > silly games of splitting scripts apart because you need 10k more memory than > the default. On t

Re: [opensource-dev] Simple thing for snapshots?

2010-09-28 Thread Argent Stonecutter
On 2010-09-27, at 13:21, Daniel Smith wrote: > I have long thought we should be able to apply tags to inventory items (I > even talked with P about this in 2006..) https://jira.secondlife.com/browse/SVC-1406 This suggestion was only restricted to prims in an effort to reduce the "ZOMG WASTE" re

Re: [opensource-dev] Kudos to the Viewer team(s) past

2010-09-25 Thread Argent Stonecutter
On 2010-09-25, at 09:17, Ponzu wrote: > I used to do C++ code reviews for HP. I used to work on C++ code at HP. I agree with Lee. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the po

Re: [opensource-dev] User Story: Inventory Sorting

2010-09-23 Thread Argent Stonecutter
On 2010-09-21, at 10:48, Zha Ewry wrote: > As a user I want to be able to sort my inventory with tools which embody > familiar metaphors from Windows, Mac and Linux file browsers. I expect a > folder system which exposes attributes in a familiar fashion and permits > sorting of those attribute

[opensource-dev] User Story: Improved Cache

2010-09-19 Thread Argent Stonecutter
> On 2010-09-19, at 12:49, Oz Linden (Scott Lawrence) wrote: >> On 2010-09-19 10:21, Tateru Nino wrote: >> >> I believe he was referring to the fact that a UUID does not always refer >> to the same inworld object. There are instances where an object UUID >> will be used more than once. > >> > Th

Re: [opensource-dev] User Story: Improved Cache

2010-09-19 Thread Argent Stonecutter
On 2010-09-19, at 09:21, Tateru Nino wrote: > On 20/09/2010 12:17 AM, Argent Stonecutter wrote: >> On 2010-09-18, at 20:57, Altair Sythos Memo wrote: >>> On Sat, 18 Sep 2010 20:53:21 -0500 >>> Argent Stonecutter wrote: >>>> On 2010-09-17, at 12:51, Altai

Re: [opensource-dev] User Story: Improved Cache

2010-09-19 Thread Argent Stonecutter
On 2010-09-18, at 20:57, Altair Sythos Memo wrote: > On Sat, 18 Sep 2010 20:53:21 -0500 > Argent Stonecutter wrote: >> On 2010-09-17, at 12:51, Altair Sythos Memo wrote: >>> There aren't tools to assure to an agent him cached texture is still >>> one cached th

Re: [opensource-dev] User Story: Improved Cache

2010-09-18 Thread Argent Stonecutter
On 2010-09-17, at 12:51, Altair Sythos Memo wrote: > There aren't tools to assure to an agent him cached texture is still > one cached the teleport before... Not needed. Textures are static. UUIDs are never re-used. ___ Policies and (un)subscribe inform

Re: [opensource-dev] User Story: Improved Cache

2010-09-18 Thread Argent Stonecutter
I honestly think that going to a straight squid-style cache for textures would so improve the user experience that worrying about extra features like "preferred places" would become irrelevant. ___ Policies and (un)subscribe information available here:

Re: [opensource-dev] J2C fast decoder

2010-09-14 Thread Argent Stonecutter
On 2010-09-13, at 07:22, Leonel Morgado wrote: > Notice that old JPG does not support alpha channels (transparency). That > means abandoning JPEG2000 would in fact force everyone with a single > transparent pixel (even if just corners of round textures) to use lossless > PNG for that, which is not

Re: [opensource-dev] J2C fast decoder

2010-09-13 Thread Argent Stonecutter
On 2010-09-13, at 00:40, Tateru Nino wrote: > If we're using HTTP textures, is there actually any need for the JPEG 2000 > format? Since the transfer time of individual textures is vastly reduced > (from the first byte to the last byte) the intermediate quality levels > supported by jpg2k would

Re: [opensource-dev] Client side scripting.

2010-09-13 Thread Argent Stonecutter
The hard part isn't coming up with an embedded scripting language, it's not even coming up with a secure set of bindings that don't allow for unanticipated side-effects or privilege escalation, it's integrating the scripting engine into an event loop that wasn't designed to have a scripting engi

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