Robert Osfield wrote:
Thanks for the offer of help. On the VPB front I'll be putting up
documentation and tutorials as the next six weeks. For VPB the best
testers and actual VPB end users so I would suggest focusing on
OSG-2.8.2 and OSG-2.9.x testing to make best use of your time and
Hi Stefan,
Are you setting DYNAMIC_OPENTHREADS and DYNAMIC_OPENSCENEGRAPH to OFF?
FYI, for 2.10 I'm tempted to add a new variable to control the build
type rather than the above variables to make it a bit more obvious and
easier to get right.
Robert.
On Sat, Jun 20, 2009 at 9:54 PM, stefan
Hi Christian,
To profile the peformance bottleneck it would be best to press 's' a
couple more times to get the full frame rate stats so you can see
exactly which parts of rendering are the bottleneck - the frame rate
only tells that you frame rate is reducing it doesn't give any clues
to why.
Hi Paul,
The .osg plugin is meant to be thread safe and usable in
multi-threaded loading. It sounds like initialization is the problem
with initGLNames(). I've added a static mutex lock to the
initGLNames(), and checked this into svn/trunk. Could you do an svn
update and see if the problem
Hi Robert,
I perfectly understand the aim of this test.
Though I'm a bit perplexed as I have also cmake 2.6.2!! (installed from
ubuntu repositories).
Besides, I can't find any reference to tose variable in make cmake.
Is there anyone in the same situation?? Any Idea?
Loïc Simon
On Sat, Jun 20,
Excellent! That nailed it, Robert. Bug is not present with current sen
head. Tested my app multiple times and was able to load .OSG files with
multiple threads each time. Thanks much.
Having this in 2.8.2 would be a great idea. Let me know when it is
there and I'll test again.
-Paul
Robert
Christian Buchner wrote:
The bottleneck here is definitely physics. Frame rates take a dip when
lots of coins are interacting. I am hoping for some public CUDA
support in the Bullet physics library in the near future.
My source inside Bullet development indicates that fully functional
public
To profile the peformance bottleneck it would be best to press 's' a
couple more times to get the full frame rate stats so you can see
exactly which parts of rendering are the bottleneck - the frame rate
only tells that you frame rate is reducing it doesn't give any clues
to why.
I am pretty
Hi
Sorry Robert ^^ . I will more attention.
Thanks,
Ba.
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I finally got it working on Linux. Took me a while to understand the Makefiles
generated
by cmake for osgstaticviewer. Backtracking from there basically made me
realize that
the order in which the libs are listed in the gcc call matters. Is this for
realz?!!
Anyways, here is a simple
buidinhba5 would like to recall the message, [osg-users] Gearing up for
OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0
releases.
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Hi Jason Beverage
You can give more information use c++/cli to make a managed control ,some
example or link to learn
I have seach in Google and not see more about how to use c++/cli, it seem to
be not have more example and turtorial can you give some help
Thanks,
Ba.
-Original Message-
Thanks to excellent work by Jeremy Moles I can now render UTF-8 using
osgPango. I just can't make it stop!
What is the correct way to re-use osgPango::textTransform? I'd like to
be able to display a text message then remove it and at a later time
display another message.
I currently use
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