Re: [osg-users] NULL Options passed to readImageFile()

2009-09-12 Thread Joe Abreu
Running any of the debug programs through dependencywalker comes up with the error that MSVCP80D.DLL Error Opening File. The System cannot find the specified file ( 2). But the file can be located here: C:\WINDOWS\WinSxS\x86_Microsoft.VC80.DebugCRT_1fc8b3b9a1e18e3b_8.0.50727.42_x-ww_f75eb16c

Re: [osg-users] OpenGL Extensions.

2009-09-12 Thread Guy Volckaert
Jan, I looked at GLEW after I wrote my original post. I was about to download and use when I figured out an easier way. I essentially followed robert's advise (thanks rob!). NOTE: In my case, I would also need to recompile GLEW to use multiple threads/context (which also require installing

Re: [osg-users] Render-to-texture TextureRectangle

2009-09-12 Thread Guy Volckaert
NPOT = non-power-of-two POT = power-of-two Since my card does not support NPOT textures, can I create a POT texture but command the renderTargetImplemtation to only render to a specific region of the texture. For example, if my texture if 512x512 (i.e POT texture) and my viewport is 320x240

Re: [osg-users] Render-to-texture TextureRectangle

2009-09-12 Thread Guy Volckaert
I was able to use a POT texture after all with the renderTargetImplementation of camera (as I mentioned in my last post). All is well with the world once again. Thanks everyone. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17307#17307

[osg-users] Ann: osgBoostPython

2009-09-12 Thread Jean-Sébastien Guay
Hi all, I'd like to announce the initial availability of osgBoostPython, a very work-in-progress python wrapping of OSG. The project is on Google Code here: http://code.google.com/p/osgboostpython/ Seeing how osgSwig had its problems wrapping recent versions of OSG, and wanting to do

[osg-users] creating integration with JUCE toolkit - manipulator not responding to mouse events

2009-09-12 Thread Terrence Vergauwen
Hi, I'm writing a class to get an osg Viewer working from the JUCE framework (http://www.rawmaterialsoftware.com/juce/) I've attached the class, things seem to work ok, i can see my node with a mesh object, expect that the mouse events aren't working. I'm initializing this class from my main

Re: [osg-users] [solved] creating integration with JUCE toolkit - manipulator not responding to mouse events

2009-09-12 Thread Terrence Vergauwen
Hi, I found the issue :) Seems juce was interfering with the update with frame(); So had to request a full juce::repaint(). Cheers, Terrence -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17309#17309