Hi Bruce,
On Fri, Feb 12, 2010 at 5:49 PM, Bruce Wheaton br...@spearmorgan.com wrote:
The Present3D wiki asks for contributors. If it would be acceptable for a
GUI to be written in juce then I would like to help. Juce works as GPL or
under a commercial license. That does mean an OSG licensed
Hi Luis,
Have a look at Remo 3D, an affordable 3D modeling tool with support for
OSG/IVE import/export:
www.remograph.com
/Andreas
Luis Agero wrote:
Hi Jason,
Yes, I know it is something out of OSG. But that would be interesting for my
project not to use another software.
Luis
Hi Wang,
I managed to get the serializer working.
I have some proposals to enhance the serializer:
1. It is only possible to serialize objects inherited from osg::Node or Images.
Classes just inherited from osg::Object are not handled. There is a Function
Code:
WriteResult writeObject(
Hello.
I am using OSG with VRJuggler, and i'm trying to run the osgNav example but I
get the following errors, then the command line gets blocked:
-- -- -- -- -- -- --
gadgetRIM:WARNING: Can not register ApplicationData with non-existent
Application Data Manager. in order to synchronize
Hi,
I searched the forum and was enspired by the following Topic:
http://www.mail-archive.com/osg-us...@openscenegraph.net/msg08183.html
I tried to create separate thread which will run from main function and run
LoadNodefile.
Code:
class MyThread : public OpenThreads::Thread
{
public:
On Feb 14, 2010, at 14:15, Danny Lesnik danny...@walla.co.il wrote:
The value of node is null. I'm a newbie in Threading Programming,
but I need to find a way to work it out.
Your problem lies in C, Danny, not in threading. You passed a pointer
into your thread class by value. Your thread
Sorry, sent too early. Anyway, OSG has a potential solution to this -
ref ptrs. If you pass and hold ref ptrs, then you will have two
objects pointing to the same thing. Specifically, you would pass a
pointer to your ref ptr.
Having said that, I'm new to OSG - there's probably a better
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Danny Lesnik wrote:
Hi,
snip
Try this:
class MyThread : public OpenThreads::Thread
{
public:
MyThread(osg::Node** node) :
_node(node) {}
virtual ~MyThread() {}
virtual void run() {
*_node
Buckley, Bob CTR MDA/DES wrote:
DT: now THAT's nice to hear!!!
Hey, Bob, I forgot you were on this list!
Yeah, it ported over to OSG pretty easily. It runs quite a bit quicker
than on the old SGI Indigos, too :-)
--J
___
osg-users mailing
So i am learning to use OSG and am currently learning the basics and am
currently creating little scenes to help me understand how it all works and
such.
I am trying to create a scene of a planetary system, using textures, lighting
and primitives and am currently stuck with a problem that I
Hi,
you could to it as a chain of PAT Notes
1. rotate to the desired angle of the planet around sun
2. translate the planet to add you desired radius
3. Rotate the plane to rotate it around it own axis.
Cheers,
Torben
--
Read this topic online here:
Robert, all,
I've got it running by replacing the 'ReentrantMutex
s_contextIDMapMutex' with a normal Mutex in
osg/GraphicsContext.cpp:246. I'll send you the whole file on
osg-submissions in a minute.
I'll do some more testing, and probably create an
OpenThreads::createForCurrentThread() if I hit
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