Hi Thomas,
In svn/trunk there is support for extensible native binary format, the
serialization scheme that underpins this also support reading/writing
to ascii and xml format as well. This will of be part of the 2.9.9
I'll make next week. The author of this work is Wang Rui, and he's
wirtten a
Hi Brian,
To do multi-texturing you simple need to assign a texture coordinate
array per texture unit you want to address, with a texture coord per
vertex. So if you want two texture's you'll need to assign two
texture arrays. The method to use is
osg::Geometry::setTextureCoordArray(unit,
My application is creating a scene with standard Geodes (vertex arrays, normal
arrays etc.)
I would like to export the 3D structure for further processing in external
programs like ansys or to convert it in external converter programs into
appropriate formats.
I was advised to use IGES as
Hi,
There are 3 objects in *.obj file. Is it possible to get their nodes in OSG in
order to set different transformations?
Thank you!
Cheers,
John
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Hi,
I just began familiarizing myself with OSG, and immediately ran into an
installation problem. I downloaded the OSG version 2.8.0 Mac OSX installer,
since it was the most recent version with a Mac installer. It seemed to
install okay, and the two-pyramid starter project worked perfectly
Hi,everyone
I have a program with VS2005+OSG2.8.2, use MFC SDI to display OSG 3D scene.
When pick a certain object in 3D world, I want use a modeless dialog to show
the infomation.
In the function of OnInitDialog, I do something below:
Code:
BOOL CDlgDataView::OnInitDialog()
{
Hi Werner,
the OpenFlight writer seam to work good, and lately there were improvements
posted for the 3ds as well. The first one format is pretty well supported in
the vis-sim, the later is well supported in 3D in general
-Nick
On Sun, Sep 19, 2010 at 4:34 PM, Werner Modenbach
Hi Robert,
Thank you for the time you take to make your response, and the level of
information you included in it. Unfortunately I think you may have
misunderstood my original question. I was not inquiring about the possibility
of serializing my own classes into the native binary format, but
Hi,
I think there are a few problems with compiling GL objects with the
DatabasePager (in OSG 2.8.2). The following topic sums it up pretty well:
http://forum.openscenegraph.org/viewtopic.php?t=1032start=0postdays=0postorder=aschighlight=compilecontext
So far, I was able to compile all the
I noticed a huge discrepency between loading an FLT with and without the
DatabasePager.
Before loading any database model, the number of TextureObject created is 16.
When I load a model via readNode(), the number of TextureObjects created
increases to 112 (for 96 textures objects for the
I noticed a huge discrepency between loading an FLT with and without the
DatabasePager.
Before loading any database model, the number of TextureObject created is 16.
When I load a model via readNode(), the number of TextureObjects created
increases to 112 (for 96 textures objects for the
Hi,
we made a little driving simulator with different levels and we have a problem
with dynamic loaded models from the ReaderWriter.
We'd like to load all models when the level is changed and the scenegraph is
created. After loading the models into the scenegraph, the simulation should
start.
Hello,
Well, I realized I could use the precompiled version of osg for osgART... :-*
(That worked great!)
I'd still like to know what I was doing wrong if anyone has any answers!
Good luck to anyone else using osg and osgART! :D
Thanks again,
Elliott
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