Hi, Am 17.02.12 16:04, schrieb Büsra Gülten:
> I have already build OSG 3.0.1 on iOS 4. Now i would like to build it on iOS > 5. Core Libraries like osg, OpenThreads, osgDB and osgUtil are building > correctly. But the linking with my App, notify following error: > > >> >> Undefined symbols for architecture i386: >> "osgUtil::IndexMeshVisitor::makeMesh()", referenced from: >> osgUtil::Optimizer::optimize(osg::Node*, unsigned int)in >> libosgUtil.a(Optimizer.o) Please check if you added libosgUtil to your linking stage of your app. > I have also tried the newest iPhone Example on github. I get there similar > error I mentioned above: > > >> >> ld: warning: ignoring file >> /../IPhone_Project/3rdParty/lib/libFreeType_iphone_universal.a, missing >> required architecture i386 in file Unfortunately the packaged freetype lib for iphone is for device only (arm6/7), not for the simulator (i386). This exlains your errrors about missing symbols. But you can build libfreetype by yourself... I did a quick test with the examples from the github-repository and they do compile und run fine for IOS 5. cheers, Stephan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org