Thank you for the workaround.

So as far as i understand you only add the texture coordinate and normal, 
if there exists one with a index greater than 0 and less then the number of 
normals or texture coordinates.
So that means that openscenegraph now will be able to display the textured 
mesh, even if the normals are missing, right?

Am Dienstag, 14. Januar 2020 16:01:11 UTC+1 schrieb Robert Osfield:
>
> I have checked in a workaround for the invalid indices to the 3.6 branch 
> and master:
>
>     
> https://github.com/openscenegraph/OpenSceneGraph/commit/2b9c501e18b6eded7375c0e272aff401ad9793a2
>

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