Re: [opensource-dev] Windows ReleaseOS build unable to load textures

2019-02-11 Thread Kadah
> all the replies Thanks. That answers my main suspicion, that it is actually broken and not something I missed. Fixing OpenJPEG is well outside the scope of my project, but the KDU patch will at least allow me to see if the LLTextureCtrls are functional.

Re: [opensource-dev] Windows ReleaseOS build unable to load textures

2019-02-11 Thread Henri Beauchamp
You might want to use my modified version of OpenJPEG v1.4.0.635 (that is included in the Cool VL Viewer source and built in-tree with the viewer) instead of any later versions that got utterly broken for SL usage... My version includes the needed security fixes from v1.5+ as well as some crash

Re: [opensource-dev] Windows ReleaseOS build unable to load textures

2019-02-11 Thread Nicky D.
Try with an openjpeg version build from this repository: https://bitbucket.org/NickyD/p64_3p-openjpeg https://bitbucket.org/NickyD/p64_3p-openjpeg/commits/9c2e80ac43f67040ee8870a92ac9f05ee00c2020 Is probably fixing your issue On Mon, Feb 11, 2019 at 11:15 AM Kadah wrote: > I'm working on a

Re: [opensource-dev] Windows ReleaseOS build unable to load textures

2019-02-11 Thread John Nagle
Is this related to https://jira.phoenixviewer.com/browse/FIRE-22342 The problem there was with 5-channel images. SL has a few of those; in some old format, eyelash length was encoded as an extra JPEG color channel. Those resulted in crashes where the fast cache decoder didn't have a case for a

Re: [opensource-dev] Windows ReleaseOS build unable to load textures

2019-02-11 Thread Jonathan Welch
Graham worked on a fix for this which is an improvement but still has some loading issues: https://bitbucket.org/lindenlab/viewer-tco You'll need to build it with -DUSE_OPENJPEG:BOOL=TRUE to test that path anyway, the TC-built version assumes KDU. On Mon, Feb 11, 2019, 5:15 AM Kadah I'm