Hi,
I just tried the compilation of my test code on Microsoft Visual C++,
and the problem does not appear so it seems gcc linked... I will try to
recompile OSG on my different platforms using cmath in osg/Math, hoping
we don't see any other bugs.
Will keep you informed later today.
Hi,
I can confirm that it is working correctly on MS Visual C++ 2005 and
2010. Platform is Win7
cheers
Sebastian
Hi,
I just tried the compilation of my test code on Microsoft Visual C++,
and the problem does not appear so it seems gcc linked... I will try
to recompile OSG on my different
Hello,
i am able to read my eye- up- and center-vector from my json config
file an set this to homeposition from trackball manipulator. How Can I
save/print the acutal values if i changes the view with the mouse?
Cheers,
David
___
osg-users
Have you tried with viewer.getCamera()-getViewMatrixAsLookAt(eye, angle, up) ?
Carlos
On 10 January 2013 10:04, DavidHornung horn...@googlemail.com wrote:
Hello,
i am able to read my eye- up- and center-vector from my json config file an
set this to homeposition from trackball manipulator.
thank you, that was it !
Have you tried with viewer.getCamera()-getViewMatrixAsLookAt(eye, angle, up) ?
Carlos
On 10 January 2013 10:04, DavidHornung horn...@googlemail.com wrote:
Hello,
i am able to read my eye- up- and center-vector from my json config file an
set this to homeposition
Robert,
I just tried another solution, which works and is maybe, let's say, more
correct from a coding point of view. Indeed, we want to floor a division
of two floats, so we should logically use floorf instead of floor,
because in math.h floor is only double. That's also the reason we don't
Hi all,
I bring up this post again to see if someone else than me has this
problem. I still have this kind of problem with the trunk of OSG,
and I don't know why this really happens...
The only actual solution is OSG_OPTIMIZER="DEFAULT
Hi Stefan,
thanks for the explanation, I will try to follow your suggestion.
Alessandro
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51871#51871
___
osg-users mailing list
Hi Christian,
On 10 January 2013 09:31, Christian Schulte christian.schu...@onera.fr wrote:
I just tried another solution, which works and is maybe, let's say, more
correct from a coding point of view. Indeed, we want to floor a division of
two floats, so we should logically use floorf instead
Hi Christian,
On 10 January 2013 09:46, Christian Schulte christian.schu...@onera.fr wrote:
I bring up this post again to see if someone else than me has this problem.
I still have this kind of problem with the trunk of OSG, and I don't know
why this really happens...
The only actual solution
Hi Robert,
yes I also tried on this little code to make an osgconv, that's
the way I used to find that the problem comes from the
PrimitiveSets. The file generated by osgconv merges the two
primitiveSets in only one, ie :
Before :
Hi all,
I'm trying to use the OSG SVG plugin to read some .svg file, to be used as
textures on some surfaces.
Since .svg is a 'vector' graphic format, it could be rasterized at any
resolution.
So, I should be able to ask any desired size for the image read by the plugin.
I'm using following
Hello,
please correct me if I should be false.
With the trackball manipulator i can change the UpVector, the Position,
and the Point the camera is looking at. Can I Also change the
Perspective Projection Matrix, espacially the vertical FOV ?
Thank you!
David
Hi David,
On 10 January 2013 12:43, DavidHornung horn...@googlemail.com wrote:
please correct me if I should be false.
With the trackball manipulator i can change the UpVector, the Position, and
the Point the camera is looking at. Can I Also change the Perspective
Projection Matrix,
Hi,
we have a sort of cross-compiling problem in our software.
Our developer systems are Windows XP 64-Bit. Using the NVidia Cuda 4.0
Developer Driver. Using 3rdparty binaries from Alphapixel for Visual Studio
2008 Express.
Now we recently tested to run the application on a machine running
Hi,
I just tried the following:
Build a naked OSG-3.1.2 using VS2008 Express with Alphapixel binaries on Xp-64
Ran it on Win7-64: osgviewer test_geometry.osg - Crash
Build a naked OSG-3.0.1 using VS2008 Express with Alphapixel binaries on Xp-64
Ran it on Win7-64: osgviewer test_geometry.osg -
Hi,
Jesus. I'm now compiling any OSG release from 3.0.1 to trunk to see where the
error occurs first.
Hopefully tomorrow I'll find something.
Meanwhile I'd be glad for recommendations...
Thank you!
Cheers,
Johannes
---
Johannes Scholz
Software Engineer
P3 Voith
Sorry for that silly question,
I just realized that I have to pass the required dimensions in 'options' in
osgDB::readImageFile(filename, options).
Da: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] Per conto di Gianluca Natale
Inviato: giovedì 10
Hello,
i have a seg fault because the osgText::Text::setText(std::string) is
not thread-save.
It appears from type to time
Why get I this seg fault sometimes?
I have the following setup
class ObjectGroup : public osg::Group
{
...
ObjectGroup()
{
...
text =
Hi David,
Best guess would be that you are running the viewer multi-threaded
(it's default if you have a multicore processor) and the update
traversal to the text is occurring at the same time as the draw
traversal that is reading. The solution is to tell the scene graph
that you plan to
You're just using the AlphaPixel 3rdparty library binaries then?
On Thu, Jan 10, 2013 at 8:36 AM, Johannes Scholz osg-supp...@vtxtech.netwrote:
Hi,
Jesus. I'm now compiling any OSG release from 3.0.1 to trunk to see where
the error occurs first.
Hopefully tomorrow I'll find something.
Chris Hanson wrote:
You're just using the AlphaPixel 3rdparty library binaries then?
Yes, Alphapixel only.
---
Johannes Scholz
Software Engineer
P3 Voith Aerospace GmbH, Bremen, Germany
--
Read this topic online here:
If you turn up the OSG notification level to DEBUG_FP, do you get any
useful information before/at the crash?
On Thu, Jan 10, 2013 at 10:55 AM, Johannes Scholz
osg-supp...@vtxtech.netwrote:
Chris Hanson wrote:
You're just using the AlphaPixel 3rdparty library binaries then?
Yes,
Thanks Wang Rui,
I had a look at the effectscompositor code but I wanted to start with something
simpler at first so I went to your cookbook.
I followed the NVG example from chapter 6 of your cookbook in order to create a
render to texture camera to write the scene to, then a hud camera to
Hi, all,
I had a question about compiling OSG on Android. I understand that the
current advice is to build static libraries instead of shared. I was
just wondering why this was the case. Is there some reason that the OSG
can't be built with shared libraries instead?
The main reason I'm
Hello,
I have question I need to use OSG on android and on the PC and then I will
connect the android with PC by using TCP/IP protocol...
the problem is I have object .obj when I use it with the OSG on PC it is
work, but when I use the same object on the android there is nothing on the
screen...
Because the shared linker at execution time in Android works as hell on a
bench. It just doesn't call the dependencies of a library... and also your
shared libraries are not installed on the system... etc
The system is just not friendly to use shared libraries.
Can OSG be used as a shared
On 01/10/2013 05:16 PM, Jorge Izquierdo Ciges wrote:
Because the shared linker at execution time in Android works as hell
on a bench. It just doesn't call the dependencies of a library... and
also your shared libraries are not installed on the system... etc
The system is just not friendly
On 01/10/2013 11:49 PM, Jason Daly wrote:
OK, if that's all it is, I'm going to give it a shot.
After fighting a bit with the platform, we've had some luck with getting
other libraries working as shared libraries, so I think we'll be OK here.
It's compiling now and seems to be reasonably
On 01/07/2013 02:56 PM, Robert Osfield wrote:
Hi Kevin,
From the scant details provided I don't see how others can guess at
what the issue might be. The type of difference between the two
images could one of many different things, the code segment or
description doesn't provide any clues to
On 01/10/2013 06:32 PM, Jan Ciger wrote:
On 01/10/2013 11:49 PM, Jason Daly wrote:
OK, if that's all it is, I'm going to give it a shot.
After fighting a bit with the platform, we've had some luck with getting
other libraries working as shared libraries, so I think we'll be OK here.
It's
Hi.
I have one PAT node as child of another one.
I've implemented retrieval of its position in world coordinates this way:
node-getPosition() *
osg::computeLocalToWorld(node-getParentalNodePaths()[0])
This works fine.
I've tried the same for rotation:
node-getAttitude() *
Hi all,
I'm trying to compile blue marble terrain and bathymetry data from two seperate
files however its always the last data entered on the command-line that is
getting compiled. I thought anything after -d would contribute.. the command
I'm using is:
Osgdem -d bm-bath-geo.tif
Hi Chris,
good idea, but actually but does tell me much about the actual problem:
Code:
OpenGL extension 'GL_ARB_vertex_program' is supported.
OpenGL extension 'GL_EXT_secondary_color' is supported.
OpenGL extension 'GL_EXT_fog_coord' is supported.
OpenGL extension 'GL_ARB_multitexture' is
Hi Paul,
any easy workaround is to put your elevation and/or imagery into
separate directories and use them as parameters.
cheers
Sebastian
Hi all,
I'm trying to compile blue marble terrain and bathymetry data from two seperate
files however its always the last data entered on the
35 matches
Mail list logo