Hi, I want to access TerrainTiles, but I get always a 0 Pointer.
Code: ref_ptr<Node> model=osgDB::readNodeFile(Filename.toStdString()); //try to convert the node to an osg::Terrain and analyse it ref_ptr<osgTerrain::Terrain> Terrain(model->asTerrain()); if(Terrain) { cout << "We have a terrain :)\n" << "...analyzing" << endl; osgTerrain::TerrainTile *Tile=Terrain->getTile(osgTerrain::TileID(0, 0, 0)); cout << "Tile adress: " << Tile << endl; //get more detailed info: osgTerrain::TerrainTest* T=reinterpret_cast<osgTerrain::TerrainTest*>(&*Terrain); cout << "TestTerrain Size: " << T->_terrainTileMap.size() << endl; } The first thing that I checked is, whether my Node is an actual Terrain (which it is, as Terrain is not 0). Then I'm trying to access a random tile, I supposed that 0,0,0 should always exist. But I get a 0-Pointer. I can't access the TileMap from Terrain directly, so I copied the class declaration, made the members public and cast the pointer. (the debugger wouldn't show me any contents of _terrainTileMap. But the map seams to be empty, size is 0. The documentation of Terrain is very short, so I don't see any way to access the tiles, or in other words, there seam to be no Tiles at all. Thank you! Cheers, Jonathan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44015#44015 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org