Hi,
It might be interesting other models seems to be saved and loaded without
problems into OSGT including texture data. I've tested it with the OSG-Data
clock.osgt, for example. But actually I didn't yet get the difference.
Thank you!
Cheers,
Johannes
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Hi René,
sorry I forgot to reply my own thread when I found the solution.
I was simply missing a glFlush() call after rendering the osg frame in its
own gl context!
I still haven't update the code on github, will do it tonight.
Cheers,
ricky
On Fri, Jul 5, 2013 at 10:19 AM, René Schmitz
Hi,
I have some objections.
The textual format in my understanding is for portability and debugging.
Texture data can be saved as reference to a file, so textures are
included but not as a BLOB.
I simply do not like the idea of scrolling through a 100Mb textfile
looking for some stateset when
Hi Sebastian,
I get your points. The situation we come from is:
We have Image data that is produced during application runtime that never
existed on disk separately. So our osg::Image has no filename defined. So we
decided to inline the data rather than pushing them to disk.
When writing our
Hello,
Two weeks until the SIGGRAPH OSG BOF.
Robert will be presenting via Google Hangouts [video chat].
There are still all physical slots available.
Note: If people wish to present remotely, since we will have Google hangouts
at the BOF, let me know.
Also, if there are some
Jordi Torres wrote:
Hi,
This bug is fixed in recent versions. So try the svn trunk.
Cheers El 09/07/2013 18:16, John Moore () escribió:
Jorge Izquierdo Ciges wrote:
The message its pretty clear:
couldn't load osgNativeLib: findLibrary returned null
Probably
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Hello,
If someone is interested in using Oculus Rift with OSG, there is a
first shot at a nodekit with an example on Github:
https://github.com/bjornblissing/osgoculusviewer
We have been working on this together with Björn Blissing from the
Swedish
Hi Jan,
This looks like interesting problem to debug ;-P but unfortunately I am
really swamped. At least for month if not more.
My hypothesis:
ConvexPolyhedron is bascially a frustum sculpted into convex volume which
is build from many cuts by various planes defined by scene bounding boxes,
main
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