Hi Community,
I ran into a topic of this mentioned in the subject. I am using 3rd party
SDK (OpenGL) with OSG and I get a texture created by this SDK. Is there a
way to wrap it into osg TextureObject and have it all osg-ish without
mixing with GL calls?
Thanks a bunch!
Nick
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trajce nikolov
Found the way, it is possible. Thanks anyway ! :-)
Nick
On Sat, Oct 5, 2013 at 4:16 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Community,
I ran into a topic of this mentioned in the subject. I am using 3rd party
SDK (OpenGL) with OSG and I get a texture created by
Thanks Robert!!
I got it worked. There is some minor issue though .
The mouse interaction is not functional. I checked the simplegl3 example and
the mouse interaction is working fine there. What i could have missed again ?
Here goes the whole source so that you can try it in your end.
Code:
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