HI Bruce,
On Fri, Apr 2, 2010 at 8:15 PM, Bruce Wheaton br...@spearmorgan.com wrote:
Is a quad buffered FBO supported by default?
On the OSG side no, and I very much doubt that OpenGL itself supports
as well as I can't see a need for it. Go have a look at the specs.
FBO's don't support double
Hi John,
I'm not going to dive into trying to understand your maths, there are
plenty of stuff about vector maths on the web as a resource to draw
upon that could explain things much better than I could. On the OSG
side you have setViewMatrixAsLookAt which is standard gluLookAt
behavior, or
John,
you can compose the rotation (roll, pitch, yaw) matrices yourself or
have a look at osgSim::DOFTransform documentation. Then, set the
position and orientation of the camera with
viewer.getCamera()-setViewMatrix().
--
Alberto
___
osg-users mailing
Just to confirm, I downloaded the VPB,GDAL and OSG from the latest SVN trunk
and all compiled just fine for windows x64.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: 03 April
Greetings,
We want to create an AVI movie to show from an OSG Linux app.
And preferably it should be smooth in the end.
Any good recipes any of you could share would be greatly appreciated.
I can run it either in full screen or in a big window (uses SDL).
Cheers,
Ted
--
Read
Hi,
thanks for the changes in the PNGPlugin. It builds and works fine for me.
But I have a new problem: If I select the option 'BuildQtExamples' in cmake
then I get an error. Two examples, namely 'osgviewerQtWidget' and
'osgQtBrowser' are missing.
I think there are two solutions:
1. Add the
what graphics card? I've had this behaviour on Intel's embedded laptop
chipsets with their crappy OpengGL drivers.
I'm guessing it's because most games only need to render triangles and this is
all the driver is really tested for.
- Have you tried increasing the lineWidth?
Cheers,
Martin
In general you need to pick a point - because a 2d mouse point is a line in 3d.
But if you are showing a view form a known direction of a relatively flat
object (such as a plan view of the ground) you can go direct from mouse to
world.
Code:
bool pick(const osgGA::GUIEventAdapter
Michael Rohn wrote:
Hi,
thanks for the changes in the PNGPlugin. It builds and works fine for me.
But I have a new problem: If I select the option 'BuildQtExamples' in cmake
then I get an error. Two examples, namely 'osgviewerQtWidget' and
'osgQtBrowser' are missing.
I think there are two
FBO's don't support double buffering either. FBO's are frame buffer
that are ever directly connected to display outputs.
I didn't mean literally, rather that two color buffers would get
attached and used as left and right back buffers. That's quite
feasible, as far as I can tell.
If
Mm, there is certainly something in the way CMake generates project files
for vs2010.
I took the suggestion of creating projectfiles for vs2008, and load them
into vs2010. Works like a charm...
/A
On Wed, Mar 31, 2010 at 7:07 PM, Mattias Helsing helsin...@gmail.comwrote:
Hi Anders,
All the
Hi Torben,
On Fri, Apr 2, 2010 at 10:35 PM, Torben Dannhauer
z...@saguaro-fight-club.de wrote:
Error osgQt:
Code:
Error 1 fatal error C1189: #error : The header file
'QGraphicsViewAdapter' doesn't include QObject.
Alberto Luaces wrote:
Benedikt,
take a look at this link:
[cut URL]
with this you can change the stereo behaviour of your program without
touching a line of code. Of course you can also do the same
programmatically.
--
Alberto
Thanks for the fast reply. I have already seen the
robertosfield wrote:
Have you spotted the osgviewerQT examples?
Robert.
I am using the QSceneGraph class to put dialogs and other items on and do the
OSG rendering in the drawBackground() member function. Framerate drops quite
drastically, but that could also be because of the dual
Hi Robert,
yesterday I played with this announced include but it doen't fix.
I'll get an update tomorrow and try compiling again.
Thank you and happy Easter!!
Cheers,
Torben
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Hi Robert,
sorry, I was too curious ;)
your fix doesn't help.
I'm using QT 4.5.3..
anyway... let's continue next week ;)
Thank you!
Cheers,
Torben
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