Hi Bob, Once you have finished implementing fog, and other features into the PSSM frag shader, may you could submitt it a s config file.
regards adrian 2009/4/10 Bob Holcomb <[email protected]> > Wojtek and Adrian, > > Hey guys, you were right on the money. I changed the PSSM frag shader to > take the alpha channel from the current texture and it seemed to work well. > I still need to wiggle my fog calculations into the shader and I think I'll > be set. Thanks! > > Cheers, > > Bob > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=10048#10048 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
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