Hi Bob,
Once you have finished implementing fog, and other features into the PSSM
frag shader, may you could submitt it a s config file.

regards adrian


2009/4/10 Bob Holcomb <[email protected]>

> Wojtek and Adrian,
>
> Hey guys, you were right on the money.  I changed the PSSM frag shader to
> take the alpha channel from the current texture and it seemed to work well.
>  I still need to wiggle my fog calculations into the shader and I think I'll
> be set.  Thanks!
>
> Cheers,
>
> Bob
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=10048#10048
>
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>
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-- 
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Adrian Egli
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