Re: [opensource-dev] 1-bit alpha textures

2010-09-12 Thread Sythos
On Sun, 12 Sep 2010 02:07:25 -0700 leliel wrote: > On Sun, Sep 12, 2010 at 1:13 AM, Stickman wrote: > > I was referring to what's mentioned in this Jira, actually: > > http://jira.secondlife.com/browse/VWR-6713 > > That issue is unresolved. > > > I'm not seeing any promises in the comments, bu

Re: [opensource-dev] 1-bit alpha textures

2010-09-12 Thread leliel
On Sun, Sep 12, 2010 at 1:13 AM, Stickman wrote: > I was referring to what's mentioned in this Jira, actually: > http://jira.secondlife.com/browse/VWR-6713 That issue is unresolved. > I'm not seeing any promises in the comments, but I could have sworn it > was supposed to be in viewer 2 somewher

Re: [opensource-dev] 1-bit alpha textures

2010-09-12 Thread Stickman
On Sat, Sep 11, 2010 at 9:04 PM, Frans wrote: > I assume you are talking about Avatar Alpha Masks. It's in the viewer 2+, > and 1.23 has backwards compatibility. It is for avatars, so you can make > (parts of) the avatar invisible. > > http://www.youtube.com/watch?v=O8UDHD2S_-I I was referring to

Re: [opensource-dev] 1-bit alpha textures

2010-09-11 Thread Frans
I assume you are talking about Avatar Alpha Masks. It's in the viewer 2+, and 1.23 has backwards compatibility. It is for avatars, so you can make (parts of) the avatar invisible. http://www.youtube.com/watch?v=O8UDHD2S_-I -- Jeroen Frans Virtual World Technology Specialist @ http://VesuviusGrou

[opensource-dev] 1-bit alpha textures

2010-09-11 Thread Stickman
I seem to recall something about 1-bit alpha textures (the same that the Linden trees use) being usable in viewer 2. I was looking for it the other day and couldn't find it, and a Leben Schnabel just asked me about it. Apparently it's in another of the beta clients, but isn't in the main viewer 2.