Hi Michael,
On Fri, 12 Sep 2008, Michael W. Hall wrote:
I got the latest trunk of OpenSceneGraph. I was having trouble with
VPB, but I tried to run "osgversion". When I did I got the following:
osgversion: error while loading shared libraries: libOpenThreads.so.11:
cannot open shared object
Paul,
We've found another FLT export BUG which happens when geometry normal
bind mode is BIND_PER_PRIMITIVE. It looks like it's trying to convert
the normal array to BIND_PER_VERTEX, but it fails. Here's our example:
<>
In osgviewer, look at the surface and toggle both lighting modes. Then
conv
Hi Gerwin & Brian,
>From you accounts, my guess is that the .dae plugin is loading
geometry with shared vertex arrays, then the
FlattenStaticTransformVisitor is flattening the geometry but not
properly recognizing that fact that shared vertices straddle two
separately transformed subgraphs.
I rec
HI Serge,
On Fri, Sep 12, 2008 at 6:23 PM, Serge Lages <[EMAIL PROTECTED]> wrote:
> Just a quick question, does OSG send automatically a GLObjectsVisitor to
> compile all GLObjects on startup or does it need to be done manually ?
> Thanks !
On the first frame the GLObjectVisitor will be run.
Rob
On Fri, 2008-09-12 at 12:50 -0400, Jean-Sébastien Guay wrote:
> Hi Jeremy,
>
> > I'd like to quickly post a message here about (another! yikes!) NodeKit
> > I'm working on that ties closely with osgWidget and my original
> > intentions a year ago when I started working on osgWidget in my free
> >
Hi all,
Just a quick question, does OSG send automatically a GLObjectsVisitor to
compile all GLObjects on startup or does it need to be done manually ?
Thanks !
--
Serge Lages
http://www.tharsis-software.com
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Hi Jeremy,
Looking great so far, keep the cool NodeKits coming:)
Jason
On Fri, Sep 12, 2008 at 12:34 PM, Jeremy Moles <[EMAIL PROTECTED]>wrote:
> Hello folks!
>
> I'd like to quickly post a message here about (another! yikes!) NodeKit
> I'm working on that ties closely with osgWidget and my ori
Hi Jeremy,
I'd like to quickly post a message here about (another! yikes!) NodeKit
I'm working on that ties closely with osgWidget and my original
intentions a year ago when I started working on osgWidget in my free
time. :)
Very nice! Is there anything you can't do? :-)
I'm curious about the
Hello folks!
I'd like to quickly post a message here about (another! yikes!) NodeKit
I'm working on that ties closely with osgWidget and my original
intentions a year ago when I started working on osgWidget in my free
time. :)
I've created a NodeKit that harnesses the power of the Pango engine
(i
On Fri, Sep 12, 2008 at 3:19 PM, Tomlinson, Gordon
<[EMAIL PROTECTED]> wrote:
> Hi Robert
>
> Perhaps the fact it only compiles against the trunk should be at the top of
> the VPB page and hi-lighted ?
The problem is people don't read what is written, no matter where you put it.
Robert.
___
I quickly tried the above and can confirm the mentioned "improper
positioning" when viewing this model in osgviewer (the fabric of the office
chair is floating in mid-air, seperated from the rest of the model). I use
OSG 2.4, linux ubuntu 8.04. After I set "setenv OSG_OPTIMIZER OFF" the
problem dis
Hi Robert
Perhaps the fact it only compiles against the trunk should be at the top of
the VPB page and hi-lighted ?
Gordon
__
Gordon Tomlinson
Product Manager 3D
Email : gtomlinson @ overwatch.textron.com
___
Hi Robert,Thanks for the quick response. I am using OpenSceneGraph v2.6.0
on Windows XP, with MSVC 7 and MSVC9 both have the problem. When I say
messed up I mean improper position and rotation of some parts in the model.
I was loading a Collada(.dae) model using osgviewer. An example model with
Hi Brian,
I'm afraid there really isn't much that anyone can say given the lack
of useful details in your post.
What type of info is useful? Which version of the OSG, OS, compilers
used. Next up, what type of data are you process? Of the objects in
your scene what type of objects are they? Wh
Hello, I thinking the FLATTEN_STATIC_TRANSFORMS option in the optimizer is
messing up the positions of my model. If I run
the optimizer.optimize(loadedModel.get()) with FLATTEN_STATIC_TRANSFORMS
turn off the position of the model seems ok. Is there something I am doing
wrong or is this a bug?
B
Hello all:
I want to show some texts under the transparent cone but it couldn't
display like the picture show.The follow is my construct order:
---
//add sphere texture
root->addChild(CreateSphere(osg::Vec3(0.0,-1.26,0.0)).get()
Hi Martin,
VPB trunk does not compile against OSG 2.6.0. VPB trunk compiles
against OSG trunk. This is the third or fourth time in two weeks that
exactly this topic has been raised. Nowhere have I written or said
that VPB trunk will compile against OSG 2.6.0, and the vpb website
front page make
Hi all,
I'm having trouble with building VirtualPlanetBuilder under OSG 2.6.0. I
use a SVN checkout of the VPB source code (revision 940) and the zip
file download of OSG. The first errors that occurs are
..\..\..\src\vpb\DataSet.cpp(1533) : error C2039: 'WriteHint' : is not a
member of 'osg::Ima
Hi Hartmut,
Hartmut Seichter schrieb:
> it crashes always at the same point ... see below
>
> Is there any solution? If so will it be backported to 2.6?
looking into the source and inspecting the stack-trace I would say this
crash has nothing to do with osgText.
It seems that the implementation
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