Re: [osg-users] Osing OpenXR in OSG

2021-06-15 Thread Gareth Francis
Hi all, I'm the one looking into vsg vr (at least when I get the time, slow progress overall). See https://github.com/geefr/vsg-vr-prototype for progress so far. Only using openvr for the moment, but this looks very relevant, some interesting concepts to consider if my stuff ends up with XR

[osg-users] Working with Arrival, job vacancy and plans for open source work

2021-06-15 Thread Robert Osfield
Hi All, I'm cross posting this news from the vsg-users google group, as the news and job vacancy at Arrival might be of interest to members of the osg-users community: The original post: https://groups.google.com/g/vsg-users/c/A-errePIie0 Copied below so you can save yourself a click :-)

Re: [osg-users] Osing OpenXR in OSG

2021-06-15 Thread Robert Osfield
Hi James, I don't have a work VR headset to test against right now so can't pitch in with any testing or insights into OpenXR. I did a quick look over your changes and can share a few thoughts about general direction. My recommendation would be to move your code into it's own osgXR library,

Re: [osg-users] Osing OpenXR in OSG

2021-06-15 Thread Mads Sandvei
Hi I have some experience integrating OpenXR and OSG from my work on OpenMW-VR. I'll share some of what i've learned > OSG already has a concept of stereo (which currently this code doesn't interact with) OSG's multithreaded rendering works better with its own stereo method than the slave