Re: [osg-users] callback

2008-06-29 Thread Ahmed Nawar
Dear Robert, Thanks a lot about your ideas. After i added a smart pointer to Drawable the application did not terminate. (The group help me to know Drawable is reference count) Does update build an iterator for all the scene? or for the current node children? Thanks Ahmed Nawar

Re: [osg-users] Recent ATI/AMD cards w.r.t. OpenGL/OSG and Linux?

2008-06-29 Thread Robert Osfield
Hi J-S, On Sat, Jun 28, 2008 at 8:46 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Well, as I said this will be for my home machine, so gaming will be my primary concern. I'm trying to decide if the trade-off of lower OpenGL performance and possibly driver troubles/bugs (for the ~1 day a

Re: [osg-users] callback

2008-06-29 Thread Robert Osfield
Hi Ahmed, On Sun, Jun 29, 2008 at 7:07 AM, Ahmed Nawar [EMAIL PROTECTED] wrote: Does update build an iterator for all the scene? or for the current node children? All NodeVisitors used nested traversal, typically deferring the actual traversal to the Node::traversal() method, within these

[osg-users] OpenSceneGraph Help Website

2008-06-29 Thread Peter Wraae Marino
Hi users, I have tried to create some tutorials on how people can get started with OpenSceneGraph. I have open the site for registration today.. only the beginner articles are available right now. Later more advanced articles will come, but for the time being I need to get the website in usable

Re: [osg-users] Crash loading osg model, possible nVidia bug

2008-06-29 Thread Robert Osfield
Hi Frashid, I've just tried your pipe.osg on the latest in SVN under Linux, and it works fine. I've done a quick visual scan over the file and it looks OK, but I guess there might be chance that a wayward vertex indices is in there somewhere. In terms of things you could try at your end,

[osg-users] OpenSceneGraph-2.5.3 dev release tagged.

2008-06-29 Thread Robert Osfield
Hi All, First up, many thanks to all to those who've contributed to the OSG since 2.5.2 and those help test the SVN version/get it into a serviceable state after so many build sensitive changes. Now things have calmed down it feels like a good time put out the 2.5.3 dev release, you can grab it

[osg-users] Planning for upcoming OpenSceneGraph 2.6 release

2008-06-29 Thread Robert Osfield
Hi All, Now I've tagged the OpenSceneGraph-2.5.3 dev release, I'm looking ahead to the 2.6 release. I would like this out before Siggraph, a date in July being something that would probably be good to aim for. What date to aim for will depend upon availability of users on different platforms to

[osg-users] World position of the vertex

2008-06-29 Thread guilianzhang
Hi, I build a indoor scene using osg2.4. Each object added to the scene is added to a MatrixTransform(mt) node which containing all the information of translation,rotation and so on, this MatrixTransform node is then added to the root. Since the matrix contains the information about position

Re: [osg-users] World position of the vertex

2008-06-29 Thread hesicong2006
of gl_ModelViewMatrix. Thanks very much! guilianzhang 2008-06-29 __ Information from ESET NOD32 Antivirus, version of virus signature database 3225 (20080629) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [osg-users] Planning for upcoming OpenSceneGraph 2.6 release

2008-06-29 Thread Jean-Sébastien Guay
Hi Robert, This of course is just my own personal perspective, I need feedback from the community on availability, dates for a release that would work/wouldn't work for you, submissions that you plan to make and would to make it in to 2.6. I will be available until Siggraph (my vacation weeks

[osg-users] Collision detection engines with OSG

2008-06-29 Thread Carlos Sanches
Hi ! Anybody have some example of OSG with any collision engine (bullet, newton or ODE)?? Asimple example will be welcome . thanks ! ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Collision detection engines with OSG

2008-06-29 Thread Janusz
Hi: There are a couple of examples in the tutorial section on the osg website. Rgds, Janusz Carlos Sanches pisze: Hi ! Anybody have some example of OSG with any collision engine (bullet, newton or ODE)?? Asimple example will be welcome . thanks !

Re: [osg-users] Planning for upcoming OpenSceneGraph 2.6 release

2008-06-29 Thread Jean-Sébastien Guay
Hi Robert, Regarding ScreenCaptureHandler, I haven't had a chance to look at it properly yet, been rather blown away with general submissions/support work. If you have any updates then please post them and I can have another look this week. Right now it's pretty much a straight conversion of