Hi Robert,
I am using OSG 2.9.11 dev release. recently I have started working on OSG over
GLES2. Although my OSG based code is working fine on OpenGL based system, i
face similar issues that of Yun-Ta on GLES2. My test application is importing a
plain 3ds max object onto screen along with
Hi Robert,
In case you are interested, I have made a patch for the OpenFlight plugin so
that it reades/writes the surface material code (SMC) and feature id (FID) and
stores it as a description of the geode that contains these attributes.
The format of the description string is like
Hi all,
I'll be thankful for any comments / suggestions.
One full day and no suggestions, so I'll assume that my idea of using an
approach similar to the ViewDependentShadow techniques (with ViewData)
is in the right vein, and I think I'll start working on that.
I'd still appreciate any
Hi,
ok, just a few words to tell you what i am trying to do.
have a 3D scene, to this point nothing special. On this 3D scene I draw (like
we can do in Paint) a rectangle. I add a camera which has as child node this
Geode.
My greatest wishes, for now, is to make an ease motion from my viewer
My initial impression is that this seems pretty well thought out, but a
little incomplete. Some comments:
- The ComponentContainer interface is lacking a way to iterate over all
values.
- The add/find/delete methods on ComponentContainer should take the
owner osg::Object as a parameter. This
Hi Peter,
- For serialization, storing simple value types is pretty
straightforward. The harder part is dealing with compound types
(structs/classes) and/or containers (map/vector). Perhaps there is a
way to leverage osgIntrospection?
I think the new serializers make it simple to make new
Hi Peter,
Well observed. We'll add methods to iterate and a pointer to object.
But we just spotted a flaw in our design: we wrote some virtual templated
methods (which is impossible of course)... Any idea on how to return a T* in
ComponentContainer::findFirstMeta()?
Sukender
PVLE -
Hi J-S,
Actually I hoped someone would help us on the serialization subject! And yes, I
guess new serializers may help. But what about formats supporting metas? It may
be helpful to add somewhere a callback/serializer/anything, which may be called
by plugins to convert from/to a string
Put the dynamic_castT inside the method.
On 4/15/2011 10:53 AM, Sukender wrote:
Hi Peter,
Well observed. We'll add methods to iterate and a pointer to object.
But we just spotted a flaw in our design: we wrote some virtual templated
methods (which is impossible of course)... Any idea on
Hi Peter,
Thanks... but what for the addMetaT()?
I mean it's okay having a addMeta(string, ValueBase *), but this will force you
to write
o-addMeta( myMeta, new Valueint(5) );
instead of simply
o-addMeta( myMeta, 5 );
which could be nice. Any idea?
Sukender
PVLE - Lightweight
Hi Sukender,
Actually I hoped someone would help us on the serialization subject! And yes, I
guess new serializers may help.
I think so, I haven't used them that much but from the description they
seem simple to use, and as long as the class you want to save is
serializable then when the
Hi,
i am currently using osg version 1.2 and i am trying to make user interface
so user can submit commands .. etc
i can use MFC or whatever technology that will help
any advice that can help me doing this ?
...
Thank you!
Cheers,
ahmed
--
Read this topic online here:
On 4/15/2011 9:11 AM, ahmed salah wrote:
i am currently using osg version 1.2 and i am trying to make user interface
Do you really mean 1.2? 1.2 is REALLY old.
so user can submit commands .. etc
i can use MFC or whatever technology that will help
any advice that can help me doing this
ya i am using OSG 1.2 for some compatibility reasons with other tool
is there anything like OSGWidget in older versions ?
thanx
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38512#38512
___
I want to have a mode in my viewer where some verts in the scene are
highlighted. I originally implemented this with a fixed size box positioned
wherever I had a vert to highlight.
What I really want though is for the box to be the same size on the screen (so
as you zoom in close to the vert
On 04/15/2011 01:22 PM, ahmed salah wrote:
ya i am using OSG 1.2 for some compatibility reasons with other tool
is there anything like OSGWidget in older versions ?
No. You'll have to use a 3rd party toolkit.
--J
___
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Hi,
i want to render a loaded scene into an image.
i dont want to see any viewer windows.
I have tried to realize it with osg::Viewer, but after the call
viewer-frame a viewer window poped up.
Now ive tried it with osgUtils::SceneViewer
but after the draw call - the program crashes
whats
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