Re: [osg-users] Rendering an OpenSceneGraph scene in Qt QuickRendering an OpenSceneGraph scene in QML Rendering an OpenSceneGraph scene in QML

2012-02-18 Thread Preet
Hiya, I looked at the osgQt/GraphicsWindowQt class implementation. I think what it does is render to Qt's QGLWidget's OpenGL context using swapBuffers(). Again... being new to OpenGL, a lot of this stuff doesn't really make too much sense to me, but the swapBuffers() call is QGLWidget specific. Th

Re: [osg-users] Segmentation fault when I try to assign MatrixD

2012-02-18 Thread Scott Wasinger
> > Thanks, that's great! But I have one more problem. How can I change > distance of manipulator? I mean it is connected with node, but it's far > away. I want to zoom in. And also I don't know how to turn off mouse > controll... The osgGA::NodeTrackerManipulator inherits directly from osgGA

Re: [osg-users] Displaying World Coordinate Frame in Relation to Local Coordinate Frame

2012-02-18 Thread Paul Martz
Scott, there must be something about your issue that I don't understand, because I think it would be pretty easy to accomplish what you want. You have a model with an orientation and a translation, and you want to display coordinate axes that represent that. Just draw your axes under a transfor

Re: [osg-users] New QT 4.8 integration ?

2012-02-18 Thread Torben Dannhauer
Hi, I came across the Qt blogs regarding the threaded rendering. Especially the first one is interesting. http://doc.qt.nokia.com/qq/qq06-glimpsing.html#writingmultithreadedglapplications http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/ Cheers, Torben -- Read this t

Re: [osg-users] Git Clients

2012-02-18 Thread Wang Rui
Hi Kim, TortoiseGit (http://code.google.com/p/tortoisegit/) is a good choice for windows users, and you have to install another Git console before installing it, such like msysgit. Regards, Wang Rui 2012/2/18 Kim Bale > Hi all, > > Slightly off-topic so I apologise, but with all this talk of

[osg-users] Git Clients

2012-02-18 Thread Kim Bale
Hi all, Slightly off-topic so I apologise, but with all this talk of moving OSG over to GIT I was thinking about having a go with it and see how it all works. So, can anybody recommend a good git client for windows? I've been using Tortoise for subversion for a long time and rather like it, so so

Re: [osg-users] OSG 3.0.1 on iOS 5

2012-02-18 Thread Stephan Huber
Hi, Am 17.02.12 16:04, schrieb Büsra Gülten: > I have already build OSG 3.0.1 on iOS 4. Now i would like to build it on iOS > 5. Core Libraries like osg, OpenThreads, osgDB and osgUtil are building > correctly. But the linking with my App, notify following error: > > >> >> Undefined symbols

[osg-users] Rocket Animation

2012-02-18 Thread Tolga Yilmaz
Hi, Finally i have made the groundwork of my rocket animation, i used a spehere until i find a rocket model :D and still, there is something that didnt get clear! Note: some codes below are taken from the osgparticleeffects example. Code: osg::AnimationPath* createAnimationPath(const osg::Vec3&

Re: [osg-users] Displaying World Coordinate Frame in Relation to Local Coordinate Frame

2012-02-18 Thread Preet
Hi Scott, It wasn't quite clear to me what you wanted represent with your rocket's second set of axes. Your WCS origin is at the center of the earth (ie, ECEF coordinates). Your rocket also has its own local geometrical axes as your screenshots show. As your rocket orbits the Earth, its ECEF coord

[osg-users] How to set distance of camera manaly, and turn off mouse control in viewer?

2012-02-18 Thread Maciej Ciemborowicz
Hi. I have this code: viewer.addEventHandler(keyboardEventHandler); viewer.setCameraManipulator(camera->getManipulator()); viewer.setSceneData( root ); viewer.realize(); while( !viewer.done() ) { car->update(); camera->update(); viewer.frame();