Re: [osg-users] OSG Quick Start Guide: picking example - memory leak?

2009-02-13 Thread Peter Hrenka
Hi Cristian, Christian schrieb: hi, i'm new to OSG so i started with reading the Quick-Start-Guide. In the last example of the book (Picking) heap memory is allocated in a memberfunction which is being called in case of a certain mouseevent. A normal pointer (picker) and not a smartpointer

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-13 Thread Robert Osfield
Hi Paul, On Thu, Feb 12, 2009 at 9:12 PM, Paul Martz pma...@skew-matrix.com wrote: When the Quick Start Guide was being drafted in late '06 (approaching OSG 2.0), the consensus appeared to be that the Quick Start Guide should direct readers to download prepackaged binaries from the wiki. This

Re: [osg-users] building popular dependencies from source (for WIN32 only) alongside OpenSceneGraph?

2009-02-13 Thread Robert Osfield
Hi Philip, I wonder if we could collaborate with the VTK guys on 3rd party dependencies, help create CMake support for each additional project we want to add in. Robert. On Fri, Feb 13, 2009 at 5:47 AM, Philip Lowman phi...@yhbt.com wrote: A recent thread[1] on the CMake mailing list got me

Re: [osg-users] OSG Multithreaded Viewer and Windows/MFC problem

2009-02-13 Thread Robert Osfield
Hi Umit, The viewer.stopThreading() method will stop the threads and not return until all threads have been stopped. Robert. On Fri, Feb 13, 2009 at 6:51 AM, Ümit Uzun umituzu...@gmail.com wrote: Hi Brad, Could you give more explanation please? How can you be sure the thread was stopped and

Re: [osg-users] Problems with registering an osgManipulator with viewer.addEventHandler() after calling viewer.run()

2009-02-13 Thread Robert Osfield
Hi Fabian, You should be able to add event handlers after the viewer frame loop has begun. However, it will depend upon how you go about adding it and when. You need to be careful about not invalidating interators or introducing threading poblems. Robert. On Fri, Feb 13, 2009 at 7:25 AM,

Re: [osg-users] building popular dependencies from source (for WIN32 only) alongside OpenSceneGraph?

2009-02-13 Thread Serge Lages
Hi, I think it's a good idea, it will solve lots of problems with people using precompiled libraries not matching their compiler version. On Fri, Feb 13, 2009 at 9:51 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Philip, I wonder if we could collaborate with the VTK guys on 3rd party

Re: [osg-users] Swapping Textutes for Thermal Signatures

2009-02-13 Thread Colin Rayment
We are currently doing something similar. We've considered two approaches:- One involves providing a switch node for each node/geometry that applies a different texture. One path applies the normal texture and the other applies the thermal texture, both branches then reference the same geode

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread Robert Osfield
Hi Sukender, and all windows users, I've now moved Sukdender's VS8 binaries into the download section of the website. http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio8/ Also linked off the main download page. One package I'm curious about

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread Mattias Helsing
Hi Robert, Sukender, On 2/13/09, Robert Osfield robert.osfi...@gmail.com wrote: Hi Sukender, and all windows users, I've now moved Sukdender's VS8 binaries into the download section of the website. Nice to see packages hours after to release. Great work. For vc90 you'll have to wait until

Re: [osg-users] Swapping Textures for Thermal Signatures

2009-02-13 Thread Gordon Tomlinson
Another approach might be , If the geom is the same for both or multi spectral states, it would be cheaper just to swap the textures and all you need is to create 2 sets of osg::State sets one with your normal out the window images and the other with your thermal etc, then simply swap the

[osg-users] OpenSceneGraph reference guide documentation pages update for 2.8.0

2009-02-13 Thread Robert Osfield
Hi All, I've just completed updated the ref guide pages on wiki for the 2.8.0, you can browse the pages from: http://www.openscenegraph.org/projects/osg/wiki/Support/ReferenceGuides Robert. ___ osg-users mailing list

[osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Robert Osfield
Hi All, Jose Luis kicked things off with creating a blog on openscenegraph.org for discussing the server status, which in turn gave me the kick I need to start up a developer blog for the project. Rather than have two different blog we've gone for a single blog, which you can find at:

Re: [osg-users] slight problem of image distortion with osgVolume

2009-02-13 Thread Paul Melis
David Michéa wrote: Hi, for information : on the screen captures attached, you can see that the regular hexahedric volumes I have generated with my data are slightly distorted following the point of view. Just curious, what resolution is your volume data? Paul

Re: [osg-users] slight problem of image distortion with osgVolume

2009-02-13 Thread David Michéa
The resolution is 34x34x10. I forgot to mention that i have scaled this volume with : osg::Matrix::scale(160.,160.,32.) to fit the study area. Paul Melis wrote: David Michéa wrote: Hi, for information : on the screen captures attached, you can see that the regular hexahedric

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Serge Lages
Good news ! The RSS feed is now subscribed into my reader ! On Fri, Feb 13, 2009 at 2:12 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi All, Jose Luis kicked things off with creating a blog on openscenegraph.org for discussing the server status, which in turn gave me the kick I need

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Can T. Oguz
Really good news! Can 2009/2/13 Serge Lages serge.la...@gmail.com Good news ! The RSS feed is now subscribed into my reader ! On Fri, Feb 13, 2009 at 2:12 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi All, Jose Luis kicked things off with creating a blog on openscenegraph.org

[osg-users] How could I get the right world coordinate?

2009-02-13 Thread Ümit Uzun
Hi All, I have an 3D Gyro model, and every scenegraph of this model like that; Root || WorldMatrixTransform || LocalMatrixTransform || || PlanetaryYawMatrixTransform (this is inverse multiplex of planetary's parent matrix transforms)

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread suky0001
Hi Robert, Unspecified package contain only a few dirs and one file. It seems to be an useless crap from CMake. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Mail d'origine - De: Robert Osfield robert.osfi...@gmail.com À: OpenSceneGraph Users

[osg-users] Duplicate dylib warnings on 2.8 OSX build

2009-02-13 Thread Roger James
I just kicked off a build of 2.8 on OSX using the CMake generated Xcode projects. Along with a few warnings about deprecated functions in the carbon stuff I get a lot of warnings about duplicate dylibs whenever an osg dylib is referenced from another osg dylib during the build. It is a long

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread suky0001
Very nice :) However, the blog says ...will be a place for OpenSceneGraph developers/contributors to post news. But who have write access? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Mail d'origine - De: Can T. Oguz cto...@gmail.com À:

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread Robert Osfield
On Fri, Feb 13, 2009 at 1:49 PM, suky0...@free.fr wrote: Hi Robert, Unspecified package contain only a few dirs and one file. It seems to be an useless crap from CMake. OK, now removed the files. Robert. ___ osg-users mailing list

Re: [osg-users] OSG Multithreaded Viewer and Windows/MFC problem

2009-02-13 Thread Ümit Uzun
Hi Robert, I have known stopping viewer but I actually asked about static render running thread, and how should I stop it and order of stopping mechanism. For example I have tried much of below codes combinations but always I get error while shutting down the application. _viewer-setDone(TRUE);

Re: [osg-users] OSG Multithreaded Viewer and Windows/MFC problem

2009-02-13 Thread Robert Osfield
Hi Umit, I'm not familiar with MFC nor the osgviewerMFC example, so my guess is that there is some issue with it. viewer.stopThreading() will stop all the threading that the viewer itself starts. If you have other threads running then this is down to your app to handle them. As for the errors

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Robert Osfield
On Fri, Feb 13, 2009 at 2:00 PM, suky0...@free.fr wrote: Very nice :) However, the blog says ...will be a place for OpenSceneGraph developers/contributors to post news. But who have write access? Just me and Jose L. right now. It does look I can add others to enable them to log in. Good

Re: [osg-users] About game source!

2009-02-13 Thread Dirk Uys
I think that flight gear also uses OSG? Regards Dirk ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread suky0001
Hi Robert, I suggest a change to the download page ( http://www.openscenegraph.org/projects/osg/wiki/Downloads ): Replace For end-users we recommend downloading a binaries for your platform, and sample datasets. For software-developers we recommend downloading the source code for the latest

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread suky0001
Thanks. I won't upload them next time. Does anyone know why they're generated? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Mail d'origine - De: Robert Osfield robert.osfi...@gmail.com À: OpenSceneGraph Users osg-users@lists.openscenegraph.org

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-13 Thread Martin Spott
Robert Osfield robert.osfi...@gmail.com wrote: So... do you have demand for a Solaris package? :-) Hehe, I've been posting this question in the hope to get a response like no, it's not necessary to provide packages for Solaris ;-) I might change my mind if I'd recommence building FlightGear

Re: [osg-users] About game source!

2009-02-13 Thread Martin Spott
Dirk Uys dirkc...@gmail.com wrote: I think that flight gear also uses OSG? Indeed, but they probably don't apply to the term game ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread Jean-Sébastien Guay
Hi Sukender, Is this text okay? Looks good to me! J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/

Re: [osg-users] Duplicate dylib warnings on 2.8 OSX build

2009-02-13 Thread Stephan Maximilian Huber
Hi Robert, Roger James schrieb: I just kicked off a build of 2.8 on OSX using the CMake generated Xcode projects. Along with a few warnings about deprecated functions in the carbon stuff I get a lot of warnings about duplicate dylibs whenever an osg dylib is referenced from another osg

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread suky0001
Great. Unfortunately I don't have write access to this page. Do you? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Mail d'origine - De: Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com À: OpenSceneGraph Users osg-users@lists.openscenegraph.org

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread Jean-Sébastien Guay
Hi Sukender, Great. Unfortunately I don't have write access to this page. Do you? Nope. Perhaps now that we have user accounts on the wiki it could be opened to some? What do you think Robert? J-S -- __ Jean-Sebastien Guay

Re: [osg-users] Stereo : Meaning of field sequential, I-visor

2009-02-13 Thread Riccardo Corsi
Hi All, I recover al old thread... I'm trying to use the stereo setup with the same settings you mentioned, both with the Vuzix HMD, and with the eMagin Z-800 (http://www.3dvisor.com) I have a Quadro FX 3700 as graphics HW. Unfortunately, I can only see the image flickering because of the

Re: [osg-users] inverse shadows

2009-02-13 Thread Art Tevs
Hi Ben, it is a usual behaviour of shadow map algorithms. The problem is in the projection computation, which is done, when projecting the shadow map texture into the scene. I do not exactly know, how OSG handles this issue, but here you can find more general information on this:[url]

Re: [osg-users] OSG Multithreaded Viewer and Windows/MFC problem

2009-02-13 Thread Brad Huber
Robert, The struggle I was having was that viewer.stopThreading() was NOT shutting down threads. The reason was that during the shutdown process the window was destructed which caused the osg camera to be invalidated. However it did not shut down the appropriate rendering threads. When

Re: [osg-users] Duplicate dylib warnings on 2.8 OSX build

2009-02-13 Thread Roger James
Stephan Maximilian Huber wrote: Hi Robert, Roger James schrieb: I just kicked off a build of 2.8 on OSX using the CMake generated Xcode projects. Along with a few warnings about deprecated functions in the carbon stuff I get a lot of warnings about duplicate dylibs whenever an

Re: [osg-users] OSG Multithreaded Viewer and Windows/MFC problem

2009-02-13 Thread Brad Huber
Umit, Here is the high level: My code is functionality similar to osgviewerMFC. That is to say that I have the class cOSG which does my rendering and scene graph setup. The problem I was having was in the class which instantiates the cOSG object. This class’s deconstructed looked

Re: [osg-users] Swapping Textutes for Thermal Signatures

2009-02-13 Thread David Spilling
Guy, You can also do it via shaders. Your model would have texture unit 0 = diffuse texture, and tex unit 1 = thermal texture. In the application you would set a uniform that declares which texture unit to use (e.g. uniform int TexUnit). The shader could then select the texture based on the tex

Re: [osg-users] inverse shadows

2009-02-13 Thread Wojciech Lewandowski
Ben, Looks like back projection issue. If your light is spot light with cone 180 deg then it could be fixed by one of the tricks used to clip back projected textures (additional clip plane or special 1D texture). You should find a lot of stuff in the web that explain texgen projections and

[osg-users] Crash in PerContextProgram destructor

2009-02-13 Thread Tanguy Fautre
Hi, I'm encountering a segfault in several applications that use osgShadow when the application is closing. I've reduced the problem to a very simple example using osgShadow (see attachment). I'm using OSG 2.8.0 with VC9. The example program only crashes for me in Debug mode (the failure is just

[osg-users] FW: Swapping Textures for Thermal Signatures

2009-02-13 Thread Brian ...
The problem with dynamically switching statesets using visitors is that you need to be able to build them on the fly. This may be doable for simple statesets, but will very difficult/messy for complicated statesets, especially if shaders are involved. I've been using the switch node approach

Re: [osg-users] OpenSceneGraph reference guide documentation pagesupdate for 2.8.0

2009-02-13 Thread Paul Martz
Geometry is missing from the list of classes in the osg library...? ShapeDrawable is there, so this isn't caused solely by being derived from Drawable... Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From:

Re: [osg-users] OpenSceneGraph reference guide documentation pagesupdate for 2.8.0

2009-02-13 Thread Robert Osfield
Hi Paul, On Fri, Feb 13, 2009 at 6:42 PM, Paul Martz pma...@skew-matrix.com wrote: Geometry is missing from the list of classes in the osg library...? ShapeDrawable is there, so this isn't caused solely by being derived from Drawable... I found Gometry in the list of osg namespace classes

Re: [osg-users] OSG Books (was: RE: Number of contributors)

2009-02-13 Thread Robert Osfield
Hi Paul, Earlier today I did some clean up work on the contents of downloads directory, reorganising the stable_release directory so that it contains all the OpenSceneGaph-version directories right back to 1.0, with each directory containing a source, binaries, documentation and data directories.

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Paul Martz
Wow! This is unexpected. I've been preparing to launch my own blog and discussion board hosted at skew-matrix.com. I had assumed you would never go for something like this, based on posts I've seen from you in the past, which is why I didn't contact you to collaborate. I had you solidly pegged as

Re: [osg-users] OpenSceneGraph reference guide documentationpagesupdate for 2.8.0

2009-02-13 Thread Paul Martz
Geometry is present. My mistake. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Friday, February 13,

Re: [osg-users] OSG Quick Start Guide: picking example - memoryleak?

2009-02-13 Thread Paul Martz
Exactly correct. See the example and last paragraph at the bottom of p35 for a discussion of this usage. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] OSG Books (was: RE: Number of contributors)

2009-02-13 Thread Paul Martz
Hi Robert -- Thanks for the cleanup, this is great organization. I recall being kind of strict about _not_ including links deeper than openscenegraph.org. The planet database, for example, is not in the text (but I know you recently posted one to demo the curl plugin and your DatabasePager mods

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Art Tevs
Wow, Paul. Do you really think we need one forum more ;) ? There were already couple of times a discussion about a forum use and the result of that discussion was, that only mailing list will survive (ok, as long as Robert happy with using list only ;) ). So, there is now a forum, which offers

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Robert Osfield
Hi Paul, On Fri, Feb 13, 2009 at 7:26 PM, Paul Martz pma...@skew-matrix.com wrote: Wow! This is unexpected. I've been preparing to launch my own blog and discussion board hosted at skew-matrix.com. I had assumed you would never go for something like this, based on posts I've seen from you in

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Paul Martz
The OSG community might not need it, but I need it. I'm not attempting to create the be-all end-all OSG discussion forum. The main purpose is a central discussion forum for my own clients and customers to discuss use of my software projects, and the secondary purpose will be to blog and discuss

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Art Tevs
Hi all, Robert Osfield wrote: One of the items on my TODO list is to set up a forum.openscenegraph.org subdomain, and have this point to Art's forum. It might be that as some point Art might be happy to move the forum to the new virtual server. Now we have complete control of the server

Re: [osg-users] OSG Books (was: RE: Number of contributors)

2009-02-13 Thread Robert Osfield
Hi Paul, On Fri, Feb 13, 2009 at 7:52 PM, Paul Martz pma...@skew-matrix.com wrote: Hi Robert -- Thanks for the cleanup, this is great organization. That's a relief that you find it better, sometimes ideas make sense to oneself, but in the cold light of day and a fresh perspective of others its

[osg-users] notify messages and console-less Windows apps

2009-02-13 Thread Cory Riddell
What happens to osg::notify() messages when the application has no console. For example, osgviewerMFC.exe. If you run it with OSG_NOTIFY_LEVEL=DEBUG set, you still don't see any messages. Any idea where they are going? Is there a way to specify a log file rather than stdout / stderr for the

Re: [osg-users] notify messages and console-less Windows apps

2009-02-13 Thread Cory Riddell
I wrote: What happens to osg::notify() messages when the application has no console. For example, osgviewerMFC.exe. If you run it with OSG_NOTIFY_LEVEL=DEBUG set, you still don't see any messages. Any idea where they are going? Is there a way to specify a log file rather than stdout / stderr

[osg-users] osgManipulator TabPlaneDragger bug?

2009-02-13 Thread Jonathan Lewis
Hi all, This is my first post, so first of all let me just say thank you to all of you that have put OpenSceneGraph together. I work with it every day in my job and it is a fantastic library. Here's my question/bug: we're using osgManipulator here, and it appears that the TabPlaneDragger broke

Re: [osg-users] Dragger rendering issue

2009-02-13 Thread Ruqin Zhang
Hi Chris, Thanks for the example code. It's really good that I can see the dragger rendered on top of the scene. While, seems I cannot move or even juct select the dragger. Is there any problem with it? Anyone know the problem? Thanks a lot! Ruqin On Wed, Jan 28, 2009 at 3:46 AM, Chris Denham

Re: [osg-users] Dragger rendering issue

2009-02-13 Thread Chris Denham
Hi Ruqin, Which version of OSG are you building my example against? It sounds like you may be having the 'subgraph relative camera problem' I hinted at below. This problem can affect the location and picking of things below the subgraph camera, so you won't be able to use the example with an

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Ulrich Hertlein
On 14/2/09 1:13 AM, Robert Osfield wrote: On Fri, Feb 13, 2009 at 2:00 PM,suky0...@free.fr wrote: Very nice :) However, the blog says ...will be a place for OpenSceneGraph developers/contributors to post news. But who have write access? Just me and Jose L. right now. It does look I can add

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Paul Speed
Ulrich Hertlein wrote: On 14/2/09 1:13 AM, Robert Osfield wrote: On Fri, Feb 13, 2009 at 2:00 PM,suky0...@free.fr wrote: Very nice :) However, the blog says ...will be a place for OpenSceneGraph developers/contributors to post news. But who have write access? Just me and Jose L. right