Dear Robert,
Thanks a lot about your ideas.
After i added a smart pointer to Drawable the application did not terminate.
(The group help me to know Drawable is reference count)
Does update build an iterator for all the scene? or for the current node
children?
Thanks
Ahmed Nawar
Hi J-S,
On Sat, Jun 28, 2008 at 8:46 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Well, as I said this will be for my home machine, so gaming will be my
primary concern. I'm trying to decide if the trade-off of lower OpenGL
performance and possibly driver troubles/bugs (for the ~1 day a
Hi Ahmed,
On Sun, Jun 29, 2008 at 7:07 AM, Ahmed Nawar [EMAIL PROTECTED] wrote:
Does update build an iterator for all the scene? or for the current node
children?
All NodeVisitors used nested traversal, typically deferring the actual
traversal to the Node::traversal() method, within these
Hi users,
I have tried to create some tutorials on how people can get started with
OpenSceneGraph. I have open the site for
registration today.. only the beginner articles are available right now.
Later more advanced articles will come, but for the time
being I need to get the website in usable
Hi Frashid,
I've just tried your pipe.osg on the latest in SVN under Linux, and it
works fine. I've done a quick visual scan over the file and it looks
OK, but I guess there might be chance that a wayward vertex indices is
in there somewhere. In terms of things you could try at your end,
Hi All,
First up, many thanks to all to those who've contributed to the OSG
since 2.5.2 and those help test the SVN version/get it into a
serviceable state after so many build sensitive changes. Now things
have calmed down it feels like a good time put out the 2.5.3 dev
release, you can grab it
Hi All,
Now I've tagged the OpenSceneGraph-2.5.3 dev release, I'm looking
ahead to the 2.6 release. I would like this out before Siggraph, a
date in July being something that would probably be good to aim for.
What date to aim for will depend upon availability of users on
different platforms to
Hi,
I build a indoor scene using osg2.4. Each object added to the scene is added to
a MatrixTransform(mt) node which containing all the information of
translation,rotation and so on, this MatrixTransform node is then added to the
root.
Since the matrix contains the information about position
of
gl_ModelViewMatrix.
Thanks very much!
guilianzhang
2008-06-29
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Hi Robert,
This of course is just my own personal perspective, I need feedback
from the community on availability, dates for a release that would
work/wouldn't work for you, submissions that you plan to make and
would to make it in to 2.6.
I will be available until Siggraph (my vacation weeks
Hi !
Anybody have some example of OSG with any collision engine (bullet, newton
or ODE)??
Asimple example will be welcome .
thanks !
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Hi: There are a couple of examples in the tutorial section on the osg
website.
Rgds, Janusz
Carlos Sanches pisze:
Hi !
Anybody have some example of OSG with any collision engine (bullet,
newton or ODE)??
Asimple example will be welcome .
thanks !
Hi Robert,
Regarding ScreenCaptureHandler,
I haven't had a chance to look at it properly yet, been rather blown
away with general submissions/support work. If you have any updates
then please post them and I can have another look this week.
Right now it's pretty much a straight conversion of
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