Hi everyone, I'm exporting a .3ds file from 3ds Max 2010 and trying to load it in OSG. The thing is it loads with several parts scrambled (some rotated, some mirrored, some translated). If I import it back to 3ds Max it seems just fine, the problem only happens when I try to load it with osgViewer or using a osgDB plugin.
I can import using osgExporter (to .osg) just fine but as the model is using V-Ray textures, osgExporter fails to export those textures correctly. Any thoughts on what's going on? Thanks in advance! Theo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27549#27549 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

