While working with shadow I stumbled across the problem. I am using LightSpacePerspectiveShadowMapDB. If am passing the light from the viewer to minimalshadowmap(base class of LightSpacePerspectiveShadowMapDB), then the shadow doesn't works. If I don't intitialize it with the viewer's light(or any other light). Then it gives some shadow at the beginning, but its not updated with the lights in the scene. If I don't give the light, which light it uses? What I could be doing wrong? One more thing, what is meaning of global light of scene in terms of OpenGL?
Thanks Cheers Sumit Pandey
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