Hi everyone,

I'm exporting a .3ds file from 3ds Max 2010 and trying to load it in OSG. The 
thing is it loads with several parts scrambled (some rotated, some mirrored, 
some translated). If I import it back to 3ds Max it seems just fine, the 
problem only happens when I try to load it with osgViewer or using a osgDB 
plugin. 

I can import using osgExporter (to .osg) just fine but as the model is using 
V-Ray textures, osgExporter fails to export those textures correctly. 

Any thoughts on what's going on?

Thanks in advance!

Theo

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