Re: [osg-users] Quad Buffered Stereo FBO

2010-04-03 Thread Robert Osfield
HI Bruce, On Fri, Apr 2, 2010 at 8:15 PM, Bruce Wheaton br...@spearmorgan.com wrote: Is a quad buffered FBO supported by default? On the OSG side no, and I very much doubt that OpenGL itself supports as well as I can't see a need for it. Go have a look at the specs. FBO's don't support double

Re: [osg-users] Bizzare setViewMatrixAsLookAt behavior !!

2010-04-03 Thread Robert Osfield
Hi John, I'm not going to dive into trying to understand your maths, there are plenty of stuff about vector maths on the web as a resource to draw upon that could explain things much better than I could. On the OSG side you have setViewMatrixAsLookAt which is standard gluLookAt behavior, or

Re: [osg-users] Bizzare setViewMatrixAsLookAt behavior !!

2010-04-03 Thread Alberto Luaces
John, you can compose the rotation (roll, pitch, yaw) matrices yourself or have a look at osgSim::DOFTransform documentation. Then, set the position and orientation of the camera with viewer.getCamera()-setViewMatrix(). -- Alberto ___ osg-users mailing

Re: [osg-users] [VirtualPlanetBuilder][build] Which Versions of GDAL and/or Squish Are Required?

2010-04-03 Thread Martin Naylor
Just to confirm, I downloaded the VPB,GDAL and OSG from the latest SVN trunk and all compiled just fine for windows x64. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: 03 April

[osg-users] Suggestions for creating an (high res?) AVI from Linux OSG app

2010-04-03 Thread Ted Morris
Greetings, We want to create an AVI movie to show from an OSG Linux app. And preferably it should be smooth in the end. Any good recipes any of you could share would be greatly appreciated. I can run it either in full screen or in a big window (uses SDL). Cheers, Ted -- Read

Re: [osg-users] 2.8.3 rc3 tagged -- hopefully the last rc

2010-04-03 Thread Michael Rohn
Hi, thanks for the changes in the PNGPlugin. It builds and works fine for me. But I have a new problem: If I select the option 'BuildQtExamples' in cmake then I get an error. Two examples, namely 'osgviewerQtWidget' and 'osgQtBrowser' are missing. I think there are two solutions: 1. Add the

Re: [osg-users] disappearing line

2010-04-03 Thread Martin Beckett
what graphics card? I've had this behaviour on Intel's embedded laptop chipsets with their crappy OpengGL drivers. I'm guessing it's because most games only need to render triangles and this is all the driver is really tested for. - Have you tried increasing the lineWidth? Cheers, Martin

Re: [osg-users] Example code for mouse to world coordinates

2010-04-03 Thread Martin Beckett
In general you need to pick a point - because a 2d mouse point is a line in 3d. But if you are showing a view form a known direction of a relatively flat object (such as a plan view of the ground) you can go direct from mouse to world. Code: bool pick(const osgGA::GUIEventAdapter

Re: [osg-users] 2.8.3 rc3 tagged -- hopefully the last rc

2010-04-03 Thread Paul Martz
Michael Rohn wrote: Hi, thanks for the changes in the PNGPlugin. It builds and works fine for me. But I have a new problem: If I select the option 'BuildQtExamples' in cmake then I get an error. Two examples, namely 'osgviewerQtWidget' and 'osgQtBrowser' are missing. I think there are two

Re: [osg-users] Quad Buffered Stereo FBO

2010-04-03 Thread Bruce Wheaton
FBO's don't support double buffering either. FBO's are frame buffer that are ever directly connected to display outputs. I didn't mean literally, rather that two color buffers would get attached and used as left and right back buffers. That's quite feasible, as far as I can tell. If

Re: [osg-users] VS2010

2010-04-03 Thread Anders Backman
Mm, there is certainly something in the way CMake generates project files for vs2010. I took the suggestion of creating projectfiles for vs2008, and load them into vs2010. Works like a charm... /A On Wed, Mar 31, 2010 at 7:07 PM, Mattias Helsing helsin...@gmail.comwrote: Hi Anders, All the

Re: [osg-users] several trunk compile error

2010-04-03 Thread Robert Osfield
Hi Torben, On Fri, Apr 2, 2010 at 10:35 PM, Torben Dannhauer z...@saguaro-fight-club.de wrote: Error osgQt: Code: Error   1       fatal error C1189: #error :  The header file 'QGraphicsViewAdapter' doesn't include QObject.        

Re: [osg-users] OSG stereo features

2010-04-03 Thread benedikt naessens
Alberto Luaces wrote: Benedikt, take a look at this link: [cut URL] with this you can change the stereo behaviour of your program without touching a line of code. Of course you can also do the same programmatically. -- Alberto Thanks for the fast reply. I have already seen the

Re: [osg-users] OSG stereo features

2010-04-03 Thread benedikt naessens
robertosfield wrote: Have you spotted the osgviewerQT examples? Robert. I am using the QSceneGraph class to put dialogs and other items on and do the OSG rendering in the drawBackground() member function. Framerate drops quite drastically, but that could also be because of the dual

Re: [osg-users] several trunk compile errors: osgQt and introspection of database pager

2010-04-03 Thread Torben Dannhauer
Hi Robert, yesterday I played with this announced include but it doen't fix. I'll get an update tomorrow and try compiling again. Thank you and happy Easter!! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26420#26420

Re: [osg-users] several trunk compile errors: osgQt and introspection of database pager

2010-04-03 Thread Torben Dannhauer
Hi Robert, sorry, I was too curious ;) your fix doesn't help. I'm using QT 4.5.3.. anyway... let's continue next week ;) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26421#26421