Hi Ricky,
I am sorry I don't have more to offer. I was hoping that my changes would help
you, but PNG loader most certainly uses uncompressed formats so your problem
might something else. Try OSG_NOTIFY_LEVEL=DEBUG_INFO or even better run it
with some GL debugger to see what is going on under
Hi Thomas,
I did a quick read of your code, and the first thing I notice is that
the osgDB::readNodeFile result is assigned to a osg::Group*, NOT a
osg::ref_ptrosg::Group . The pointers run out of scope at the end of
generateSimplifiedNodes, mergeNodes seems to take most of the
geometry, but
Hi,
Is it possible with osgdem in VirtualPlanetBuilder to generate the colors of
terrain based on the elevation (eg red for the highest points)?
Thank you!
Cheers,
lucie
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Hi,
I have got some troubles with a RTT camera and HUD camera.
My scene seems like :
_rootView
/ \
/ \
RTTCam _rootParent
\ /
root
Hi,
maybe this can help you: http://forum.openscenegraph.org/viewtopic.php?t=5599
Cheers,
Torben
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Hi Daniele,
I just got the latest code from trunk and opened astroBoy_walk.dae in
osganimationviewer - he's walking fine for me. Are you sure you built
everything correctly? Here's the how-to guide:
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
On 3 May 2010 15:38,
Hi Uli,
Am 02.05.10 11:09, schrieb Ulrich von Zadow:
As an aside, I'm Uli, not Andreas, and - I believe we spent some time
together at Art+Com :-).
Sorry for the wrong name, too much mulittasking on my end, you are
right, we spent some time together there :)
This is the first call:
#0
In the last couple of month we been working on a a web site that broadcast 3d
(first phase). You are all invited to have a quick look and comment.
The site is based on the OSG engine.
We will take this opportunity to thank all for the online help given to us (to
Danny Oleg) here on the OSG
Hi,
I'm new with OpeneSceneGraph 2.9.6: i'm analysing plugin code to understand
if there is the possibility to generate an OpenFlight (.FLT) file together
with textures by starting directly from a list of DICOM files or by starting
from the .OSG and .DDS files generated with the command:
Hi,
ok, I'll look at this post.
Thank you!
Cheers,
lucie
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David,
I agree with Davide. This was an excellent explanation.
Regards,
Adam
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Luca Colombari wrote:
Hi,
I'm new with OpeneSceneGraph 2.9.6: i'm analysing plugin code to understand if there is
the possibility to generate an OpenFlight (.FLT) file together with textures
by starting directly from a list of DICOM files or by starting from the .OSG and .DDS
files
Hi Dženan,
It's very hard to tell from the limited amount of code you have posted,
since it seems to be missing so much, but - and apologies if I'm pointing
out the obvious :
a) You don't ever seem to attach your geode to the scene anywhere
b) The scope of the osg::Geometry* geom in mcHelper
Hi Cory,
I also have a toolbar button to turn labels on or off. What is the best
way to toggle the visible state of the osgText::Text instances when my
user asks to enable or disable these labels? I think I could make the
text transparent, but that feels wrong. Any suggestions?
If you want to
J-S,
On 5/4/2010 12:34 PM, Jean-Sébastien Guay wrote:
If you want to toggle visibility of all your text elements under a
same Geode, you can use the node mask on the Geode.
My problem is that I have mixed my text elements with other geometry
elements (the labels are part of the thing they are
Luca Colombari wrote:
Hi,
Thanks for the answer...
Ok, Currently I don't know very much the logic about OpenSceneGraph and I'm
studing it by going into the code. So now my problem is to understand how can I
generate an OpenFlight file by handling also all the related images. I need to
And it can now do Qt
Martin
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Hi everyone,
I'm exporting a .3ds file from 3ds Max 2010 and trying to load it in OSG. The
thing is it loads with several parts scrambled (some rotated, some mirrored,
some translated). If I import it back to 3ds Max it seems just fine, the
problem only happens when I try to load it with
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