NPOT = non-power-of-two
POT = power-of-two

Since my card does not support NPOT textures, can I create a POT texture but 
command the renderTargetImplemtation to only render to a specific region of the 
texture.

For example, if my texture if 512x512 (i.e POT texture) and my viewport is 
320x240 (widthxheight), can I command the renderTargetImplememtation to render 
the entire viewport to only the 320x240 portion of the texture?

Since the viewport define in the camera is 320x240, I would expect this to 
work. Can anyone confirm this?

Regards,

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http://forum.openscenegraph.org/viewtopic.php?p=17306#17306





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