Re: [osg-users] Red, Green and Blue, now I've tried two!

2009-04-11 Thread andree gebert
Hi Robert, I have been trying to unsubscribe from your site for weeks, can't do it, I have no idea what you guys are talking about and my inbox and spam are always full. Please help, Andree --- On Sat, 11/4/09, Robert Osfield robert.osfi...@gmail.com wrote: From: Robert Osfield

Re: [osg-users] osgShadow and model alpha textures

2009-04-11 Thread Adrian Egli OpenSceneGraph (3D)
Hi Bob, Once you have finished implementing fog, and other features into the PSSM frag shader, may you could submitt it a s config file. regards adrian 2009/4/10 Bob Holcomb bob_holc...@hotmail.com Wojtek and Adrian, Hey guys, you were right on the money. I changed the PSSM frag shader to

Re: [osg-users] Red, Green and Blue, now I've tried two!

2009-04-11 Thread Robert Osfield
Hi Andree, On Sat, Apr 11, 2009 at 9:00 AM, andree gebert millar...@yahoo.com.auwrote: Hi Robert, I have been trying to unsubscribe from your site for weeks, can't do it, I have no idea what you guys are talking about and my inbox and spam are always full. Did you not subscribe to the list

[osg-users] OpenSceneGraph-2.9.3 dev release tagged

2009-04-11 Thread Robert Osfield
Hi All, I've just tagged the OpenSceneGraph-2.9.3 dev release. Usual you can find details up at: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases Which look like: - *OpenSceneGraph-2.9.3, released on 11th April 2009*, changes include: - Support for mimetypes

[osg-users] osgvertexprogram example

2009-04-11 Thread ami guru
Hello forum, The shader string in the vertex program example in the assembly code i guess. And it is not making much sense to me. Is that possible to provide the high-level shader (GLSL) snippet and update the patch? Regards Sajjad ___ osg-users

Re: [osg-users] ray tracing using OSG

2009-04-11 Thread Charles Cossé
Hi Sajjad, Attached I have tgz'd-up a file posted earlier (by Adrian Egli?) with his first cut at raytracing using a kd tree. I saved all the links to the various posts/threads on this subject, also, which can share with you if interested. Charles On Fri, Apr 10, 2009 at 10:16 PM, ami guru

Re: [osg-users] ray tracing using OSG

2009-04-11 Thread Adrian Egli OpenSceneGraph (3D)
:-) Once you have some questions, i could answer them, the code is fast but not very fast :-) have also a look at ompf.org and search for arauna / bikker /adrian 2009/4/11 Charles Cossé cco...@gmail.com Hi Sajjad, Attached I have tgz'd-up a file posted earlier (by Adrian Egli?) with his

[osg-users] osgShadow

2009-04-11 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, i am working close to the author of the shaderX and gpu gems cascade , resp. parallel split shadow map. we are looking for next step of shadow technique, what idea do you have we should do for next. or what open problem do you have with all of the current shadow map technics, may we can

Re: [osg-users] ray tracing using OSG

2009-04-11 Thread ami guru
Thanks For the code skeleton, that will pave a way to get started i believe. Now i am going through the following issues: Just updated the installation from the trunk to 2.9.3. i executed the make file to compile the code that you have sent and the following error showed up:

Re: [osg-users] ray tracing using OSG

2009-04-11 Thread Adrian Egli OpenSceneGraph (3D)
Well i don't know, i just build my raytracer this morning on mac os/x with osg trunk. (svn ) i will send the code and cmake file /adrian 2009/4/11 ami guru dosto.wa...@gmail.com Thanks For the code skeleton, that will pave a way to get started i believe. Now i am going through the

Re: [osg-users] Working without PATH variables

2009-04-11 Thread Paul Martz
How your executable finds DLLs is up to your OS. So if you don't want to use PATH, and I assume you don't want to statically link, then you'll need to put your DLLs somewhere where the OS will find them. That's really a Windows question and is the same issue for any project, not just OSG. OSG

Re: [osg-users] Working without PATH variables

2009-04-11 Thread Gordon Tomlinson
That's not quite true Paul. OSG provides the search place for the Plug-ins to OSG not the OS and by default does not search in the current or exe's directory it looks for a ./pluginsXXX directory. Personally I would like to see OSG search the current and or same directory as the EXE for its

Re: [osg-users] ray tracing using OSG

2009-04-11 Thread ami guru
Hello Adrian I am afraid that i will be getting into off-topic now, so you can mail me at dosto.wa...@gmail.com I tried as follows: cmake -i . and got the following error: *** saj...@sajjad:~/downloads/RayTracer/RayTracer$ cmake -i . Would you like to see advanced

Re: [osg-users] Working without PATH variables

2009-04-11 Thread Geoff
Just to confirm, OSG does appear to look in the current directory. I created a very basic test case. My folder contains the EXE, each of the required OSG dlls, and the one image plugin I am using (bmp). I then have a subdirectory, which I access in code via relative directory structures

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate one tagged

2009-04-11 Thread Paul Martz
Hi Robert -- The 2.8.1 tag builds and runs fine on WinXP VS8. The ChangeLog in the 2.8.1 tag appears to contain _all_ changes, even those made to svn head, not necessarily just to the branch, is that correct? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com

Re: [osg-users] Working without PATH variables

2009-04-11 Thread Paul Martz
Hi Gordon -- I didn't intend to imply that OSG will look for _plugin_ DLLs in the OS DLL search path. You're right, of course -- it doesn't. Sorry for the confusion. OSG searches for plugins in the directories set in setLibraryFilePathList(). Paul Martz Skew Matrix Software LLC

Re: [osg-users] Working without PATH variables

2009-04-11 Thread Paul Martz
Hm. Okay, Gordon and I are both wrong :-) Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Geoff Sent: Saturday, April 11,

Re: [osg-users] osgvertexprogram example

2009-04-11 Thread Brede Johansen
Hi Sajjad, It's late here so I'll be brief. It's an example using the vertex program extension. http://www.opengl.org/registry/specs/ARB/vertex_program.txt There are other examples using GLSL. Regards, Brede On Sat, Apr 11, 2009 at 6:29 PM, ami guru dosto.wa...@gmail.com wrote: Hello

Re: [osg-users] Working without PATH variables

2009-04-11 Thread Gordon Tomlinson
Hi Paul It's just I have been through this just recently as were going through the process of upgrading our apps to 2.81, and it caught me out, because we rename all the OSG dll's to match our 3rd party tools naming conventions to avoid possible conflicts with others out in the wild etc :), So