Hello Jean-Sebastien and Stephan!
Please reply directly to the thread you are engaged in instead of a
digest mail, as this makes threads hard to follow.
Sorry, forgot to change the email subject.
You might have to delete your CMakeCache.txt and regenerate
the project files with CMake if
Hi Jeremy,
The way I'd tackle it would be to create a separate slave camera that
has the 3rd person view, or just create a separate view in a separate
window. Paul Martz's recent osgthirdpersonview example could
probably serve as a good example.
Robert.
On Tue, Mar 25, 2008 at 7:13 PM, Jeremy
Hello,
I've two questions about the course:
1. In the intermediate lectures, there is a topic of nodekits. Is
it possible to find more information what nodekits are they?
2. For the third day it says you should be an experienced OSG
developer. Does it also means one should be
Thanks.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, March 26, 2008 12:45 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] skydome
Hi Guy,
On Wed, Mar 26, 2008 at 10:20 AM, Guy [EMAIL PROTECTED] wrote:
Is there a
To build, you may also need to port the Producer calls in the
MakeMoonImages application. This app does some image scaling which uses
gluScaleImage which requires a valid context.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent:
I've build 2.3.6 on solaris with and without this define that disables
the macros.
What are suggested examples to compare? We don't run the examples or
osgviewer often, so spelling out suggested steps and examples and data
might be useful.
thanks
andy
-Original Message-
From: [EMAIL
Hello,
Did anyone encounter this LoaderLock in osglogod.exe (with version 2.3.6)?
It is happening when pressed escape to exit the app (on Windows OS).
In Viewer::~Viewer() a call is being made it to load a dll. In this
case the dll being loaded is OpenGL32. Callstack is as below:
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