Hi all,
I'm the one looking into vsg vr (at least when I get the time, slow
progress overall). See https://github.com/geefr/vsg-vr-prototype for
progress so far.
Only using openvr for the moment, but this looks very relevant, some
interesting concepts to consider if my stuff ends up with XR
Hi All,
I'm cross posting this news from the vsg-users google group, as the news
and job vacancy at Arrival might be of interest to members of the osg-users
community:
The original post:
https://groups.google.com/g/vsg-users/c/A-errePIie0
Copied below so you can save yourself a click :-)
Hi James,
I don't have a work VR headset to test against right now so can't pitch in
with any testing or insights into OpenXR. I did a quick look over your
changes and can share a few thoughts about general direction.
My recommendation would be to move your code into it's own osgXR library,
Hi
I have some experience integrating OpenXR and OSG from my work on OpenMW-VR.
I'll share some of what i've learned
> OSG already has a concept of stereo (which currently this code doesn't
interact with)
OSG's multithreaded rendering works better with its own stereo method than
the slave