Hi!
Have you doubledchecked that the image isn't being discarded before you
attempt to extract it?
There's a texture setting:
texture-setUnRefImageDataAfterApply(true/false) that controls it, also a
policy in the database pager IIRC.
best
Mike
On 16 April 2012 17:19, Andrey Ibe
Hi,
I have the same problem with :
- OSG 3.1.2
- VPB 0.9.12
- Windows 7 32 bit
- osga plugin compiled
Did you found any solution ?
Thank you!
Cheers,
Aurelien
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I want to learn osg Skeletal animation,but I can't find the appropriate.Is
anyone has several examples? Thank you ___
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Hi all,
Hi had a bit of time to play with some joomla templates (
http://webkeux.com/osg/), and I decided for JA_purity template. The web is
in its first stage, but speaking with robert we decided to put this in the
community knowledge. This way others can chime in and say their opinion or
Hi,
This is probably a stupid question, but how do I obtain the osgQt lib file?
From what I understand such a file should exist and it's probably needed to
erase some linker errors which I've been getting (in osgQt::GraphicsWindowQt).
But unlike the other libraries I needed, this osgQt library
Mark Green hlgamead...@hotmail.com writes:
Hi,
This is probably a stupid question, but how do I obtain the osgQt lib
file? From what I understand such a file should exist and it's
probably needed to erase some linker errors which I've been getting
(in osgQt::GraphicsWindowQt). But unlike
Hi Philipp,
I used the binaries linked to in the download section of the openscenegraph
website. I'm using windows XP and not a Linux distro to program the software
(the software will have to be compatible with Linux eventually), so I can't
really see that being a problem.
Cheers,
Mark
Hi Mark,
On 20 April 2012 14:50, Mark Green hlgamead...@hotmail.com wrote:
I used the binaries linked to in the download section of the openscenegraph
website. I'm using windows XP and not a Linux distro to program the software
(the software will have to be compatible with Linux eventually),
Hi Aurelien,
On 20 April 2012 12:43, Aurelien Albert aurelien.alb...@alyotech.fr wrote:
I have the same problem with :
- OSG 3.1.2
- VPB 0.9.12
- Windows 7 32 bit
- osga plugin compiled
Did you found any solution ?
I disabled the build to osga in VirtualPlanetBuilder as the .osga file
and
Hi robert,
Thanks for the answer. I'll try to post-process my set of ive files.
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Hi Guys,
We want to port an OSG program to Ipad. This was once written on Windows.
We already gathered some experience on OSG/GLES when porting it to Android.
And now its time for IOS. We are completely fresh on IOS Mac programming,
though. So fresh, we don't even own a Mac for development
Hi Luc,
Finally, I resolved the problems cited above with the following steps:
1. Create two models with Makehuman (Nude and Clothed)
2. Import into Blender to two different blend files
3. Save all .tif texture files as .png files with Gimp (Paint doesn’t work
since transparency
I am trying to save the model generated by Examples osgdelaunay with the
last files of SVN but it does not work because the application never
returns from the call to writeNodeFile
I just add this line
osgDB::writeNodeFile(*loadedModel,c:\\aux.osg);
after
osg::ref_ptrosg::Node loadedModel =
I rather like the template. The front page is a bit sparse though, but then
it is only a test so there may be more to come.
I've always thought that a lot of the guidance pages on the old website,
for example the getting started guide could be made a bit friendlier.
They've always appeared to be
Hi Jordi,
On 20 April 2012 13:34, Jordi Torres jtorresfa...@gmail.com wrote:
Hi had a bit of time to play with some joomla templates
(http://webkeux.com/osg/), and I decided for JA_purity template. The web is
in its first stage, but speaking with robert we decided to put this in the
community
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