Re: [osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases

2009-06-21 Thread Chris 'Xenon' Hanson
Robert Osfield wrote: Thanks for the offer of help. On the VPB front I'll be putting up documentation and tutorials as the next six weeks. For VPB the best testers and actual VPB end users so I would suggest focusing on OSG-2.8.2 and OSG-2.9.x testing to make best use of your time and

Re: [osg-users] [build] building OSG as static library

2009-06-21 Thread Robert Osfield
Hi Stefan, Are you setting DYNAMIC_OPENTHREADS and DYNAMIC_OPENSCENEGRAPH to OFF? FYI, for 2.10 I'm tempted to add a new variable to control the build type rather than the above variables to make it a bit more obvious and easier to get right. Robert. On Sat, Jun 20, 2009 at 9:54 PM, stefan

Re: [osg-users] Advice sought for rendering coins in OSG. Lots of coins.

2009-06-21 Thread Robert Osfield
Hi Christian, To profile the peformance bottleneck it would be best to press 's' a couple more times to get the full frame rate stats so you can see exactly which parts of rendering are the bottleneck - the frame rate only tells that you frame rate is reducing it doesn't give any clues to why.

Re: [osg-users] initGLNames thread safety

2009-06-21 Thread Robert Osfield
Hi Paul, The .osg plugin is meant to be thread safe and usable in multi-threaded loading. It sounds like initialization is the problem with initGLNames(). I've added a static mutex lock to the initGLNames(), and checked this into svn/trunk. Could you do an svn update and see if the problem

Re: [osg-users] VPB and CMake

2009-06-21 Thread Simon Loic
Hi Robert, I perfectly understand the aim of this test. Though I'm a bit perplexed as I have also cmake 2.6.2!! (installed from ubuntu repositories). Besides, I can't find any reference to tose variable in make cmake. Is there anyone in the same situation?? Any Idea? Loïc Simon On Sat, Jun 20,

Re: [osg-users] initGLNames thread safety

2009-06-21 Thread Paul Martz
Excellent! That nailed it, Robert. Bug is not present with current sen head. Tested my app multiple times and was able to load .OSG files with multiple threads each time. Thanks much. Having this in 2.8.2 would be a great idea. Let me know when it is there and I'll test again. -Paul Robert

Re: [osg-users] Advice sought for rendering coins in OSG. Lots of coins.

2009-06-21 Thread Paul Martz
Christian Buchner wrote: The bottleneck here is definitely physics. Frame rates take a dip when lots of coins are interacting. I am hoping for some public CUDA support in the Bullet physics library in the near future. My source inside Bullet development indicates that fully functional public

Re: [osg-users] Advice sought for rendering coins in OSG. Lots of coins.

2009-06-21 Thread Christian Buchner
To profile the peformance bottleneck it would be best to press 's' a couple more times to get the full frame rate stats so you can see exactly which parts of rendering are the bottleneck - the frame rate only tells that you frame rate is reducing it doesn't give any clues to why. I am pretty

Re: [osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases

2009-06-21 Thread buidinhba5
Hi Sorry Robert ^^ . I will more attention. Thanks, Ba. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [build] building OSG as static library

2009-06-21 Thread stefan nortd
I finally got it working on Linux. Took me a while to understand the Makefiles generated by cmake for osgstaticviewer. Backtracking from there basically made me realize that the order in which the libs are listed in the gcc call matters. Is this for realz?!! Anyways, here is a simple

[osg-users] Recall: Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases

2009-06-21 Thread buidinhba5
buidinhba5 would like to recall the message, [osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases. attachment: winmail.dat___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Windows forms and c#

2009-06-21 Thread buidinhba5
Hi Jason Beverage You can give more information use c++/cli to make a managed control ,some example or link to learn I have seach in Google and not see more about how to use c++/cli, it seem to be not have more example and turtorial can you give some help Thanks, Ba. -Original Message-

[osg-users] Reusing an osgPango::textTransform

2009-06-21 Thread Murray Curtis
Thanks to excellent work by Jeremy Moles I can now render UTF-8 using osgPango. I just can't make it stop! What is the correct way to re-use osgPango::textTransform? I'd like to be able to display a text message then remove it and at a later time display another message. I currently use