Re: [osg-users] Building new website, assistance appreciated!

2012-05-16 Thread Thomas Hogarth
Hi Again I've started work on the Windows/Visual Studio side of the platform specifics section. http://www.openscenegraph.com/index.php/documentation/platform-specifics/windows/37-visual-studio Just wondered if you'd take a look at the few pages I've done to confirm style etc before I move on.

[osg-users] [ANN] OSG Based Android Game Released (it's free)

2012-05-16 Thread Thomas Hogarth
Hi All A game I developed originally on iOS for AppToyz has now been successfully ported to Android and is available on GooglePlay https://play.google.com/store/apps/details?id=com.AppToyz.AlienAttack&feature=nav_result#?t=W251bGwsMSwyLDNd It uses your phones camera and gyro for basic video ove

Re: [osg-users] Building new website, assistance appreciated!

2012-05-16 Thread Thomas Hogarth
Hi Jordi I had meant to ask about code highlighting/formatting. Thanks for the heads up. An authors guide would be good let me know when you've got one. I'm already wondering about heading formats, link colours etc. Cheers Tom -- Read this topic online here: http://forum.opensc

Re: [osg-users] Geographic earth in OSG?

2012-05-16 Thread Shayne Tueller
When you instance an Ellipsoid object, the default is already an oblate spheroid (WGS84 with polar and equatorial radii defined in meters). I suspect your problem has something to do with your shape drawable where you're using a sphere in your code. For starters, I would suggest that you refer

Re: [osg-users] How to save a specific tile info in a terrain scene?

2012-05-16 Thread Cao Wenjie
Thanks Robert :D Now I got a much clear picture I avoid this problem by wrote a after-load routine. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47742#47742 ___ osg-users mailing list osg-users

[osg-users] Render a sub part of the viewport

2012-05-16 Thread Aurelien Albert
Hi, I've made a render graph with a main camera and several RTT cameras. One of these cameras is disabled by default and is used to compute informations about the fragments (shader program is used to compute image signal parameters, not visible colors) When the user activate a "read info" mode

Re: [osg-users] [osgPlugins] Display the texture of the OSG modele on Android

2012-05-16 Thread Jordi Torres
Hi Rghima, If you are running GLES1 and you compiled android with the dependencies (see documentation) you should have jpg, png, gdal, tiff and curl plugins. So you should be able to show models with png, tif and jpg textures without writting any shader. Environmental textures are a different kind

Re: [osg-users] Geographic earth in OSG?

2012-05-16 Thread Jordi Torres
Hi AKilan, The problem could be that an sphere is not an ellipsoid model, is a spherical model. So depending on where you are putting your model de preccision difference could be very large. An ellipsoid model has two radius, equatorial and polar, so defining a sphere with radius polar it's not en