Hi,
i am trying to do animation about own axis of object
itself but i am not getting correctly.
Code:
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv-getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
osg::MatrixTransform* MT =
HI Guillaume,
2010/7/8 Guillaume Tazé guillaume.t...@gmail.com:
Hello, i'm trying to understand how ABSOLUTE_RF works, and i've made a small
example. The problem is that it should works but it actually doesn't...
ABSOLTE_RF means that the when the cull traversal encounters a
Transform node it
Hi Shayne,
I develop under 64bit system and haven't encountered any floating
point exceptions issues with 64bit build of VPB.
Could you please run osgdem in a debugger and see what happens. Could
you also update to svn/trunk for OSG and VPB to see if the problem
persists.
Robert.
On Thu, Jul
Hi Vincent,
If a PagedLOD is not being visited then it'll likely be because it's
being view frustum culled or culled by an LOD above it. Not setting
up the bounding volume of the PagedLOD correctly would be a likely
candidate for this happening inappropriately.
Robert.
On Fri, Jul 9, 2010 at
Hi Elmar,
On Fri, Jul 9, 2010 at 6:53 AM, Elmar Alizade elmar_aliz...@hotmail.com wrote:
I want to laod DEM file as terrain to my program. How can I do it? Generally
does OSG support DEM files?
There are a range of ways, from loading the DEM using the GDAL plugin
(you'll need to GDAL
Hi Manu,
It sounds like you aren't using osgVolume correctly. First up I would
recommend using 2.9.2 or svn/trunk as this will contain the latests
update to osgVolume.
Second up you talk about DCMTK build problems, you'll need to be more
precise that this for others to help. In general I would
Hi Mannuel,
I don't know how you can expect others to help you fix the problem in
your app as you don't provide any information about how you've set up
scene graph. Do you require us to guess?? Please be more specific.
Robert.
On Sat, Jul 10, 2010 at 12:13 PM, Manuel Garea
Rakesh Parmar writes:
Hi,
i am trying to do animation about own axis of object
itself but i am not getting correctly.
Code:
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv-getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
Hi,
I have multi display set up in a way one graphics card to each monitor.
I created one context to each screen and framing one texture to each and
rendering. The rendering I do in a loop(1..NSCREEN). Display is happening
perfectly as stream of video in parallel. After some time, the displays
Hello,
I'm recently doing some work about VTK. I know there is a project called
osgVTK,maybe long time ago. I would like to rewrite or update this project. Do
you have the project's source code? Can you send this project to me?
Thank you!
Look forward to your reply!
Good luck!
Hi, ?
Have a look at the osg-users archive:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-November/018541.html
Download the attachment and rename it to osgVTK.zip. I'm not sure if it can
work well with the latest OSG version.
Wang Rui
在 2010年7月10日 下午11:33,FlySky
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