Great works!!!
在2012-06-18,Wang Rui wangra...@gmail.com 写道:
-原始邮件-
发件人: Wang Rui wangra...@gmail.com
发送时间: 2012年6月18日 星期一
收件人: OpenSceneGraph Users osg-users@lists.openscenegraph.org
主题: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)
Hi all,
I'm glad to
Hi, Brad
Add this lines and you should be ok:
texture-setSourceType(GL_HALF_FLOAT);
texture-setSourceFormat(GL_RGB);
Cheers,
Sergey.
19.06.2012, 05:01, Brad Colbert bcolb...@rscusa.com:
Hi,
I'm getting an error when I try to use a floating point texture as a cube map
for an FBO.
Hi,
The Deployment target is 5.1.
I tried to force the ScaleFactor using your code. This lead to the problem
that I have to double the viewport size or everything except the top left
quarter of the screen is black.
This seems a bit strange to me...
Further work must be deferred to next week.
Then
Sergey,
That fixed it, thank you!
-B
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sergey
Polischuk
Sent: Tuesday, June 19, 2012 1:59 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Error
Hi Everyone:
I'm seeing behavior in my application whereby an osg Window will come up, but
won't respond to any events for a few (sometimes 10 or more seconds).
Rendering is happening during this time, but no event processing.
I tracked it down to the following:
1. The event queue is
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