Re: [osg-users] !Present3D GUI

2010-02-14 Thread Robert Osfield
Hi Bruce, On Fri, Feb 12, 2010 at 5:49 PM, Bruce Wheaton br...@spearmorgan.com wrote: The Present3D wiki asks for contributors. If it would be acceptable for a GUI to be written in juce then I would like to help. Juce works as GPL or under a commercial license. That does mean an OSG licensed

Re: [osg-users] Edit mesh

2010-02-14 Thread Andreas Ekstrand
Hi Luis, Have a look at Remo 3D, an affordable 3D modeling tool with support for OSG/IVE import/export: www.remograph.com /Andreas Luis Agero wrote: Hi Jason, Yes, I know it is something out of OSG. But that would be interesting for my project not to use another software. Luis

[osg-users] Enhancement of osgDB::serializer

2010-02-14 Thread Torben Dannhauer
Hi Wang, I managed to get the serializer working. I have some proposals to enhance the serializer: 1. It is only possible to serialize objects inherited from osg::Node or Images. Classes just inherited from osg::Object are not handled. There is a Function Code: WriteResult writeObject(

[osg-users] OSG and VRJuggler example

2010-02-14 Thread Giordano Nobles
Hello. I am using OSG with VRJuggler, and i'm trying to run the osgNav example but I get the following errors, then the command line gets blocked: -- -- -- -- -- -- -- gadgetRIM:WARNING: Can not register ApplicationData with non-existent Application Data Manager. in order to synchronize

Re: [osg-users] OpenSceneGraph and MultiThreading

2010-02-14 Thread Danny Lesnik
Hi, I searched the forum and was enspired by the following Topic: http://www.mail-archive.com/osg-us...@openscenegraph.net/msg08183.html I tried to create separate thread which will run from main function and run LoadNodefile. Code: class MyThread : public OpenThreads::Thread { public:

Re: [osg-users] OpenSceneGraph and MultiThreading

2010-02-14 Thread Bruce Wheaton
On Feb 14, 2010, at 14:15, Danny Lesnik danny...@walla.co.il wrote: The value of node is null. I'm a newbie in Threading Programming, but I need to find a way to work it out. Your problem lies in C, Danny, not in threading. You passed a pointer into your thread class by value. Your thread

Re: [osg-users] OpenSceneGraph and MultiThreading

2010-02-14 Thread Bruce Wheaton
Sorry, sent too early. Anyway, OSG has a potential solution to this - ref ptrs. If you pass and hold ref ptrs, then you will have two objects pointing to the same thing. Specifically, you would pass a pointer to your ref ptr. Having said that, I'm new to OSG - there's probably a better

Re: [osg-users] OpenSceneGraph and MultiThreading

2010-02-14 Thread Simon
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Danny Lesnik wrote: Hi, snip Try this: class MyThread : public OpenThreads::Thread { public: MyThread(osg::Node** node) : _node(node) {} virtual ~MyThread() {} virtual void run() { *_node

Re: [osg-users] This month in IEEE Computer Graphicsand Applications

2010-02-14 Thread Jason Daly
Buckley, Bob CTR MDA/DES wrote: DT: now THAT's nice to hear!!! Hey, Bob, I forgot you were on this list! Yeah, it ported over to OSG pretty easily. It runs quite a bit quicker than on the old SGI Indigos, too :-) --J ___ osg-users mailing

[osg-users] Two rotations on an object?

2010-02-14 Thread Ernie Smethurst
So i am learning to use OSG and am currently learning the basics and am currently creating little scenes to help me understand how it all works and such. I am trying to create a scene of a planetary system, using textures, lighting and primitives and am currently stuck with a problem that I

Re: [osg-users] Two rotations on an object?

2010-02-14 Thread Torben Dannhauer
Hi, you could to it as a chain of PAT Notes 1. rotate to the desired angle of the planet around sun 2. translate the planet to add you desired radius 3. Rotate the plane to rotate it around it own axis. Cheers, Torben -- Read this topic online here:

Re: [osg-users] External threads and osgViewer

2010-02-14 Thread Stefan Eilemann
Robert, all, I've got it running by replacing the 'ReentrantMutex s_contextIDMapMutex' with a normal Mutex in osg/GraphicsContext.cpp:246. I'll send you the whole file on osg-submissions in a minute. I'll do some more testing, and probably create an OpenThreads::createForCurrentThread() if I hit