Re: [osg-users] problem of rendering overlaped models.

2013-02-16 Thread Preet
When you say weird what do you mean? If you have polygons that are positioned/aligned very closely to one another you might be seeing z-fighting (http://www.zeuscmd.com/tutorials/opengl/15-PolygonOffset.php). In that case you can tell OpenSceneGraph to use polygon offset on one of the models.

Re: [osg-users] problem of rendering overlaped models.

2013-02-16 Thread Chris Hanson
Are the models transparent at all, or opaque? On Sat, Feb 16, 2013 at 5:21 AM, Preet prismatic.proj...@gmail.com wrote: When you say weird what do you mean? If you have polygons that are positioned/aligned very closely to one another you might be seeing z-fighting

Re: [osg-users] Low frame rate for one animated character.

2013-02-16 Thread Peterakos
Edit for the last question: If i face such difficulties with only 1 character, how do the modern 3D action games work ? ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] osgdepthpeeling or osgoit

2013-02-16 Thread Sajjadul Islam
Hi forum, are both the same is theory ? What are the differences between them implementation-wise ? Cheers, Sajjadul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52714#52714 ___ osg-users