Re: [osg-users] VBO Bug ?

2011-11-23 Thread Wojciech Lewandowski
Hi, Everyone This the response I got from NVidia: It turns out this issue is already fixed in our upcoming 290.xx drivers. We expect a beta driver from this branch to be released sometime in the next few weeks. Thanks for the very easy repro and very thorough detailing of the problem.

Re: [osg-users] VBO Bug ?

2011-11-23 Thread Smelik, R.M. (Ruben)
Great, that is good to hear. Thanks for reporting the issue to NVidia. Kind regards, Ruben -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wojciech Lewandowski Sent: woensdag 23 november 2011 12:52

[osg-users] osgTerrain::getTile returns nothing

2011-11-23 Thread Jonathan Klein
Hi, I want to access TerrainTiles, but I get always a 0 Pointer. Code: ref_ptrNode model=osgDB::readNodeFile(Filename.toStdString()); //try to convert the node to an osg::Terrain and analyse it ref_ptrosgTerrain::Terrain Terrain(model-asTerrain()); if(Terrain) { cout We have a terrain :)\n

Re: [osg-users] [osgPPU] Blur artifacts in HDR effect

2011-11-23 Thread René Molenaar
Hi, maybe multisampling can reduce the problem. using osgPPU hdr I noticed small details with high frequency (distant lights) appearing and disappearing. mutlisampling reduced these artifacts. (It did however cause a one frame delay, which isn't very noticable until you use a request redraw

Re: [osg-users] [osgPPU] Blur artifacts in HDR effect

2011-11-23 Thread Jean-Sébastien Guay
Hello René, maybe multisampling can reduce the problem. The screenshot was with 4x MSAA active (in the camera-attach(...) call of the HDR code, where we bind a texture to the main scene camera which is then passed to the first unit in the osgPPU pipeline). Perhaps you're suggesting I

Re: [osg-users] Problem loading IVE files

2011-11-23 Thread Christiansen, Brad
Hi, If you have built everything from source, and havent installed any binary versions, you should have no issues. The is an osgversion.exe application created as part of the standard build. This should dump the version of the core osg library to the console. My 3.0.0 build reports 3.0.0 from

Re: [osg-users] Getting Started - VS2010

2011-11-23 Thread Christiansen, Brad
Hi, Express does include the optimizer now and you can get it to build x64, but yo uhave to jump through a few hoops. From memory, you need to download the windows SDK, setup up some paths then create the x64 target manually within vs. Do a web search and you will find instructions. Cheers,

Re: [osg-users] osgTerrain::getTile returns nothing

2011-11-23 Thread Christiansen, Brad
Hi, Terrain tiles register themselves with the terrain during one of the scene travesals. I cant remember off the top of my head if it occurs during the update or cull traversal, but I think it might be the update traversal. If the scene has not been traversed, the none of the tiles will have

Re: [osg-users] osgTerrain::getTile returns nothing

2011-11-23 Thread Torben Dannhauer
Hi, by the way: *Terrain * annihilates itself - the adress of the content of an pointer is the pointer itself, so Terrain would be sufficient. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44021#44021