Hi,
what are the characteristics of the camera that returns
osgWidget::WindowManager::createParentOrthoCamera ?
Thank you!
Cheers,
Cosimo
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Hi,
I have a set of terraintiles (wavefront obj meshes) with 2 lods wich I'm trying
to use with the PagedLOD node like this:
Code:
osg::Node* land1 = osgDB::readNodeFile(land1.obj);
osg::Node* land2 = osgDB::readNodeFile(land2.obj);
osg::PagedLOD* tiles[48*57];
osg::MatrixTransform
A fruitfull, enjoyable and productive 2011 to you all!
Forum traffic will probably increase the next days as people get back to work.
kind regards,
Roland
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Hi Terry,
You can pack the verts of your small objects into a single
osg::Vec3Array and share that array across multiple osg::Geometry
objects then use DrawElements for each geometry with the correct
indices. I've just recently done this actually for a project I'm
working on and it's worked out
greetings,
I'm very new to MAC platforms. I'm in the process of porting an osg-based app
to the mac and before I go too far with creating new 'default' search paths for
required data, I would like to know if anyone can supply any insights to the
actual path rules to the internal app bundle
From within the .app bundle, try using @executable_path as the folder in
which the unix-style executable (inside the bundle) lives.
Then you can use @executable_path/../Plugins and so forth to go higher up in
the bundle with whatever you need to access.
That's how I set things up in my mac OSG
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