Hi Jean,
Thanks for the input, actually I had done the same thing now my
class::display() as viewer-frame(). When I call class::display() as you told
osgviewer(scene) is running but I cannot see any geometry on the scene. Its
blank even though I had set some geometry.
If I replace
Hi Massimo,
On Sun, Sep 20, 2009 at 5:12 PM, Massimo Tarantini subbi...@yahoo.itwrote:
Thanks a lot to help a newby.
So, i have done all wrong :( ...
When i discovered osgconv i believed it could be used to build a DB
incrementally. I was wrong.
osgconv doesn't know anything about paging
Up ?
No one does osg simplifications ?
Thanks,
Vincent.
2009/9/17 Vincent Bourdier vincent.bourd...@gmail.com
Hi all,
Using the osg simplifier on a geometry, I'm just surprised to see that
there is no way to set a level of simplification or something like that.
Maybe I didn't saw it,
Hi there,
I've experimented with the simplifier, but am not using it.
I found the setSampleRatio() method affects how coarse or fine a result you
get. The simplification with a sample ratio less that 1.0 appears to be
destructive (i.e. Geometry out does not equal Geometry in). So far I've not
Reed,
I did something like this using a NodeVisitor. It was only a partial
solution.
osg::PrimitiveSet
CKmlComplianceVisitor::ProcessTriangleStrip(osg::PrimitiveSet
PrimitiveSet)
{
// Convert PrimitiveSet into a DrawElementsUInt
osg::DrawElementsUInt *pNewPrimitiveSet = new
Hi,
when exporting from osg to flt the OpenFlight-Plugin is adding a Material to
every StateSet even if there was no Material defined before. After a look in
the source code I found out two things:
1) In file ExpGeometryRecords.cpp line 235 a material (index) is generated even
if the material
Hello,
the OpenFlight-Plugin prevents reacting on missing Textures via a
ReadFileCallback, because osgDB::readRefImageFile (called by function
readTexture) is not called if the file does not exist. Would be great if this
could be changed.
A fix could look like this (file PaletteRecords.cpp,
Hi Prasad,
If I replace viewer-frame() with viewer-run() I can see the geometry.
what is the problem??
This is an FAQ. viewer-run() automatically adds a trackball manipulator
to the viewer if there is none (it's a convenience function used in
examples so it makes sure everything is set up
HI Katharina,
In the svn/trunk version of the OSG I added support for overriding the
find file operation using an osgDB::FindFileCallback, that you attach
to the osgDB::Registry or an osgDB::Options object. Perhaps this
would be the best way for you to intercept and do something special
when
Hi there,
How could i get progress information when osgDB::readNodeFile is used to load a
model from external file. i want to show a progress bar if the loading time is
significant too long to end user. i have to load a shapefile which is about
157M . It takes few of seconds in my PC, so that i
Hi All Jean ,
Jean Thanks its working well.
I have some other question I have created a small user interface where you can
browse the model(tree view).I can select or unselect geometry from tree view .
Visualization of the model as shown inside a other form in same window. (till
here
Hi,
I use a texture2D on a sphere but the problem is that the texture does not well
fit on the sphere. There is a big line at the junction of the map.
Have you yet seen this kind of problem or not ?
What is the solution ?
Thank you!
Cheers,
Miguel
--
Read this topic online
One way
Basically you need to create a message/data passing system between the
GUI and the APP update thread that is thread safe.
In the GUI thread when you want to add a request to be carried out in
the APP you get a lock on the message queue you created ( generally I
use a wait until lock
It might be the way you GL_CLAMP state is set
http://www.vis-sim.com/osg/osg_faq_1.htm#f32
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
Hi All,
Does anyone have a good osg/.net example program that includes source code?
Keith
Open Systems International, Inc.
Keith Steffen
3600 Holly Lane North, Suite 40
Minneapolis, MN 55447-1286
Phone: 763 551 0559
Fax: 763 551 0750
E-mail: kstef...@osii.com
Website: http://www.osii.com/
Check the archives, this was discussed not long ago (and multiple times
in the past).
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ http://www.skew-matrix.com/
+1 303 859 9466
zhuliangxi...@hotmail.com wrote:
Hi there,
How could i get progress information when
Hi,
I have a OSG map and now I want to add a video to a specific position. How can
I do that?
Thank you!
Cheers,
Alex
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=17536#17536
___
osg-users
There is no clear correct answer for the material question.
OSG defaults to lighting enabled. In OpenGL parlance, this requires the
presence of Materials. So what if a scene graph doesn't contain a
material? OSG gets around this issue by enabling GL_COLOR_MATERIAL,
which means that materials
You might want to start by looking at OpenSceneGraph\examples\osgmovie
you may need to get further 3rdparty requirments for this
And a search of the archives will throw up a lot of discussion on this
type of subject
Gordon
Product Manager 3d
Dicom plugin tested and working on windows vista 64 bit with no
modifications required--Thanks for the fix!
Jason
Robert Osfield wrote:
Hi J-S,
On Sat, Sep 19, 2009 at 12:30 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com
mailto:jean-sebastien.g...@cm-labs.com wrote:
Sorry,
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