Hi Robert,
I have dedicated servers in a data center. If you need storage place for all
the OSG packed files like releases, dependencies, additional files and others I
can provide webspace with gigabytes of size and terabyte of traffic with FTP
Upload (or any other protocaol you prefer)
Just
On Fri, Apr 13, 2012 at 1:47 AM, Jorge Izquierdo Ciges jori...@gmail.comwrote:
Pretty much the same, there are some command line tools in the ndk
addr2line and the like to delve and know why the hell it's happening. There
is a book about ndk with a chapter about the topic and there are some
Hi,
I'm not sure if anyone noticed before, but there is a lot of data missing from
OpenSceneGraph dataset that are required to properly run osgwidget* examples.
For example, osgwidgetmessagebox uses theme-8-shadow.png and theme-8.png, but
these assets are nowhere to be found. I've check both
Something odd is going on here, as this works correctly in 3.0.1. I don't have
time to dig in to the math right now; maybe over the weekend...
-Paul
On 4/12/2012 10:22 PM, Roland Hill wrote:
Hi,
I believe osg_NormalMatrix may be being calculated incorrectly in the trunk
version of OSG.
Okay sweet. It works now. Thanks!
Cheers,
Braden
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47047#47047
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markos wrote:
Hi,
I'm not sure if anyone noticed before, but there is a lot of data missing
from OpenSceneGraph dataset that are required to properly run osgwidget*
examples. For example, osgwidgetmessagebox uses theme-8-shadow.png and
theme-8.png, but these assets are nowhere to be
Hey all,
I'd like to render osgText using a material instead of the default
osgText::setColor() method. This is because I instance the same text
geometry, but would like to paint it different colors without
duplicating anything. To do this, I add a material as an attribute to
the text node. The
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