Re: [osg-users] texture2Darray issue with different image format

2010-05-04 Thread Wojciech Lewandowski
Hi Ricky, I am sorry I don't have more to offer. I was hoping that my changes would help you, but PNG loader most certainly uses uncompressed formats so your problem might something else. Try OSG_NOTIFY_LEVEL=DEBUG_INFO or even better run it with some GL debugger to see what is going on under

Re: [osg-users] valgrind, memory leak debugging

2010-05-04 Thread Laurens Voerman
Hi Thomas, I did a quick read of your code, and the first thing I notice is that the osgDB::readNodeFile result is assigned to a osg::Group*, NOT a osg::ref_ptrosg::Group . The pointers run out of scope at the end of generateSimplifiedNodes, mergeNodes seems to take most of the geometry, but

[osg-users] [vpb] color of terrain

2010-05-04 Thread lucie lemonnier
Hi, Is it possible with osgdem in VirtualPlanetBuilder to generate the colors of terrain based on the elevation (eg red for the highest points)? Thank you! Cheers, lucie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27527#27527

[osg-users] Problem with render to texture and HUD

2010-05-04 Thread Lucas SART
Hi, I have got some troubles with a RTT camera and HUD camera. My scene seems like : _rootView / \ / \ RTTCam _rootParent \ / root

Re: [osg-users] [vpb] color of terrain

2010-05-04 Thread Torben Dannhauer
Hi, maybe this can help you: http://forum.openscenegraph.org/viewtopic.php?t=5599 Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27530#27530 ___ osg-users mailing list

Re: [osg-users] [osgPlugins] Collada Animations Support

2010-05-04 Thread Michael Platings
Hi Daniele, I just got the latest code from trunk and opened astroBoy_walk.dae in osganimationviewer - he's walking fine for me. Are you sure you built everything correctly? Here's the how-to guide: http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada On 3 May 2010 15:38,

Re: [osg-users] Crash on program end

2010-05-04 Thread Stephan Maximilian Huber
Hi Uli, Am 02.05.10 11:09, schrieb Ulrich von Zadow: As an aside, I'm Uli, not Andreas, and - I believe we spent some time together at Art+Com :-). Sorry for the wrong name, too much mulittasking on my end, you are right, we spent some time together there :) This is the first call: #0

[osg-users] 3d site based on OSG.

2010-05-04 Thread Ran Arbel
In the last couple of month we been working on a a web site that broadcast 3d (first phase). You are all invited to have a quick look and comment. The site is based on the OSG engine. We will take this opportunity to thank all for the online help given to us (to Danny Oleg) here on the OSG

[osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures

2010-05-04 Thread Luca Colombari
Hi, I'm new with OpeneSceneGraph 2.9.6: i'm analysing plugin code to understand if there is the possibility to generate an OpenFlight (.FLT) file together with textures by starting directly from a list of DICOM files or by starting from the .OSG and .DDS files generated with the command:

Re: [osg-users] [vpb] color of terrain

2010-05-04 Thread lucie lemonnier
Hi, ok, I'll look at this post. Thank you! Cheers, lucie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27535#27535 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] 3d file formats supporting bump map

2010-05-04 Thread Adam Smith
David, I agree with Davide. This was an excellent explanation. Regards, Adam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27538#27538 ___ osg-users mailing list

Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures

2010-05-04 Thread Paul Martz
Luca Colombari wrote: Hi, I'm new with OpeneSceneGraph 2.9.6: i'm analysing plugin code to understand if there is the possibility to generate an OpenFlight (.FLT) file together with textures by starting directly from a list of DICOM files or by starting from the .OSG and .DDS files

Re: [osg-users] Sharing vertex and normal buffer with another library

2010-05-04 Thread David Spilling
Hi Dženan, It's very hard to tell from the limited amount of code you have posted, since it seems to be missing so much, but - and apologies if I'm pointing out the obvious : a) You don't ever seem to attach your geode to the scene anywhere b) The scope of the osg::Geometry* geom in mcHelper

Re: [osg-users] toggle osg::Drawable (text) visibility?

2010-05-04 Thread Jean-Sébastien Guay
Hi Cory, I also have a toolbar button to turn labels on or off. What is the best way to toggle the visible state of the osgText::Text instances when my user asks to enable or disable these labels? I think I could make the text transparent, but that feels wrong. Any suggestions? If you want to

Re: [osg-users] toggle osg::Drawable (text) visibility?

2010-05-04 Thread Cory Riddell
J-S, On 5/4/2010 12:34 PM, Jean-Sébastien Guay wrote: If you want to toggle visibility of all your text elements under a same Geode, you can use the node mask on the Geode. My problem is that I have mixed my text elements with other geometry elements (the labels are part of the thing they are

Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures

2010-05-04 Thread Paul Martz
Luca Colombari wrote: Hi, Thanks for the answer... Ok, Currently I don't know very much the logic about OpenSceneGraph and I'm studing it by going into the code. So now my problem is to understand how can I generate an OpenFlight file by handling also all the related images. I need to

Re: [osg-users] Android and a mix of Java + native C++ now possible

2010-05-04 Thread Martin Beckett
And it can now do Qt Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27548#27548 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] 3ds exported all scrambled

2010-05-04 Thread Theo Ribeiro
Hi everyone, I'm exporting a .3ds file from 3ds Max 2010 and trying to load it in OSG. The thing is it loads with several parts scrambled (some rotated, some mirrored, some translated). If I import it back to 3ds Max it seems just fine, the problem only happens when I try to load it with