[osg-users] OSGExp/OSG (64 bit) problem with osg::ref_ptr

2010-03-11 Thread alessandro terenzi
I'm trying to build OSGExp for 64 bit, but I'm experiencing a runtime problem when executing the lines: osg::ref_ptrosg::MatrixTransform rootTransform; rootTransform = new osg::MatrixTransform(); in particular the OSGExp plugin crashes at the 2nd line. I tryed to replace the osg::ref_ptr

Re: [osg-users] need help with cmake / osg / os x / frameworks

2010-03-11 Thread Robert Osfield
Hi Jordi, On Wed, Mar 10, 2010 at 6:51 PM, Jordi Torres jtorresfa...@gmail.comwrote: The XCode build fails for me in osgunittests when running runFileNameUtilsTest(osg::ArgumentParser) because ld: symbol(s) not found. Let me investigate further... The runFileNameUtilsTest(..) method is

Re: [osg-users] Playing smoothly a big video

2010-03-11 Thread Serge Lages
Hi all, Thanks for your advices. About the current setup, we're using only one screen with a 9800GT card (and 4 windows) for our tests, but the final setup will be composed of 2 9800GT cards and 4 screens. I'll let you know how our tests goes. Cheers, On Thu, Mar 11, 2010 at 8:28 AM, J.P.

Re: [osg-users] 2.8.3 release likely, need community assistance

2010-03-11 Thread PCJohn
Is it possible to include plugins? I am particularly interested in updated Inventor plugin. John Paul Martz wrote: Hi folks -- I am 99% certain that I'll be doing a 2.8.3 release in the next few weeks. The release will not be API compatible with 2.8.2. I wanted to let you all know my plans,

Re: [osg-users] problems about layer rendering

2010-03-11 Thread Wojciech Lewandowski
Hi Kai, I checked RenderStage::runCameraSetUp() source code, and found that bufferAttachments only have Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRetangle, but without TextureArray, and I don`t know weather OSG using glFramebufferTextureLayer or glFramebufferTexture when bind

[osg-users] [build] Problems building osgdotnet wrappers

2010-03-11 Thread Vedran Pavlic
Hi, I have problems building osgdotnet wrappers. To explain my problems a bit, i build osg with cmake and visual studio without osg_wrappers first and then built generator project for osgdotnet, after that i start it without debbuging and it starts to generate the files, but after osgterrain

Re: [osg-users] Display from buffer

2010-03-11 Thread Trajce (Nick) Nikolov
are you trying to display an image that has the same size as your screen? If so, you might want to do it with HUD (have a look at osghud example) and with TextureRectangle instead -Nick On Thu, Mar 11, 2010 at 4:29 PM, Akilan Thangamani akilan.thangam...@gmail.com wrote: Hi, Extremely

Re: [osg-users] Display from buffer

2010-03-11 Thread J.P. Delport
Hi, Akilan Thangamani wrote: Hi, Extremely sorry for my first question as I was not reading the image file properly, I couldn't get the display as I thought. But regarding my 2nd question, I m taking a buffer(filled with image pixels) of size exactly equivalent to of my screen resolution

[osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Robert Osfield
I just came across the new items on opengl.org that Khronos have just release OpenGL 4.0, and OpenGL 3.3 + arb extensions. A few more details can be found here: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=273669 This isn't something I was expecting, looks like

Re: [osg-users] [build] Problems building osgdotnet wrappers

2010-03-11 Thread Robert Osfield
Hi Vedran, Which version of the OSG are you using? My guess is that you are using svn/trunk or a recent dev release as I recently moved PerContextShader into the public scope of Shader, but hadn't added an export and didn't spot any issues (I work under linux). I've just added OSG_EXPORT to the

[osg-users] nested .ive

2010-03-11 Thread David Marchessault
Hi, I have an openFlight terrain that I want to convert to .ive. I've notived while watching some of the example files that it is possible to get a Master .ive that references to several nested .ive terrain patches. I was wondering how I could achieve this considering my openflight database is

Re: [osg-users] nested .ive

2010-03-11 Thread Trajce (Nick) Nikolov
Hi David, have a look at this thread, Might help you http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg05445.html http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg05445.html -Nick On Thu, Mar 11, 2010 at 5:25 PM, David Marchessault dmarchessa...@simthetiq.com

[osg-users] Question about osgVolume

2010-03-11 Thread Joachim Diepstraten
Hi, I just had a more extensive stroll through the osgVolume code in the 2.8.2 release but I don't think it has changed in more recent versions (I guess) after playing around with the node for a more extensive period. I am a bit suprised by especially the raycasting shaders they seem to be

Re: [osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Chris 'Xenon' Hanson
On 3/11/2010 7:46 AM, Robert Osfield wrote: I just came across the new items on opengl.org that Khronos have just release OpenGL 4.0, and OpenGL 3.3 + arb extensions. Wow. Looking for a short overview of the changeset now... -- Chris 'Xenon' Hanson, omo sanza lettere

Re: [osg-users] nested .ive

2010-03-11 Thread David Marchessault
Thank you very much! From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Trajce (Nick) Nikolov Sent: March-11-10 10:35 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] nested .ive Hi David, have a look at

Re: [osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Jason Daly
Chris 'Xenon' Hanson wrote: On 3/11/2010 7:46 AM, Robert Osfield wrote: I just came across the new items on opengl.org that Khronos have just release OpenGL 4.0, and OpenGL 3.3 + arb extensions. Wow. Looking for a short overview of the changeset now... Looks like it's

Re: [osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Jason Daly
Robert Osfield wrote: I just came across the new items on opengl.org that Khronos have just release OpenGL 4.0, and OpenGL 3.3 + arb extensions. A few more details can be found here: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=273669 This isn't something I

[osg-users] managing views in composite viewer...

2010-03-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a need to turn certain views on and off in a composite viewer during runtime. I know that the composite viewer has the capability of adding and removing views but I'm not sure this is the proper mechanism to use for what I want to do. The views I want to manage sit on top of a

Re: [osg-users] managing views in composite viewer...

2010-03-11 Thread Jean-Sébastien Guay
Hi Shayne, My question is, is adding and removing the views during runtime the way to go or is there a more efficient/elegant way of turning my views on and off? Is there an equivalent of a switch node for managing views in a composite viewer? To add/remove views at runtime you have to stop

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-03-11 Thread Allen Saucier
Hi Jordi, thanks for the updated. Sorry for being a pest. I do really appreciate your help and I definitely understand your pressure. I have been totally swamped myself. I'll let you know how the latest info you've given me works. Talk to you soon! :D Best regards, Allen --

[osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Sergey Kurdakov
Hi the subroutines added in GLSL 4. yes it might also affect the major feature of osg being discussed lately - the way to handle shader composition. Regards Sergey Kurdakov On Thu, Mar 11, 2010 at 8:49 PM, Jason Daly wrote: Robert Osfield wrote: -

Re: [osg-users] opengl 3 course: march 30 - april 2, 2010 - los angeles

2010-03-11 Thread Cory Riddell
I was interested in the OpenGL course (still am), but there isn't exactly a lot of info about the course available. It would be nice to know where it is (more specific than Los Angeles), what the pre-requisites are (software environment) and what is and isn't included (lunch?). The daily schedule

Re: [osg-users] managing views in composite viewer...

2010-03-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
J-S, Thanks for the input. Controlling the node mask does the trick...:) Thank you! -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay Sent: Thursday, March 11, 2010 11:28 AM

Re: [osg-users] Render to Texture with independent framerate

2010-03-11 Thread Georg Martius
Hi, thanks again for answering. J.P. Delport wrote: Hi, Georg Martius wrote: Hi JP, thanks for you hint. I tried to code from the linked thread. Unfortunately it does not really work very well. To get you updated: I have 2 cameras, one is the original viewer cam and the other is a

Re: [osg-users] problems about layer rendering

2010-03-11 Thread Kai Xia
Hi Wojtek, I'll try your method first, it sound a good idea. Later when I have time, I'll try to modify the RenderStage.cpp for testing. Thank you! Cheers, Kai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25551#25551

[osg-users] changing thread priority

2010-03-11 Thread Trajce (Nick) Nikolov
Hi community, is there a way to force the threading in osg (cull, update, draw) to use different priority (let say RealTime)? My IG works fine but I thought I might force it to even do better :) Thanks -Nick ___ osg-users mailing list

Re: [osg-users] [build] Problems building osgdotnet wrappers

2010-03-11 Thread Vedran Pavlic
i just tried with the latest update, and osg builds fine now, after that i build osgdotnet generator for the svn osgdotnet version and went to start without debugging. And it gives me this output: Instantiating augmented libraries and types... osgFX Caught exception: failed to load OSG