Hi Robert, I have been trying to unsubscribe from your site for weeks, can't do
it, I have no idea what you guys are talking about and my inbox and spam are
always full.
Please help,
Andree
--- On Sat, 11/4/09, Robert Osfield robert.osfi...@gmail.com wrote:
From: Robert Osfield
Hi Bob,
Once you have finished implementing fog, and other features into the PSSM
frag shader, may you could submitt it a s config file.
regards adrian
2009/4/10 Bob Holcomb bob_holc...@hotmail.com
Wojtek and Adrian,
Hey guys, you were right on the money. I changed the PSSM frag shader to
Hi Andree,
On Sat, Apr 11, 2009 at 9:00 AM, andree gebert millar...@yahoo.com.auwrote:
Hi Robert, I have been trying to unsubscribe from your site for weeks,
can't do it, I have no idea what you guys are talking about and my inbox and
spam are always full.
Did you not subscribe to the list
Hi All,
I've just tagged the OpenSceneGraph-2.9.3 dev release. Usual you can find
details up at:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
Which look like:
- *OpenSceneGraph-2.9.3, released on 11th April 2009*, changes include:
- Support for mimetypes
Hello forum,
The shader string in the vertex program example in the assembly code i
guess.
And it is not making much sense to me.
Is that possible to provide the high-level shader (GLSL) snippet and update
the patch?
Regards
Sajjad
___
osg-users
Hi Sajjad,
Attached I have tgz'd-up a file posted earlier (by Adrian Egli?) with
his first cut at raytracing using a kd tree. I saved all the links
to the various posts/threads on this subject, also, which can share
with you if interested.
Charles
On Fri, Apr 10, 2009 at 10:16 PM, ami guru
:-) Once you have some questions, i could answer them, the code is fast but
not very fast :-) have also a look at ompf.org
and search for arauna / bikker
/adrian
2009/4/11 Charles Cossé cco...@gmail.com
Hi Sajjad,
Attached I have tgz'd-up a file posted earlier (by Adrian Egli?) with
his
Hi all,
i am working close to the author of the shaderX and gpu gems cascade , resp.
parallel split shadow map. we are looking for next step of shadow technique,
what idea do you have we should do for next. or what open problem do you
have with all of the current shadow map technics, may we can
Thanks
For the code skeleton, that will pave a way to get started i believe. Now i
am going through the following issues:
Just updated the installation from the trunk to 2.9.3.
i executed the make file to compile the code that you have sent and the
following error showed up:
Well i don't know, i just build my raytracer this morning on mac os/x with
osg trunk. (svn )
i will send the code and cmake file
/adrian
2009/4/11 ami guru dosto.wa...@gmail.com
Thanks
For the code skeleton, that will pave a way to get started i believe. Now i
am going through the
How your executable finds DLLs is up to your OS. So if you don't want to use
PATH, and I assume you don't want to statically link, then you'll need to
put your DLLs somewhere where the OS will find them. That's really a Windows
question and is the same issue for any project, not just OSG.
OSG
That's not quite true Paul. OSG provides the search place for the Plug-ins
to OSG not the OS and by default does not search in the current or exe's
directory it looks for a ./pluginsXXX directory. Personally I would like to
see OSG search the current and or same directory as the EXE for its
Hello Adrian
I am afraid that i will be getting into off-topic now, so you can mail me at
dosto.wa...@gmail.com
I tried as follows:
cmake -i .
and got the following error:
***
saj...@sajjad:~/downloads/RayTracer/RayTracer$ cmake -i .
Would you like to see advanced
Just to confirm, OSG does appear to look in the current directory. I created a
very basic test case. My folder contains the EXE, each of the required OSG
dlls, and the one image plugin I am using (bmp). I then have a subdirectory,
which I access in code via relative directory structures
Hi Robert -- The 2.8.1 tag builds and runs fine on WinXP VS8.
The ChangeLog in the 2.8.1 tag appears to contain _all_ changes, even those
made to svn head, not necessarily just to the branch, is that correct?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
Hi Gordon -- I didn't intend to imply that OSG will look for _plugin_ DLLs
in the OS DLL search path. You're right, of course -- it doesn't. Sorry for
the confusion.
OSG searches for plugins in the directories set in setLibraryFilePathList().
Paul Martz
Skew Matrix Software LLC
Hm. Okay, Gordon and I are both wrong :-)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Geoff
Sent: Saturday, April 11,
Hi Sajjad,
It's late here so I'll be brief. It's an example using the vertex program
extension.
http://www.opengl.org/registry/specs/ARB/vertex_program.txt
There are other examples using GLSL.
Regards,
Brede
On Sat, Apr 11, 2009 at 6:29 PM, ami guru dosto.wa...@gmail.com wrote:
Hello
Hi Paul
It's just I have been through this just recently as were going through the
process of upgrading our apps to 2.81, and it caught me out, because we
rename all the OSG dll's to match our 3rd party tools naming conventions to
avoid possible conflicts with others out in the wild etc :),
So
19 matches
Mail list logo