Thanks Rui, fix looks appropriate, I've made this change and the
warning goes away. Plenty more warnings still to fix though... This
particular fix is now checked into svn/trunk. Cheers, Robert.
On Sun, May 15, 2011 at 12:58 AM, Wang Rui wangra...@gmail.com wrote:
Hi Robert and J-S,
I've
Hi,
I'm working on implementing some lighting effects with shaders and
I've run into the problem that vertex positions are passed to the
shader in local coordinates. This means that if there are any
transformation nodes in the scenegraph underneath where the shader is
active, the lighting
I've started a separate thread for the transformation problem with
subject: Transformation nodes with shaders
On Fri, May 13, 2011 at 2:42 PM, SkullCheck csklu...@gmail.com wrote:
Hi David,
Thank you for your feedback. It looks like we are doing similar
things, but a bit differently. I was
Hi
you may use
http://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/ScreenCapture.cpp
http://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/ScreenCapture.cpp
Regards
Sergey
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any news on the 2.57 blender exporter ?
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http://forum.openscenegraph.org/viewtopic.php?p=39378#39378
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I am working on a new version of the exporter - it works for static meshes, but
not animations yet. It does support vertex colors, materials and textures. I'll
post it as soon as I have fixed the animation problem.
The animations are exported from the list of nla tracks - but they don't work
Hi damyon ,
can you post this unfinished exporter for 2.57 ?
can we use it if we have only static models ?
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Hi,
I want to use osg with QT.
What I have:
- VS2008 on Windows 7,
- QTSDK installed
- compiled osg with VS in C:\OpenSceneGraph-2.8.4\build.
Now I want to try out an example that uses QT and osg.
Running CMake over that example now produces the following:
Code:
CMake Error at C:/Program
While working with shadow I stumbled across the problem. I am using
LightSpacePerspectiveShadowMapDB. If am passing the light from the viewer to
minimalshadowmap(base class of LightSpacePerspectiveShadowMapDB), then the
shadow doesn't works. If I don't intitialize it with the viewer's light(or
Hi,
Even if animation does not work yet, if it exports models it's something
useful for a lot of people. I suggest we merge your current work then It
will be possible to improve animation part.
Cedric
On Sun, 2011-05-15 at 17:26 +0200, issam boughanmi wrote:
Hi damyon ,
can you post this
Hi,
after debugging , I finally get only this error:
target specifies product type 'com.apple.product-type.tool', but there´s no
such product type for the 'iphonesimulator' platform.
Does it mean, that OSG isn´t available for iPhoneSimulator?What can/should I
do?
Thank you!
Cheers,
Hi Büsra,
On 16/05/11 9:01 , Büsra Gülten wrote:
after debugging , I finally get only this error:
target specifies product type 'com.apple.product-type.tool', but there´s no
such
product type for the 'iphonesimulator' platform.
Does it mean, that OSG isn´t available for
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