f your scene by the provided visitor of OSG
>
> This is just for the beginning ... :-)
>
> - Werner -
>
> Am 20.10.2021 um 20:31 schrieb 'Tom Pollok' via OpenSceneGraph Users:
>> Dear Werner,
>>
>> thank you for your help. I was setting the app settin
>
> On 20. Oct 2021, at 00:19, Brad Colbert wrote:
>
>
>
> Tom,
>
> Are you sure that your laptop isn't a "dual chip" version and that you are
> not running on the non nvidia / non-accelerated chip?
>
> On Tue, Oct 19, 2021 at 9:17 AM 'Tom Pollok' via
n nvidia / non-accelerated chip?
>
>> On Tue, Oct 19, 2021 at 9:17 AM 'Tom Pollok' via OpenSceneGraph Users
>> wrote:
>> Its just a large surface geometry with 440K vertices and 870K faces. I
>> removed the texture and i still have the same issue.
>>
>> I open
ieb am Dienstag, 19. Oktober 2021 um 06:27:26
UTC-7:
> On Tue, 19 Oct 2021 at 13:20, 'Tom Pollok' via OpenSceneGraph Users <
> osg-...@googlegroups.com> wrote:
>
>> Dear Robert,
>>
>> i tried OSG on my new high performance Laptop (4K Resolution, Nvidia RTX
>&
Hello,
im trying to render a texture to an quadrilateral. The quadrilateral is
the calculated by the intersection view frustum with aplane. So the image
basically a perspective projection of the original image.
Unfortunately the texture coordinates are not interpolated correctly such
that
Ah ok you controll it through CullMask. Thanks.
Am Dienstag, 28. April 2020 15:23:09 UTC+2 schrieb Tom Pollok:
>
> Thanks. Do i understand it corrently that the semantics of nodemask is
> completely user specific. And in osg in stereo context 0x1 means left cam
> and 0x2 means right cam?
>
>
Thanks. Do i understand it corrently that the semantics of nodemask is
completely user specific. And in osg in stereo context 0x1 means left cam
and 0x2 means right cam?
How can i define which parts of the mask are rendered with my camera? I
tried to set the nodemask of my Camera, but it did
This works perfectly Thank you very much for that hint, Robert!
Am Donnerstag, 23. April 2020 21:23:02 UTC+2 schrieb OpenSceneGraph Users:
>
> On Thu, 23 Apr 2020 at 20:01, OpenSceneGraph Users <
> osg-...@lists.openscenegraph.org > wrote:
>
>> Is there a way in osg to project a given
Is there a way in osg to project a given texture, a 3d location and focal
length onto the 3d geometry, for example a surface mesh, of a scene using
osg?
--
You received this message because you are subscribed to the Google Groups
"OpenSceneGraph Users" group.
To unsubscribe from this group
I use node mask to show or hide parts of the scene graph. When enabling
stereo mode in osg, it seems to completely ignore the node mask. Is this
expected behaviour?
osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::
ANAGLYPHIC );
Is there a way to do this directly with osg or does it need a custom
implementation? If no, is anybody able to share code for how to render a
depthmap with intrinsic camera parameters as a 3d pointcloud using shaders?
Am Mittwoch, 12. Juni 2019 21:18:38 UTC+2 schrieb Trajce Nikolov NICK:
>
> Hi
While i agree that it makes no sense for ply to support any application
specific formats, I still support the idea of allowing for importing a
small subset of possibilities.
If the plugin is called osgdb_ply.dll, how should one know that it only
supports the semantic of equalizergraphics. Is
Also it seems that its not the method
void VertexData::readVertices( PlyFile* file, const int nVertices, const int
fields )
see
https://github.com/openscenegraph/OpenSceneGraph/blob/32566420c9d68a640996d741d13852e8d1229f3e/src/osgPlugins/ply/vertexData.cpp#L48
that needs to be adapted, but
Hi Robert,
oh i didnt mean you to do a deep investigation, i just thought it was a bug
or at least you might know if im doing sth wrong.
I investigated a little.
So it seems that the comment for texture files is actively used:
comment TextureFile YourTexture_material_0_map_Kd.jpg
So that
I converted the repaired obj meshmodel from
https://groups.google.com/forum/#!topic/osg-users/BBUYMYiWGl8 using MeshLab
to a ply file.
https://owncloud.iosb.fraunhofer.de/owncloud/s/fF6tLLgDCu2xwZk
Pw: osg
I can load the ply file using MeshLab and CloudCompare, but when loading
the ply file
to take extra care when loading a textured model?
>>
>> For loading, im using only:
>>
>> osgDB::Options* opt = new
>> osgDB::Options;opt->setOptionString("noRotation");osg::ref_ptr
>> node = osgDB::readNodeFile(pathToObjFile, opt);
>>
:readNodeFile(pathToObjFile, opt);
Best,
Tom
Am Dienstag, 14. Januar 2020 17:25:27 UTC+1 schrieb Robert Osfield:
>
> On Tue, 14 Jan 2020 at 15:26, 'Tom Pollok' via OpenSceneGraph Users <
> osg-...@googlegroups.com > wrote:
>
>> Thank you for the workaround.
>>
>> S
Thank you for the workaround.
So as far as i understand you only add the texture coordinate and normal,
if there exists one with a index greater than 0 and less then the number of
normals or texture coordinates.
So that means that openscenegraph now will be able to display the textured
mesh,
Am Dienstag, 14. Januar 2020 15:23:15 UTC+1 schrieb Robert Osfield:
>
>
> On Tuesday, 14 January 2020 13:54:37 UTC, Tom Pollok wrote:
>>
>> I used OpenMVS to create it:
>>
>> https://github.com/cdcseacave/openMVS
>>
>
> The model isn't a valid .obj file, I am not familiar with OpenMVS and as I
Hello Laurens,
thank you for your investigation!
Best,
Tom
Am Dienstag, 14. Januar 2020 14:10:27 UTC+1 schrieb L. Voerman:
>
> repost in google group; It seems like my reply to the mailing list does
> not show up in google groups.
>
> Hi Tom,
> I think your obj file is invalid, as the faces
I used OpenMVS to create it:
https://github.com/cdcseacave/openMVS
I can also view the model using MeshLab or other tools.
Is it possible to fix the invalid references in openscenegraph?
Am Dienstag, 14. Januar 2020 14:36:29 UTC+1 schrieb Robert Osfield:
>
> I have looked at the model with
When loading a textured mesh from an obj file with mtl + texture file,
openscenegraph crashes.
I use openscenegraph 3.4.1. Does anybody know if that issue has been fixed
in newer versions?
--
You received this message because you are subscribed to the Google Groups
"OpenSceneGraph Users"
22 matches
Mail list logo