Hello,Robert,
Very Thanks for your reply.
I do the following and it takes affects:
//
osgDB::FilePathList FilePath;
osgDB::convertStringPathIntoFilePathList(C:/WINDOWS/system32,FilePath);
osgDB::appendPlatformSpecificResourceFilePaths(FilePath);
Hi Bob,
Handling multiple cameras has to be done by checking the viewport
dimensions and selecting a camera, and the associated view from this.
osgViewer does this itself internally when passing events to different
views.
Robert.
On Mon, Apr 21, 2008 at 9:38 PM, Robert Balfour [EMAIL PROTECTED]
Hi Donlin,
I don't think the fonts are downloadable via http. Right now you
might have to download them explicitly then reference them.
Robert.
2008/4/22 [EMAIL PROTECTED]:
Hello,Robert,
Very Thanks for your reply.
I do the following and it takes affects:
//
osgDB::FilePathList
Thankyou Robert,
the method you suggested works flawlessly :)
On Tue, Apr 22, 2008 at 10:28 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Bob,
Handling multiple cameras has to be done by checking the viewport
dimensions and selecting a camera, and the associated view from this.
osgViewer
Hi Paul,
On Mon, Apr 21, 2008 at 4:22 PM, Paul Martz [EMAIL PROTECTED] wrote:
Looks good, Robert. Does David Callu want to be mentioned in the
professional support section?
This is a good point. I used the previous press release as a template
and didn't update the services section. I just
Hi All,
I have just tagged a second 2.4 release candidate - the 2.3.10
developer release:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
* OpenSceneGraph-2.3.10, released on 22nd April 2008.
OpenSceneGraph-2.3.10 is the 2nd release candidate for 2.4. Minor
Hi,
As some of you may remember, i was trying to add a new input device to
my OSG application. This device was the SpaceNavigator. I had access to the
code that gets the 3D coordinates from it any time it is activated. But,
when it is idle, that code makes my application stop and wait for
Robert Osfield schrieb:
As ever I'd appreciate any testing
that can be done. As long as no errors are found I'll go ahead and
tag 2.4 stable tomorrow morning.
I did a quick test of current svn with the provided XCode-project files
on Mac OS X -- everything compiled and worked. I submitted a
Renan,
if you are working under windows, you can do in the main loop
DispatchLoop ()
with: (the difference to the examples is: use PeekMessage instead of
GetMessage)
int
DispatchLoopNT ()
{
int num; /* number of button pressed */
MSG msg; /* incoming message to be evaluated */
BOOL
Hi Renan
On Tue, Apr 22, 2008 at 2:36 PM, Renan Mendes [EMAIL PROTECTED] wrote:
Hi,
As some of you may remember, i was trying to add a new input device to
my OSG application. This device was the SpaceNavigator. I had access to the
code that gets the 3D coordinates from it any time it is
The best sollution you think, then, is using multithreads?
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Hi Stephan,
On Tue, Apr 22, 2008 at 1:40 PM, Stephan Maximilian Huber
[EMAIL PROTECTED] wrote:
I did a quick test of current svn with the provided XCode-project files
on Mac OS X -- everything compiled and worked. I submitted a small fix
for GraphicsWindowCarbon to osg.submissions.
Thanks
I compiled 2.3.10 under WinXP SP2 with Microsoft Visual C++ .NET and I
have unresolved external for the FreeType plugin.
I have installed FreeType version 2.19 (the only reference I have found
on the site) and building the OSG debug version.
FreeTypeFont3D.obj : error LNK2019: unresolved
When I try to set a shader program on a slave camera through a state set
it doesn't seem to work.
I've tried removing the camera as a slave, adding the state set, then
adding the camera as a slave to the viewer again.
Is there a fix for this or should I try a different technique to apply a
Same undefined symbol with the latest Free Type 2.3.5
Ciao!
mario
Mario Valle wrote:
I compiled 2.3.10 under WinXP SP2 with Microsoft Visual C++ .NET and I
have unresolved external for the FreeType plugin.
I have installed FreeType version 2.19 (the only reference I have found
Hi Mario,
On Tue, Apr 22, 2008 at 2:22 PM, Mario Valle [EMAIL PROTECTED] wrote:
I compiled 2.3.10 under WinXP SP2 with Microsoft Visual C++ .NET and I
have unresolved external for the FreeType plugin.
I have installed FreeType version 2.19 (the only reference I have found
on the site) and
Hi Mario -- I didn't get this yesterday when building 2.3.9 (VS2005), and I
doubt the FreeType plugin has changed since then. Is it possible you didn't
rebuild your project/solution files after changing the version in CMake?
-Paul
-Original Message-
From: [EMAIL PROTECTED]
Hi Steven,
On Tue, Apr 22, 2008 at 2:25 PM, Steven Powers [EMAIL PROTECTED] wrote:
When I try to set a shader program on a slave camera through a state set it
doesn't seem to work.
I've tried removing the camera as a slave, adding the state set, then adding
the camera as a slave to the
Hi Robert,
successful build on WinXP pro SP2 with MSVC8 including freetype
(mike's) and the curl plugin (static). My own projects seem to work as
expected (uses osgWidget and VPB).
Cheers
Mattias
On 4/22/08, Robert Osfield [EMAIL PROTECTED] wrote:
Hi All,
I have just tagged a second 2.4
Let me know if you need more code than this. I can throw together a full
executable if it is needed.
So far I've added a camera as a slave camera to the viewer. I have no problems
doing that.
viewer-addSlave(_camera);
Then when I add a shader to the slave camera:
Robert Osfield schrieb:
I haven't spotted any recent updates when I've done svn update. When
did you check these changes in?
I commited the xcode-project last week (17. April)
I have problems with the cmake-build:
1.) I can't build the osgdb_freetype, I experience the same error which
E.Wing
Is there a list of add on packages which aren't part of core osg (i.e.
osgEphemeris, or osgCal for example)
Thanks,
Kevin O'Malley
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Thank you a lot.
I did this by temporarily storing vertices in a std::map.
--
/*
* Edgar Moraes Diniz
* Universidade Federal do Maranhão
* Departamento de Informática
* Laboratório de Processamento e Análise de Imagens
* e-mail: [EMAIL PROTECTED]
*/
Hi Mario. In CMake, leave the build type as the default. Once you have
loaded the solution and project into VS, change the build type as follows:
Build-Configuration Manager. Select the build type from the pull down menu
in the Configuration Manager dialog.
-Paul
-Original Message-
Hi Kevin -- At the OpenSceneGraph Web site, select Community on the menu
at the right. You will see that there are several pages available for
information on NodeKits, Plugins, etc. As these are not part of the core
OSG, it is the responsibility of the creators to place information about
their
For the FreeType issue... In the CMake GUI, select the Show Advanced
Values checkbox, then make sure all three FREETYPE config variables are set
properly. In particular, I have this for both FREETYPE_LIBRARY and
FREETYPE_DEBUG_LIBRARY:
C:/OSGDev/3rdParty/lib/freetype235.lib
Hope this helps,
Hi Brian
Thanks for your answer
I have tested your code
On my hardware (Quadro FX 3500M, 2Gb Ram ..Windows Vista, OSG (64bit compiled))
The frame rate is 7 fps (80% memory using)
But in my case loading ply file..the main problem isn't the rendering
but the loading time (that takes hours...), the
Hi, Paul,
to post something to the wiki one has to register
somehow in the trac environment. How to do this?
Best regards,
Art
--- Paul Martz [EMAIL PROTECTED] schrieb:
Hi Kevin -- At the OpenSceneGraph Web site, select
Community on the menu
at the right. You will see that there are
Try this. Looks like you're creating prim per tri instead of one prim with
all tris.
osg::ref_ptrDrawElementsUInt faces=new
osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES);
for(i=0;in_faces;i++)
{
read from file the connection list in index1 index2 index3
faces-push_back(index1);
On Tue, 22 Apr 2008, fabio riot wrote:
Hi Brian
Thanks for your answer
I have tested your code
On my hardware (Quadro FX 3500M, 2Gb Ram ..Windows Vista, OSG (64bit
compiled))
The frame rate is 7 fps (80% memory using)
But in my case loading ply file..the main problem isn't the rendering
Hi Stephan,
Is this with CMake XCode build or CMake Makefile build?
Given the problems below and the ones reported under Windows with
freetype it looks like a Wednesday release of 2.4 won't be possible.
Could you see if you can resolve the problems and we can then make
another dev release prior
Thanks!
--- Paul Martz [EMAIL PROTECTED] schrieb:
Go to the wiki and (in the search box) search for
wiki login password. It
should take you to the page with the login and
password information.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
Hi,
Could someone point me to documentations (or sample app) which cover
converting from 3D to 2D window coordinates ?
Thanks!
-Bryan
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Hi Paul et, al.
Shouldn't the CMakeModules/Find3rdPartyDependencies.cmake be sorting
all this out?
It looks to me like we need to look into when our Cmake scripts aren't
picking up on FreeType correctly under Windows/with the 3rdParty
binaries. Unfortunately I'm no Windows users so have to
On Tue, Apr 22, 2008 at 7:55 PM, Bryan Berg [EMAIL PROTECTED] wrote:
Could someone point me to documentations (or sample app) which cover
converting from 3D to 2D window coordinates ?
I answered a very similiar question yestday on equivilant of
gluUnproject so have a look through yesterday
HI Roger,
The files work just fine under Kubuntu 7.10 with the Gefore 6200 +
NVidia drivers machine I'm working on right now.
This looks to be a hardware/driver bug. I guess you could try
avoiding compressed imagery, instead opting for downsizing the imagery
to get the memory footprint down, a
Just read the thread called Projecting a point given a camera in this mail
list that appeared recently.
Cheers,
Nicolas.
2008/4/22, Bryan Berg [EMAIL PROTECTED]:
Hi,
Could someone point me to documentations (or sample app) which cover
converting from 3D to 2D window coordinates
Hi Paul et, al.
Shouldn't the CMakeModules/Find3rdPartyDependencies.cmake be
sorting all this out?
It should. And it does, for me at least. I believe it's a configuration
issue on Mario's system, probably related to the fact that he recently
upgraded his 3rd party dependencies, so I'm
Hi Paul,
I believe it's a configuration
issue on Mario's system, probably related to the fact that he recently
upgraded his 3rd party dependencies,
Most likely. If it helps, I've seen cases when switching from the
3rdParty zip file to Mike's SVN where CMake would only detect the new
Most likely. If it helps, I've seen cases when switching from
the 3rdParty zip file to Mike's SVN where CMake would only
detect the new freetype lib for *debug* mode. You needed to
check the show advanced values checkbox and then look for
the freetype release lib, and change it from 2.19
Hi Robert,
Robert Osfield schrieb:
Is this with CMake XCode build or CMake Makefile build?
this is with CMake XCode.
Given the problems below and the ones reported under Windows with
freetype it looks like a Wednesday release of 2.4 won't be possible.
Could you see if you can resolve the
First time posting to the list, so please bear with me...
I'm currently trying to attach a lightsource node to the front end of
an aircraft model in the application I'm working on that acts as a
spotlight (to simulate landing lights/head lights).
Even though I am setting the stateset up how (I
FYI I have the same issue with CMake Makefile. The workaround d described at
the openscenegraph.org web site was not helpful. As I'm new to the Mac, I
assumed the issue was my own inexperience. Unable to contribute to resolving
this for the next 2 weeks, at least.
-Paul
-Original
Hi all,
as a datapoint, I did a fresh pull of svn today and built on
VS2005sp1/WinXPsp2 in Release configuration using the .bat file below to
invoke CMake. (as always, this .bat and others related to win32 builds
are in the osgtoy svn)
Things built without incident w/ VS reporting:
==
How finely (or coarsely) approximated is the runway surface? Could it be
that your issue is caused by regular ol' OpenGL per-vertex lighting?
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Chris Best
Sent: Tuesday, April 22, 2008 4:02 PM
Hi Chris,
I can think of a couple weird things we do that might affect
things since I'm not sure how they interact with LightSource nodes:
Why don't you make a simple test case, with only the runway, the
aircraft, and the spotlight? I often make a little tester using
We build an application for Windows XP using OpenSceneGraph. We have more
and more users from Asian countries who want to read in files that have
names with Asian characters. Windows' NTFS file system stores file names in
Unicode. How can I have osgDB::readNodeFile (and writeNodeFile, etc.) read
On Tue, 2008-04-22 at 20:35 -0400, Lucas Goss wrote:
I must be blind, but I can't figure out what is wrong with this small
text example (attached). I wanted to load 3 fonts side by side to
compare them, but the viewer only shows that last font that was
loaded. I compared the code to the
Reed,
OSG on Windows passes your strings directly to fopen, or the C++ stream
equivalent. File paths are assumed to be in the local OS's filesystem
character set. This means that e.g. Chinese filenames can be opened on
computers with Chinese version of Windows, and Western filenames can be
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