I noticed a huge discrepency between loading an FLT with and without the DatabasePager.
Before loading any database model, the number of TextureObject created is 16. When I load a model via readNode(), the number of TextureObjects created increases to 112 (for 96 textures objects for the model itself). However, when I load the same model from within the DatabasePager thread, then I get 173 TexureObjects created (157 TextureObjects for the model itself). Essentially, I noticed that loading tiles from within the DatabasePager requires lots more texture memory (confirmed by using glDebugger). Note: The StateSetManager is used the in the same manner for both cases. Any ideas? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31807#31807 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org