When you say weird what do you mean? If you have polygons that are
positioned/aligned very closely to one another you might be seeing
z-fighting (http://www.zeuscmd.com/tutorials/opengl/15-PolygonOffset.php).
In that case you can tell OpenSceneGraph to use polygon offset on one of
the models.
Are the models transparent at all, or opaque?
On Sat, Feb 16, 2013 at 5:21 AM, Preet prismatic.proj...@gmail.com wrote:
When you say weird what do you mean? If you have polygons that are
positioned/aligned very closely to one another you might be seeing
z-fighting
Edit for the last question:
If i face such difficulties with only 1 character, how do the modern
3D action games work ?
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Hi forum,
are both the same is theory ? What are the differences between them
implementation-wise ?
Cheers,
Sajjadul
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52714#52714
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