Are the models transparent at all, or opaque?
On Sat, Feb 16, 2013 at 5:21 AM, Preet <[email protected]> wrote: > When you say "weird" what do you mean? If you have polygons that are > positioned/aligned very closely to one another you might be seeing > z-fighting (http://www.zeuscmd.com/tutorials/opengl/15-PolygonOffset.php). > In that case you can tell OpenSceneGraph to use polygon offset on one of > the models. > > osg::ref_ptr<osg::PolygonOffset> polyOffset = new osg::PolygonOffset; > polyOffset->setFactor(1.0f); > polyOffset->setUnits(1.0f); > ss = someNode->getOrCreateStateSet(); > ss->setAttributeAndModes(polyOffset); > > > On Sat, Feb 16, 2013 at 1:57 AM, wh_xiexing <[email protected]> wrote: > >> ** >> hi friends: >> >> >> i have 2 models to render, some part of which are overlaped . so the >> result is some kind of weird. how can i resolve this probem? >> >> do i need to split the model and align them? or set different render >> details for the 2 models? >> >> >> ------------------------------ >> Shawl >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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