Hi All,
I derive from osgQt::GLWidget so I need to include GraphicsWindowQt. That
causes a linking error since I also implemented a MessageBox class (in a proper
namespace).
Basically the problem is that Win32 defines MessageBox to be a macro that
expands to either MessageBoxA or MessageBoxW
HI Gianni,
I've just done a quick search of the OSG headers and the only #include
windows.h is found in
include/osgViewer/api/Win32/GraphicsWindowWin32 which only the
implementation of src/osgViewer includes so shouldn't effect you
unless you are explicitly including it.
So... I think you'll
Hi Robert,
thank you for the fast reply.
In fact, even if the include of windows.h is in GraphicsHandleWin32, the
dependency chain seems stopping in:
\include\osgViewer\api\Win32\GraphicsWindowWin32
and
\include\osgViewer\api\Win32\PixelBufferWin32
Regards,
Gianni
--
Read
I have it:
http://alphapixel.com/sites/default/files/download/osgRiver.7z
On Wed, Feb 27, 2013 at 11:56 PM, 翟小明 zhxm...@gmail.com wrote:
Hi:
everyone!Who have osgOcean_Rivers code? If you are convenient, please
send me one copy.thank you!
Hi,
Taking this code:
https://github.com/xarray/osgRecipes/blob/master/cookbook/chapter9/ch09_02/osg_qthread.cpp
I do not know how can I modify, add and remove objects in the scene data from
the main app thread.
Any suggestion?
Thank you!
Cheers,
Aitor
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Hi,
I'm trying to compile VTB ( 0.9.12 ) with Visual Studio 2010. Cmake and
compilation went ok but I have this error
Errore 1 error LNK2005: public: void __thiscall
std::basic_ofstreamchar,struct std::char_traitschar ::`vbase
destructor'(void)
I think this usually comes form mixing debug and release binaries, if I
recall.
On Thu, Feb 28, 2013 at 9:48 AM, Tonino Tarsi tony.ta...@gmail.com wrote:
Hi,
I'm trying to compile VTB ( 0.9.12 ) with Visual Studio 2010. Cmake and
compilation went ok but I have this error
Errore 1
Hi Tonino,
This is bug in Visual Studio.
To get VPB linked (and possibly other tools) add /FORCE:Multiple to
your linker options.
This problem is annoying me too, but this seems mainly related to the
OsgDB custom stream.
cheers
Sebastian
Hi,
I'm trying to compile VTB ( 0.9.12 ) with
Is the following an option?
Code:
viewer-stopThreading();
*add / remove objects here
viewer-startThreading();
jamie
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52908#52908
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osg-users
On 28 February 2013 17:19, jamie robertson jamieroberts...@hotmail.com wrote:
Is the following an option?
Code:
viewer-stopThreading();
*add / remove objects here
viewer-startThreading();
Start and stopping viewer threads is very expensive and should only be
done very occasionally such as
Has anyone worked on getting an Alembic plugin for OpenSceneGraph? I
hear from multiple sources that Alembic is replacing FBX as a common
interchange format, and it's all based on HDF5.
--
Randall Hand
GPG Key: 4096R/F8CEF2FC
http://pgp.mit.edu:11371/pks/lookup?op=getsearch=0xBD73D58EF8CEF2FC
finally have osgMovie.exe working with ffmpeg with sound.
downloaded SDL-1.2.14.zip not sure exactly where i got it from i think it was
here.
http://www.libsdl.org/download-1.2.php
but on that site i only see 1.2.15.
I had to regenerate the vs2008 project files again using cmake and point the
thank you!
2013/2/28 Chris Hanson xe...@alphapixel.com
I have it:
http://alphapixel.com/sites/default/files/download/osgRiver.7z
On Wed, Feb 27, 2013 at 11:56 PM, 翟小明 zhxm...@gmail.com wrote:
Hi:
everyone!Who have osgOcean_Rivers code? If you are convenient, please
send me one
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