On Thu, Jun 2, 2011 at 5:47 PM, Hitomi Tiponi wrote:
> As a side issue it seems the section 'Changes since last good build' is
> not opening on recent builds of Snowstorm. It was fine until a few days
> back - but now won't do the normal 'drop-down' thing.
>
>
That should be fixed again. I first
On Thu, May 26, 2011 at 5:10 PM, Henri Beauchamp wrote:
> On Thu, 26 May 2011 13:59:50 -0700, Joshua Bell wrote:
>
> > On Thu, May 26, 2011 at 12:41 PM, Henri Beauchamp wrote:
> > .../...
> > > I tried to request these options in my backport, but both
> > > getResponse("search_token") and getRes
Well, I've never pretended to be a graphics designer, which is why I
rebuilt this specific page to be completely data driven, with the
source code readily accessible. I might try out a different layout
idea closer to the previous design, but I think I will need to soon
focus on other aspects of our
Try this on for size:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/viewer-pre-release/rev/227447/index.html
On Fri, Apr 22, 2011 at 11:14 AM, CG Linden wrote:
> Thanks, I'll incorporate it.
> --
> cg
>
> On Fri, Apr 22, 2011 at 6:53 AM, Boro
Thanks, I'll incorporate it.
--
cg
On Fri, Apr 22, 2011 at 6:53 AM, Boroondas Gupte wrote:
> On 04/22/2011 11:28 AM, Opensource Obscure wrote:
>
> Please - a bit more contrast between text and background.
>
> On 04/22/2011 01:58 PM, Ardy Lay wrote:
>
> I also find the current trend to reduce c
The ie8 issue is interesting... see
http://forum.jquery.com/topic/unexpected-call-to-method-or-property-access-in-ie8
I'll have a fix out shortly. I'll simply leave the title element alone and
instead make the heading in the body contain that info.
I'll also make the font darker. I think that sho
I've been working on redoing the build results.
Check out a sample at:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/cg_viewer-development/rev/227100/index.html
They are completely self-contained. The data is actually stored in a JSON
file at:
http://automated-builds-secondlife-
You may have noticed those build numbers attached to the viewer version
numbers, and you might have heard some of us say "codeticket".
So yes, there is a whole system behind these numbers, and it allows us to
track precisely what is included in every build and where the changes came
from.
The "co
You can download the changes.html file from the build results. I know why
the problem exists, and I'll be working on redoing the build results pages.
Meanwhile, please use the changes.html file to look up the changes included
in the current build.
On Wed, Feb 23, 2011 at 5:34 PM, Hitomi Tiponi wr
"Everybody thinks Release Engineering is like a bikeshed, so people go on
happily slapping paint onto it, not realizing that there is a nuclear
missile silo underneath."
Yes, this is one of those things... after all, how hard can it be to list
all the changes since the last release, or all the cha
I restored the old code path for changes since last good build for now...
Maybe there is a way to make the new service public someday.
--
cg
On Wed, Dec 15, 2010 at 7:40 PM, CG Linden wrote:
> Yeah, this is now compiled via a different process...
>
> I really would like to redo
Yeah, this is now compiled via a different process...
I really would like to redo the build results page.
--
cg
On Wed, Dec 15, 2010 at 6:32 PM, SuezanneC Baskerville
wrote:
> The "Changes since the last good build at " part of the "Build Results"
> page at
>
> http://automated-builds-secondlife
See
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Viewer/2.3.0
--
cg
On Thu, Nov 4, 2010 at 7:52 AM, Rob Nelson wrote:
> Most of the stuff included are probably minor UI fixes (low resolution
> screws up layout, for example) and crash fixes. I haven't read the
> changelog yet,
Yay \o/ for "daggifying" :)
--
cg
On Mon, Oct 11, 2010 at 3:10 PM, Boroondas Gupte wrote:
> On 10/11/2010 10:12 PM, Boroondas Gupte wrote:
>
> In fact, my plan for the time after having gotten all build fixes I need
> with LL_TESTS set to FALSE into viewer-development (which I hope will be
> so
You might want to split this up into several things:
- Duplicate avoidance (I believe you may be surprised at how rare true
duplicates are, since every time you take something scripted back from the
world into inventory, it will be a new asset with a different script state -
so even th
Shortened quick links:
http://bit.ly/viewer-dev-latest-Linux
http://bit.ly/viewer-dev-latest-Mac
http://bit.ly/viewer-dev-latest-Windows
All results:
http://bit.ly/viewer-dev-latest
On Thu, Sep 23, 2010 at 2:59 PM, CG Linden wrote:
> The links are now active.
> --
> cg
>
>
&
Linux:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/arch/Linux/quicklink.html
Mac:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/arch/Darwin/quicklink.html
Windows:
http://automated-builds-secondlife-co
I believe that that code is used for the syntax highlighting - and indeed,
" llGetLinkPrimitiveParams()" doesn't highlight in the viewer...
--
cg
On Mon, Sep 13, 2010 at 11:44 AM, Altair Sythos wrote:
> On Mon, 13 Sep 2010 16:47:28 +0200
> "Garmin Kawaguichi" wrote:
>
> > Is it the last last s
And the latest builds are available via this permalink:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/viewer-identity/latest.html
On Fri, Sep 3, 2010 at 4:13 PM, Oz Linden (Scott Lawrence) wrote:
> We had some technical difficulties with getting it properly prepared
> for pub
ed, Aug 25, 2010 at 5:04 PM, CG Linden wrote:
> I want the same info that's on it now. I -might- be willing to accept the
> removal of the list of past good builds, because it does double duty with
> the "changes in this build" javascript widget.
>
> If anyone can f
gt;
> On Wed, Aug 25, 2010 at 3:09 PM, Oz Linden (Scott Lawrence)
> wrote:
> > On 2010-08-25 14:01, CG Linden wrote:
> >> Actually, the code that generates that page my own. If anyone wants to
> >> improve the look, you can!
> >>
> >> Check out
>
Actually, the code that generates that page my own. If anyone wants to
improve the look, you can!
Check out
http://bitbucket.org/cg_linden/buildscripts/src/tip/hg/bin/results.py
/me puts on paintball protective goggles, helmet and shoulderpads.
I don't claim that this is a perfect example of ele
I created http://bitbucket.org/cg_linden/buildscripts and updated the wiki
page at https://wiki.secondlife.com/wiki/Automated_Build_System
Note that the hg repo simply contains brutally ripped out and stubbed off
code which I probably won't be maintaining very regularly. I tested it and
it works
Of course I'd only do that -after- providing the shared build scripts.
--
cg
On Thu, Aug 19, 2010 at 11:22 PM, Lance Corrimal
wrote:
> Am Friday 20 August 2010 schrieb CG Linden:
> > There is method to our madness...
> > I put up a wiki page explaining our automa
There is method to our madness...
I put up a wiki page explaining our automated build process at:
http://wiki.secondlife.com/wiki/Automated_Build_System
Now I wouldn't mind ripping develop.py apart and spreading the guts into the
top level build.sh script, but don't have time to do that right now
On Fri, Apr 23, 2010 at 2:46 PM, Gareth Nelson wrote:
> S3 should not be deleting anything unless requested to - does the
> buildbot do this deletion?
>
>
Yes. Normally, these files should have been moved into a different
bucket
--
cg
___
Policies an
26 matches
Mail list logo